• Android毛玻璃模糊化效果处理


    三种方法

    第一种:比较简单,性能比较低

    /**
         * 通过调用系统高斯模糊api的方法模糊
         *
         * @param bitmap  source bitmap
         * @param radius  0 < radius <= 25
         * @param context context
         * @return out bitmap
         */
        public static Bitmap blurBitmap(Bitmap bitmap, float radius, Context context) {
            //Let's create an empty bitmap with the same size of the bitmap we want to blur
            Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(),
                    Bitmap.Config.ARGB_8888);

            //Instantiate a new Renderscript
            android.renderscript.RenderScript rs = android.renderscript.RenderScript.create(context);

            //Create an Intrinsic Blur Script using the Renderscript
            android.renderscript.ScriptIntrinsicBlur blurScript = android.renderscript.ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

            //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
            android.renderscript.Allocation allIn = android.renderscript.Allocation.createFromBitmap(rs, bitmap);
            android.renderscript.Allocation allOut = android.renderscript.Allocation.createFromBitmap(rs, outBitmap);

            //Set the radius of the blur
            blurScript.setRadius(radius);

            //Perform the Renderscript
            blurScript.setInput(allIn);
            blurScript.forEach(allOut);

            //Copy the final bitmap created by the out Allocation to the outBitmap
            allOut.copyTo(outBitmap);

            //recycle the original bitmap
            //        bitmap.recycle();

            //After finishing everything, we destroy the Renderscript.
    //        view.setBackground(new BitmapDrawable(context.getResources(), outBitmap));
            rs.destroy();

            return outBitmap;
        }

    第二种:性能比第一种要高
        /**
         *@param
         *@描述  快速模糊化处理bitmap
         *@作者  tll
         *@时间  2016/12/5 19:22
         */
        public static Bitmap fastblur(Bitmap sentBitmap, int radius) {

            Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

            if (radius < 1) {
                return (null);
            }

            int w = bitmap.getWidth();
            int h = bitmap.getHeight();

            int[] pix = new int[w * h];
            bitmap.getPixels(pix, 0, w, 0, 0, w, h);

            int wm = w - 1;
            int hm = h - 1;
            int wh = w * h;
            int div = radius + radius + 1;

            int r[] = new int[wh];
            int g[] = new int[wh];
            int b[] = new int[wh];
            int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
            int vmin[] = new int[Math.max(w, h)];

            int divsum = (div + 1) >> 1;
            divsum *= divsum;
            int temp = 256 * divsum;
            int dv[] = new int[temp];
            for (i = 0; i < temp; i++) {
                dv[i] = (i / divsum);
            }

            yw = yi = 0;

            int[][] stack = new int[div][3];
            int stackpointer;
            int stackstart;
            int[] sir;
            int rbs;
            int r1 = radius + 1;
            int routsum, goutsum, boutsum;
            int rinsum, ginsum, binsum;

            for (y = 0; y < h; y++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                for (i = -radius; i <= radius; i++) {
                    p = pix[yi + Math.min(wm, Math.max(i, 0))];
                    sir = stack[i + radius];
                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);
                    rbs = r1 - Math.abs(i);
                    rsum += sir[0] * rbs;
                    gsum += sir[1] * rbs;
                    bsum += sir[2] * rbs;
                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }
                }
                stackpointer = radius;

                for (x = 0; x < w; x++) {

                    r[yi] = dv[rsum];
                    g[yi] = dv[gsum];
                    b[yi] = dv[bsum];

                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;

                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];

                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];

                    if (y == 0) {
                        vmin[x] = Math.min(x + radius + 1, wm);
                    }
                    p = pix[yw + vmin[x]];

                    sir[0] = (p & 0xff0000) >> 16;
                    sir[1] = (p & 0x00ff00) >> 8;
                    sir[2] = (p & 0x0000ff);

                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];

                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;

                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[(stackpointer) % div];

                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];

                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];

                    yi++;
                }
                yw += w;
            }
            for (x = 0; x < w; x++) {
                rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
                yp = -radius * w;
                for (i = -radius; i <= radius; i++) {
                    yi = Math.max(0, yp) + x;

                    sir = stack[i + radius];

                    sir[0] = r[yi];
                    sir[1] = g[yi];
                    sir[2] = b[yi];

                    rbs = r1 - Math.abs(i);

                    rsum += r[yi] * rbs;
                    gsum += g[yi] * rbs;
                    bsum += b[yi] * rbs;

                    if (i > 0) {
                        rinsum += sir[0];
                        ginsum += sir[1];
                        binsum += sir[2];
                    } else {
                        routsum += sir[0];
                        goutsum += sir[1];
                        boutsum += sir[2];
                    }

                    if (i < hm) {
                        yp += w;
                    }
                }
                yi = x;
                stackpointer = radius;
                for (y = 0; y < h; y++) {
                    pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16)
                            | (dv[gsum] << 8) | dv[bsum];

                    rsum -= routsum;
                    gsum -= goutsum;
                    bsum -= boutsum;

                    stackstart = stackpointer - radius + div;
                    sir = stack[stackstart % div];

                    routsum -= sir[0];
                    goutsum -= sir[1];
                    boutsum -= sir[2];

                    if (x == 0) {
                        vmin[y] = Math.min(y + r1, hm) * w;
                    }
                    p = x + vmin[y];

                    sir[0] = r[p];
                    sir[1] = g[p];
                    sir[2] = b[p];

                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];

                    rsum += rinsum;
                    gsum += ginsum;
                    bsum += binsum;

                    stackpointer = (stackpointer + 1) % div;
                    sir = stack[stackpointer];

                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];

                    rinsum -= sir[0];
                    ginsum -= sir[1];
                    binsum -= sir[2];

                    yi += w;
                }
            }

            bitmap.setPixels(pix, 0, w, 0, 0, w, h);
            return (bitmap);
        }

    第三种是利用开源框架实现,框架地址:https://github.com/500px/500px-android-blur,可以直接将jar包项目下载下来导入到自己项目中。

    在gradle中添加

    dependencies {
    compile project(':blurringview')

    settings.gradle增加
    include ':app', ':blurringview'
     使用
    mBlurringView = (BlurringView) findViewById(R.id.blurring_view);
    View blurredView = findViewById(R.id.blurred_view);
    // Give the blurring view a reference to the blurred view.
    mBlurringView.setBlurredView(blurredView);

    有更新时需要调用
    mBlurringView.invalidate();
    
    

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  • 原文地址:https://www.cnblogs.com/baiyi168/p/6135255.html
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