• 播放 wav 文件


    sndPlaySound(
      lpszSoundName: PChar; {声音文件}
      uFlags: UINT{播放选项}
    ): BOOL;

    //uFlags 参数可选值:
    SND_SYNC      = 0; {同步播放, 程序须等到播放完毕才向下执行}
    SND_ASYNC     = 1; {异步播放, 在函数返回之后开始播放, 不影响程序继续执行}
    SND_NODEFAULT = 2; {声音文件缺失时, 函数自动返回不播放默认声音}
    SND_MEMORY    = 4; {播放内存中的声音, 譬如资源文件中的声音}
    SND_LOOP      = 8; {循环播放, 需要和 SND_ASYNC 组合使用}
    SND_NOSTOP    = 16;{如果当前正在播放声音, 立即返回 False}



    //举例:
    unit Unit1;

    interface
    uses
      Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
      Dialogs, StdCtrls;

    type
      TForm1 = class(TForm)
        Button1: TButton;
        Button2: TButton;
        Button3: TButton;
        procedure Button1Click(Sender: TObject);
        procedure Button2Click(Sender: TObject);
        procedure Button3Click(Sender: TObject);
      end;
    var
      Form1: TForm1;

    implementation

    {$R *.dfm}

    uses MMSystem; {下面用到的 sndPlaySound、PlaySound 都是在此单元声明的}

    procedure TForm1.Button1Click(Sender: TObject);
    var
      rs: TResourceStream;
    begin
      rs := TResourceStream.Create(HInstance, 'sound1', 'WAVE');
      sndPlaySound(rs.Memory, SND_ASYNC or SND_MEMORY);
      rs.Free;
    end;

    var
      Form1: TForm1;

    implementation

    {$R *.dfm}

    uses MMSystem; {sndPlaySound 声明在该单元}

    const
      s = 'C:\WINDOWS\Media\Windows XP 启动.wav';
    //同步播放
    procedure TForm1.Button1Click(Sender: TObject);
    begin
      sndPlaySound(s, SND_SYNC);
      Beep; {播放完毕才会执行这句}
    end;

    //异步播放
    procedure TForm1.Button2Click(Sender: TObject);
    begin
      sndPlaySound(s, SND_ASYNC);
      Beep; {马上会执行这句}
    end;

    //反复播放
    procedure TForm1.Button3Click(Sender: TObject);
    begin
      sndPlaySound(s, SND_LOOP or SND_ASYNC);
    end;

    end.
    //////////////////////////////////////////////////////////////////////////
    //rc 文件:
    sound1 WAVE "SoundFile1.wav"
    sound2 WAVE "SoundFile2.wav"



    //代码:
    unit Unit1;

    interface

    uses
      Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
      Dialogs, StdCtrls;

    type
      TForm1 = class(TForm)
        Button1: TButton;
        Button2: TButton;
        procedure Button1Click(Sender: TObject);
        procedure Button2Click(Sender: TObject);
      end;

    var
      Form1: TForm1;

    implementation

    {$R *.dfm}

    uses MMSystem; {下面用到的 sndPlaySound、PlaySound 都是在此单元声明的}

    procedure TForm1.Button1Click(Sender: TObject);
    var
      rs: TResourceStream;
    begin
      rs := TResourceStream.Create(HInstance, 'sound1', 'WAVE');
      sndPlaySound(rs.Memory, SND_ASYNC or SND_MEMORY);
      rs.Free;
    end;
    procedure TForm1.Button2Click(Sender: TObject);
    var
      rs: TResourceStream;
    begin
      rs := TResourceStream.Create(HInstance, 'sound2', 'WAVE');
      PlaySound(rs.Memory, HInstance, SND_ASYNC or SND_MEMORY);
      rs.Free;
    end;

    end.

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  • 原文地址:https://www.cnblogs.com/baikingco/p/1556773.html
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