转自原文 OpenGL 获取当前屏幕坐标对应的三维坐标,使用很简单glu库中的一个函数
#include <GL/glut.h> #include <stdlib.h> #include <stdio.h> void display(void) { glClear(GL_COLOR_BUFFER_BIT); glFlush(); } /* Change these values for a different transformation */ void reshape(int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void mouse(int button, int state, int x, int y) { GLint viewport[4]; GLdouble mvmatrix[16], projmatrix[16]; GLint realy; /* OpenGL y coordinate position */ GLdouble wx, wy, wz; /* returned world x, y, z coords */ switch (button) { case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { glGetIntegerv (GL_VIEWPORT, viewport); glGetDoublev (GL_MODELVIEW_MATRIX, mvmatrix); glGetDoublev (GL_PROJECTION_MATRIX, projmatrix);
/* note viewport[3] is height of window in pixels */ realy = viewport[3] - (GLint) y - 1; printf ("Coordinates at cursor are (%4d, %4d) ", x, realy); gluUnProject ((GLdouble) x, (GLdouble) realy, 0.0, mvmatrix, projmatrix, viewport, &wx, &wy, &wz); printf ("World coords at z=0.0 are (%f, %f, %f) ",wx, wy, wz); gluUnProject ((GLdouble) x, (GLdouble) realy, 1.0, mvmatrix, projmatrix, viewport, &wx, &wy, &wz); printf ("World coords at z=1.0 are (%f, %f, %f) ",wx, wy, wz); } break; case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) exit(0); break; default: break; } } void keyboard(unsigned char key, int x, int y) {
switch (key) { case 27: exit(0); break; } } /* * Open window, register input callback functions */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc (keyboard); glutMouseFunc(mouse); glutMainLoop(); return 0; }
//相关API含义
gluPerspective //指定观察视景体
gluUnProject //传入模型矩阵和视点矩阵,根据当期屏幕坐标,返回对应的三维坐标。