• Porting QML Applications to Qt 5


    When porting QML-related code from Qt 4.8 to Qt 5, application developers should be aware that the QML infrastructure has undergone considerable changes in Qt 5. The sections below describe these changes and the impact they have on your existing code.

    This article describes the changes that affect your existing code. If you are interested in the summary of all new features in Qt 5 for QML application development, see Qt QML Release Notes and Qt Quick Release Notes.

    QML Language changes

    There are very few changes in the QML language that affect the porting of existing Qt 4.8 QML code to Qt 5. These are:

    • Individual file imports no longer work (for example, import "MyType.qml"). Import the containing directory instead.
    • Relative file paths in JavaScript files are now resolved relative to the location of the JavaScript file instead of the QML file that imported it.
    • It's no longer possible to override signals from the base component.

    QtQuick Module

    The QtQuick module has been updated to version 2. All QML applications should update their import statements to use the new version:

    import QtQuick 2.3
    Property and Method Changes
    • ListView's highlightMoveSpeed and highlightResizeSpeed properties have been renamed to highlightMoveVelocity and highlightResizeVelocity, respectively.
    • TextInput and TextEdit's openSoftwareInputPanel() and closeSoftwareInputPanel() methods have been removed. Use the new Qt.inputMethod property and call Qt.inputMethod.show() Qt.inputMethod.hide() to show and hide the virtual keyboard.
    Type and API Changes
    Behavioral Changes

    QtQuick 2 includes a number of behavioral changes and you should thoroughly test your applications after porting. These changes will not necessarily lead to run-time errors, but may break certain assumptions in your code. Below are the prominent changes to be aware of when porting your applications.

    Item opacity and visibility:

    • The input handling details of opacity and visible have changed. An opacity of zero no longer affects input handling, where previously it stopped mouse input. A visibility of false no longer affects keyboard input, but still stops mouse input. The new enabled property stops mouse and keyboard input, but does not affect how or whether the item is rendered. A workaround for applying the old behavior in most cases is to bind enabled to (visible && opacity > 0.0).
    • Previously, if an item was in a positioner (i.e. a Row, Column, Grid and Flow) and the item's opacity changed to 0, or its visible value became false, the positioner would remove the item from its layout and collapse the space for that item. In QtQuick 2, this now only happens when an item's visible is false; the item opacity no longer affects whether the item is laid out. (This is consistent with the existing behavior of ListView and GridView).

    Text:

    • The TextEdit::textFormat property now defaults to PlainText instead of AutoText.
    • When Text::textFormat is set to Text.AutoText format, the text object will automatically switch to Text.StyledText instead of Text.RichText.

    Other:

    • Modifying the Image::sourceSize now fits the image to the size, maintaining aspect ratio.
    • For ListView and GridView, the cacheBuffer property now has a non-zero default and delegates in the cache buffer are created asynchronously. Also, using a RightToLeft layout now also reverses the preferredHighlightBegin andpreferredHighlightEnd.
    • For Loader, the sourceChanged and sourceComponentChanged signals are now only emitted when their respective properties change value. (Previously Loader emitted both of these signals when either of the relevant properties had changed.)
    Changes to experimental Qt.labs modules
    • The Qt.labs.particles module has been removed. It is replaced by the fully-fledged QtQuick.Particles module which is an enormous improvement on its predecessor.
    • The Qt.labs.shaders module has been removed as the ShaderEffectItem and ShaderEffectSource types from this module have been moved into the QtQuick module. Note the ShaderEffectItem type has been renamed toShaderEffect.

    C++ code

    In Qt 5, all QML applications are rendered with an OpenGL scenegraph architecture rather than the Graphics View framework used in Qt 4. Due to the scale of this architectural change, the C++ API has been extensively restructured and theQtDeclarative module has been deprecated in favor of two new modules: Qt QML, which implements the QML engine and language infrastructure, and Qt Quick, which implements the visual canvas and scenegraph backend.

    All classes that were previously in the QtDeclarative module have been moved into the Qt QML and Qt Quick modules, and their class names have been changed to reflect their new module locations. The class name changes are as follows:

    Qt QML
    Qt Quick

    To use the new QQml* and QQuick* classes in Qt 5, link against the approprate module from your qmake .pro file. For example the following will link against both the Qt QML and Qt Quick modules:

    QT += qml quick

    Required header files can then be included:

    #include <QtQml/QQmlEngine>
    #include <QtQuick/QQuickView>

    (The QtDeclarative module is still available to developers as the Qt Quick 1 module, as discussed below. However, it should not be used for new applications.)

    QDeclarativeItem and QDeclarativeView

    When porting to QQuickItem, note that QDeclarativeItem inherited from QGraphicsItem; in contrast, QQuickItem inherits directly from QObject, and any QGraphicsItem-specific functionality is no longer available. In particular, QQuickItem does not have a paint() method for performing custom rendering through the QPainter API. Instead, in Qt 5, custom rendering should be performed through the new QSG* classes to take full advantage of the scene graph. See the Qt Quick Scene Graphdocumentation details on using these classes.

    Alternatively, the QQuickPaintedItem provides a paint() method and can be used as a convenient way to port QDeclarativeItem-based classes that use the QPainter API. Note this method is less performant than using the QSG* classes.

    When porting from QDeclarativeView to QQuickView, note that QDeclarativeView inherited from QGraphicsView. In contrast, QQuickView inherits from QQuickWindow and uses the QWindow infrastructure introduced in Qt 5; any QGraphicsView-specific functionality is no longer available.

    qmlscene Utility

    The qmlviewer tool provided for prototyping and testing QML applications in Qt 4.x has been replaced with the qmlscene tool which integrates with the new scenegraph features in Qt 5.

    QML plugins

    All QML plugins should extend QQmlExtensionPlugin in Qt 5.

    Additionally, plugins should use the new Qt plugin infrastructure introduced in Qt 5. QML plugins no longer require the Q_EXPORT_PLUGIN2() macro. Instead, they should use the Q_PLUGIN_METADATA() macro within the plugin class declaration.

    See the updated Creating C++ Plugins For QML documentation for an overview of creating QML plugins in Qt 5.

    QtDeclarative module in Qt 5

    For the purposes of porting older applications, the QtDeclarative module is still available in Qt 5 but has been renamed to Qt Quick 1. Applications that required Qt Quick 1 specific API (e.g. QDeclarativeView or QDeclarativeItem and the Graphics View integration) can use this module. Note that new applications should use the new Qt QML and Qt Quick modules instead.

    To use the Qt Quick 1 module, add "declarative" to your qmake .pro file:

    QT += declarative

    Required header files can be included as follows:

    #include <QtDeclarative/QDeclarativeView>
    #include <QtDeclarative/QDeclarativeItem>
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  • 原文地址:https://www.cnblogs.com/aoldman/p/3972424.html
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