在网上找了好久,想找一个现成的方法来用,折腾半天发现没有一个好用的,最后迫不得已自己写了一个,需要的同学可以直接拿去用,
private void GetTriangleExcenterRadius(Point A, Point B, Point C, out double R, out Point center) { //same point if (A == B && A == C) { R = 0; center = A; return; } double x1 = A.X, x2 = B.X, x3 = C.X, y1 = A.Y, y2 = B.Y, y3 = C.Y; double C1 = Math.Pow(x1, 2) + Math.Pow(y1, 2) - Math.Pow(x2, 2) - Math.Pow(y2, 2); double C2 = Math.Pow(x2, 2) + Math.Pow(y2, 2) - Math.Pow(x3, 2) - Math.Pow(y3, 2); double centery = (C1 * (x2 - x3) - C2 * (x1 - x2)) / (2 * (y1 - y2) * (x2 - x3) - 2 * (y2 - y3) * (x1 - x2)); double centerx = (C1 - 2 * centery * (y1 - y2)) / (2 * (x1 - x2)); center = new Point(centerx, centery); R = GetDistance(A, center); } private double GetDistance(Point A, Point B) { return Math.Sqrt(Math.Pow((A.X - B.X), 2) + Math.Pow((A.Y - B.Y), 2)); }