• Darwin在转发流过程中对推送端断开的处理问题


          最近在做项目的过程中遇到一个问题,在用Darwin Streaming Server中的QTSSReflectorModule模块做为流转发和分发服务,用live555的DarwinInjector类做为模拟设备

    进行流推送时,如果按照正常RTSP推送流程:Announce、Setup、Play…、Teardown,Darwin能较好地完成流的转发,但是假如设备在不正常工作,例如网络异常断开,设备断电等中断了数据流的推送,而缺少了<设备->服务器>的Teardown过程,这样与此路推送相关的RTSPSession、RTPSession以及ReflectorSession等都需要等到配置的“rtp_timeout”时间后、RTPSession超时才能析构所有相关转发对象。先分析下原因:

          RTSPSession在创建RTPSession时

                            // Set the current RTSP session for this RTP session.
                            // We do this here because we need to make sure the SessionMutex
                            // is grabbed while we do this. Only do this if the RTSP session
                            // is still alive, of course.
                            if (this->IsLiveSession())
                                fRTPSession->UpdateRTSPSession(this);

    void RTPSessionInterface::UpdateRTSPSession(RTSPSessionInterface* inNewRTSPSession)
    {   
        if (inNewRTSPSession != fRTSPSession)
        {
            // If there was an old session, let it know that we are done
            if (fRTSPSession != NULL)
                fRTSPSession->DecrementObjectHolderCount();
            
            // Increment this count to prevent the RTSP session from being deleted
            fRTSPSession = inNewRTSPSession;
            fRTSPSession->IncrementObjectHolderCount();
        }
    }

    IncrementObjectHolderCount()增加了fRTPSession对RTSPSession的引用,而对应的DecrementObjectHolderCount()在RTPSession::Teardown()中执行,由于RTSPSession拥有很好的对象保护机制,只有当对当前RTSPSession的引用数为0时
        // Only delete if it is ok to delete!
        if (fObjectHolders == 0)
            return -1;


    RTSPSession自身才能调用Task::Run(){return -1;} delete,所以在RTSPSession注销之前,必须等待RTPSession注销,而且RTPSession没有等到Teardown命令,就只能等超时,而这个超时时间不能定,及时几秒钟对于转发实时流来说也是不合理的。

    解决办法:

    在RTSPSession:Run()函数中的

    while(IsLiveSession())
    {
          switch(){case:}
    }


    状态机外加入代码及时析构RTPSession

    	// Make absolutely sure there are no resources being occupied by the session
    	// at this point.
    	this->CleanupRequest();
    
    
    	//Kill与RTSPSession相关的RTPSession
    	if(!IsLiveSession()){
    	OSRefTable* theMap = QTSServerInterface::GetServer()->GetRTPSessionMap();
    	OSRef* theRef = theMap->Resolve(&fLastRTPSessionIDPtr);
    	if (theRef != NULL){
    		fRTPSession = (RTPSession*)theRef->GetObject();
    		if(fRTPSession) fRTPSession->Teardown();
    		theMap->Release(fRTPSession->GetRef());
    		fRTPSession = NULL;
    		} 
    	}	
    	// Only delete if it is ok to delete!    
    	if (fObjectHolders == 0)        return -1;   
    	// If we are here because of a timeout, but we can't delete because someone    
    	// is holding onto a reference to this session, just reschedule the timeout.   
    	// At this point, however, the session is DEAD.   
    	return 0;


    注意 this->CleanupRequest();在前,

    这样就能在RTSPSession判断fObjectHolders之前将附属的RTPSession析构,进而析构RTSPSession.
    由于工作比较忙,写的可能在思路上不是很清楚,欢迎指正!

    /--------------------------------------割了------------------------------------/

    在上段代码中可以加入一个补充条件进行代码的优化,并且CleanupRequest()必须在此之后!

    	//fObjectHolders--  
    	if(!IsLiveSession()&& fObjectHolders > 0){  
    	OSRefTable* theMap = QTSServerInterface::GetServer()->GetRTPSessionMap();  
    	OSRef* theRef = theMap->Resolve(&fLastRTPSessionIDPtr);  
    	if (theRef != NULL){  
    		fRTPSession = (RTPSession*)theRef->GetObject();  
    		if(fRTPSession) fRTPSession->Teardown();  
    		theMap->Release(fRTPSession->GetRef());  
    		fRTPSession = NULL;  
    		}   
    	}    
    
        // Make absolutely sure there are no resources being occupied by the session
        // at this point.
        this->CleanupRequest();
    
        // Only delete if it is ok to delete!
        if (fObjectHolders == 0)
            return -1;
    
    ------------------------------------------------------------
    本文转自www.easydarwin.org,更多开源流媒体解决方案,请关注我们的微信:EasyDarwin 


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  • 原文地址:https://www.cnblogs.com/babosa/p/9218016.html
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