• [学习日记]VB图像处理之像素的获取和输出


    VB图像处理之像素的获取和输出
    作者佚名 来源InterNet 加入时间:2005-1-28
    要处理一个图像,首先要获得该图像的像素值,而VB本身提供的PICTURE控件虽然可以打开很多类型的图片,但是它提供的那个POINT方法读取像素实在是太慢。而使用GetPixel这个API的速度也快不到哪里去,因为PIONT方法本身就是对于GetPixel的一个包装。

      在VB中要快速获取一幅在PICTURE中打开的图像比较快速的方法是使用DIB方法,当然还有DDB方法,不过使用DDB方法还需要考虑不同颜色深度的图像的分别处理,在程序的实现上要相对复杂,而使用DIB方法则不必,并且在处理速度上比DDB方法也慢的有限。

      过程一:获得一个在PICTURE控件中打开的图像的所有像素。

    Public Sub DibGet(ByVal IdSource As Long, XBegin As Long, ByVal YBegin As Long, ByVal XEnd As Long, ByVal YEnd As Long)
     Dim iBitmap As Long
     Dim iDC As Long
     Dim I As LongDim
     Dim W As Long
     Dim H As Long

     On Error GoTo ErrLine
     Done = False
     TimeGet = timeGetTime
     InPutWid = XEnd - XBegin
     InPutHei = YEnd - YBegin
     W = InPutWid + 1
     H = InPutHei + 1

     I = (Bits \ 8) - 1
     ReDim ColVal(I, InPutWid, InPutHei)
     With bi24BitInfo.bmiHeader
      .biBitCount = Bits
      .biCompression = 0&
      .biPlanes = 1
      .biSize = Len(bi24BitInfo.bmiHeader)
      .biWidth = W
      .biHeight = H
     End With

     iBitmap = GetCurrentObject(IdSource, 7&)
     GetDIBits IdSource, iBitmap, 0&, H, ColVal(0, 0, 0), bi24BitInfo, 0& DeleteObject iBitmap
     Done = True
     TimeGet = timeGetTime - TimeGetExit Sub
    ErrLine:
     MsgBox "错误号:" & Err.Number & ":" & Err.Description
    End Sub

      在这个过程中所用到的只是一些参数的设定和API的调用,不涉及算法。

      过程二:图像输出的过程:

    Public Sub DIBPut(ByVal IdDestination As Long)
     Dim W As Long
     Dim H As Long

     On Error GoTo ErrLine
     Done = False
     TimePut = timeGetTime

     W = OutPutWid + 1
     H = OutPutHei + 1

     With bi24BitInfo.bmiHeader
      .biWidth = W
      .biHeight = H
      LineBytes = ((W * Bits + 31) And &HFFFFFFE0) \ 8
      .biSizeImage = LineBytes * H
     End With
     SetDIBitsToDevice IdDestination, 0, 0, W, H, 0, 0, 0, H, ColOut(0, 0, 0), bi24BitInfo.bmiHeader, 0

     Done = True
     TimePut = timeGetTime - TimePut
     Exit Sub
    ErrLine:
     MsgBox Err.Description
    End Sub
    下面解释一下在过程中到的全局变量和数据结构,以及API的定义。

      API定义:

      删除一个DC

    Private Declare Function DeleteDC Lib "gdi32" (ByVal hdc As Long) As Long

      删除一个对象

    Private Declare Function DeleteObject Lib "gdi32" (ByVal hObject As Long) As Long

      选择当前对象

    Private Declare Function GetCurrentObject Lib "gdi32" (ByVal hdc As Long, ByVal uObjectType As Long) As Long

      获取DIB

    Private Declare Function GetDIBits Lib "gdi32" (ByVal aHDC As Long, ByVal hBitmap As Long, ByVal nStartScan As Long, ByVal nNumScans As Long, lpBits As Any, lpBI As BitMapInfo, ByVal wUsage As Long) As Long

      获取系统时间

    Private Declare Function timeGetTime Lib "winmm.dll" () As Long

      数据结构定义:

    Private Type BitMapInfoHeader '文件信息头——BITMAPINFOHEADER
     biSize As Long
     biWidth As Long
     biHeight As Long
     biPlanes As Integer
     biBitCount As Integer
     biCompression As Long
     biSizeImage As Long
     biXPelsPerMeter As Long
     biYPelsPerMeter As Long
     biClrUsed As Long
     biClrImportant As Long
    End Type

    Private Type RGBQuad
     rgbBlue As Byte
     rgbGreen As Byte
     rgbRed As Byte
     'rgbReserved As Byte
    End Type

    Private Type BitMapInfo
     bmiHeader As BitMapInfoHeader
     bmiColors As RGBQuad
    End Type

      这三个数据结构都是在DIB中不可缺少的。我们不必深究,只是按照顺序复制粘贴直接使用就是了。

      过程中用到的全局变量:

    Private Const Bits As Long = 32 '颜色深度,这里把所有图像都按照32位来处理
    Public Done As Boolean '用于标记一个过程是否结束
    Public TimeGet As Long '用于记录输入过程处理所花费的时间
    Public TimePut As Long '用于记录输出过程处理所花费的时间
    Dim ColVal() As Byte '用于存放从DIB输入的像素值
    Dim ColOut() As Byte '用于存放向DIB输出的像素值
    Dim InPutHei As Long '用于记录输入图像的高度
    Dim InPutWid As Long '用于记录输入图像的宽度
    Dim bi24BitInfo As BitMapInfo '定义BMP信息

      可以看出,我在输入和输出中使用了两个不同的动态数组ColVal()和ColOut(),这么做是有道理的,因为我们不只是为了输入和输出图像,中间还要对像素进行处理。包括图像缩放、色彩调整、锐化、柔化等等处理,使用两个不同的数组来分别存放数据更有利于程序的实现。

      有些性急的朋友说不定已经把程序贴到工程里试用了,可是会发现根本不能输出图像。这是因为当你用DIBGET获得的图像还在ColVal() 中呢,需要把它们放到ColOut()这个数组中去,DIBPUT这个过程才能起作用。

      这里再给出一个用于数组整体移动数据的过程:

    Public Sub CopyData(ByVal W As Long, ByVal H As Long)
     Dim Length As Long
     Dim I As Long
     Dim L As Long
     I = Bits \ 8
     L = I - 1
     Length = (W + 1&) * (H + 1&) * I
     ReDim ColOut(L, W, H)
     CopyMemory ColOut(0, 0, 0), ColVal(0, 0, 0), Length
    End sub

      API定义:

    Private Declare Sub CopyMemory Lib "kernel32" Alias "RtlMoveMemory" (pDest As Any, pSrc As Any, ByVal ByteLen As Long)

      这时,我们就可以来试一下效果了:

      把你的显示器调到32位色。

      将前面的所有API和变量定义全部贴到一个新建的模块里

      新建一个窗体,加两个PICTURE控件:pictrue1 ,picture2 一个按钮command1

      在pictrue1中加载一个图片

      在command1中写如下代码:

    sub command1_click()
     With picture1
      .ScaleMode=3
      .BorderStyle=0
      DibGet .hdc,0,0,.scalewidth,.scaleheight
     End With
     CopyData InPutHei ,InPutWid
     picture2.AutoRedraw=True
     DibPut picture2.hdc
     picture2.refresh
    end sub

      运行一下,按钮按下,pictreu1中的图片就立刻显示到了picture2中。

      这时,你可能会说,弄了这么半天就贴个图?用PaintPicture不是就可以了吗?

      不错,如果只是要贴个图,确实不用这么麻烦,可是,我们后面要说的图像处理部分将会用到前门得到的像素值。所以,这只是一个开始,我真正要讲的东西还在后面呢。请大家继续关注。
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  • 原文地址:https://www.cnblogs.com/aowind/p/115061.html
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