• 一个在h5的canvas元素中画扑克牌jquery插件实现


      1 //非架构
      2 ; (function ($) {
      3 var aspect = 5.7 / 8.8;//扑克宽和高比例
      4 function PaintBoder(canv, x, y, h,poker) {
      5 var boder = new Boder(canv, h);
      6 boder.X = x;
      7 boder.Y = y;
      8 var c = canv.getContext("2d");
      9 c.save()
     10 c.lineWidth = 1;
     11 boder.Y = y + c.lineWidth;
     12 c.strokeStyle = "green";
     13 c.fillStyle = "white";
     14 if (poker.name.length==0) {
     15 c.fillStyle = "darkgrey";
     16 c.strokeStyle = "white";
     17 }
     18 c.beginPath();
     19 //画top boder
     20 var r = boder.width / 8;
     21 c.moveTo(boder.X + r, boder.Y);
     22 c.lineTo(boder.X + boder.width - r, boder.Y);
     23 //画top right 圆角
     24 c.arcTo(boder.X + boder.width, boder.Y, boder.X + boder.width, boder.Y + r, r)
     25 //left boder
     26 c.lineTo(boder.X + boder.width, boder.Y + boder.height - r);
     27 //bottom left radius
     28 c.arcTo(boder.X + boder.width, boder.Y + boder.height, boder.X + boder.width - r, boder.Y + boder.height, r)
     29 //bottom boder
     30 c.lineTo(boder.X + r, boder.Y + boder.height);
     31 //bottom right radius
     32 c.arcTo(boder.X, boder.Y + boder.height, boder.X, boder.Y + boder.height - r, r)
     33 //right boder
     34 c.lineTo(boder.X, boder.Y + r);
     35 //top right radius
     36 c.arcTo(boder.X, boder.Y, boder.X + r, boder.Y, r);
     37 c.closePath();
     38 c.stroke();
     39 c.fill();
     40 c.restore();
     41 return boder;
     42 }//画边框
     43 function PaintCardColor(boder, Poker, deg) {
     44 //字体大小
     45 var fontSize = boder.height / 2.5;
     46 //颜色
     47 var fontColor = GetPaintColor(Poker);
     48 //点数
     49 var colorImage = "";
     50 switch (Poker.CardColor) {
     51 case"s" :
     52 colorImage = "♥";
     53 break;
     54 case "h" :
     55 colorImage = "♠";
     56 break;
     57 case "d" :
     58 colorImage = "♣";
     59 break;
     60 case "c":
     61 colorImage = "♦";
     62 break;
     63 case "z":
     64 colorImage = "☻";
     65 case "y":
     66 colorImage = "☻";
     67 break;
     68 default:
     69 colorImage = "";
     70 }
     71 var canvasContext = boder.canvasContext;
     72 var fontSize = boder.width * 0.4;
     73 var x = boder.X + 2;
     74 var y = boder.Y + boder.width * 0.4;
     75 canvasContext.font = (fontSize + "px Arial");
     76 canvasContext.textAlign = "left";
     77 canvasContext.textBaseline = "hanging";
     78 canvasContext.fillStyle = fontColor;
     79 canvasContext.fillText(colorImage, x, y);
     80 }
     81 function PaintName(boder, Poker) {
     82 //字体大小
     83 var fontSize = boder.width * 0.4;
     84 var fontWeight = "normal";
     85 if (Poker.name=="10") {
     86 fontSize = boder.width * 0.35;
     87 fontWeight = "bolder";
     88 }
     89 
     90 //颜色
     91 var fontColor = GetPaintColor(Poker);
     92 //点数
     93 var name = Poker.name;
     94 //画布
     95 var canvasContext = boder.canvasContext;
     96 //位置
     97 
     98 var x = boder.X+1;
     99 var y = boder.Y+4;
    100 canvasContext.font = (fontWeight+" "+fontSize + "px Arial");
    101 canvasContext.textAlign = "left";
    102 canvasContext.textBaseline = "hanging";
    103 canvasContext.fillStyle = fontColor;
    104 canvasContext.fillText(name, x, y);
    105 }//画点数
    106 function GetPaintColor(Poker) {
    107 var color = "red";
    108 switch (Poker.CardColor) {
    109 // "h", "s", "d", "c" ;//hearts红桃、spades黑桃、diamonds梅花,clubs方块
    110 case "s": color = "black"; break;
    111 case "d": color = "black"; break;
    112 case "y": color = "black"; break;
    113 default: color = "red"
    114 }
    115 return color;
    116 }//画花色
    117 function Boder(canv, h) {
    118 this.canvasContext = canv.getContext("2d");
    119 this.height = h;
    120 this.width = this.height * aspect ;
    121 this.X;
    122 this.Y;
    123 }//边框对象
    124 var drawPoker = function (canv,x, y, poker,h,deg) {
    125 var context = canv.getContext("2d");
    126 context.save();
    127 //取中心
    128 var centerx = x + h * aspect / 2;
    129 var centery = y + h / 2;
    130 context.globalCompositeOperation = "source-over";//source-over
    131 context.translate(centerx, centery);
    132 //旋转
    133 context.rotate(deg* Math.PI / 180);
    134 context.translate(-centerx, -centery);
    135 //还原中心
    136 //画边框
    137 
    138 var boder = PaintBoder(canv, x, y, h, poker);
    139 PaintName(boder, poker);
    140 
    141 PaintCardColor(boder, poker, deg);
    142 
    143 context.translate(centerx, centery);
    144 context.rotate(180 * Math.PI / 180);
    145 context.translate(-centerx, -centery);
    146 PaintName(boder, poker);
    147 PaintCardColor(boder, poker, deg + 180);
    148 //context.translate(-centerx, -centery);
    149 context.restore();
    150 
    151 };
    152 function toRight (pokers, pokerHeight, deg, pile, x, y,canv) {
    153 var pokerWidth = pokerHeight*aspect;
    154 var space = pokerWidth * 0.7;
    155 var xx = x;
    156 var yy = y;
    157 $.each(pokers, function (i, n) {
    158 drawPoker(canv, xx, yy, n, pokerHeight, deg);
    159 if (pile == true) {
    160 xx = xx + space;
    161 } else {
    162 xx = xx + pokerWidth * 1.1;
    163 }
    164 })
    165 
    166 };
    167 function toBottom(pokers, pokerHeight, deg, pile, x, y, canv) {
    168 var pokerWidth = pokerHeight * aspect;
    169 var space = pokerWidth * 0.7;
    170 var xx = x;
    171 var yy = y;
    172 $.each(pokers, function (i, n) {
    173 drawPoker(canv, xx, yy, n, pokerHeight, deg);
    174 if (pile == true) {
    175 yy = yy + space;
    176 } else {
    177 yy = yy + pokerWidth * 1.1;
    178 }
    179 })
    180 
    181 };
    182 var methods = {
    183 init: function (options) {
    184 var defaults = {
    185 pokers: [{ name: "error", CardColor: "h" }],
    186 pokerHeight: 75,
    187 deg: 0,
    188 pile: true,
    189 x: 0,
    190 y: 0,
    191 }
    192 var settings = $.extend({}, defaults, options);
    193 if (settings.direction=="toRight") {
    194 toRight(settings.pokers,
    195 settings.pokerHeight,
    196 settings.deg,
    197 settings.pile,
    198 settings.x,
    199 settings.y,
    200 this.get(0))
    201 } else if (settings.direction == "toBottom") {
    202 toBottom(settings.pokers,
    203 settings.pokerHeight,
    204 settings.deg,
    205 settings.pile,
    206 settings.x,
    207 settings.y,
    208 this.get(0))
    209 } else {
    210 toRight(settings.pokers,
    211 settings.pokerHeight,
    212 settings.deg,
    213 settings.pile,
    214 settings.x,
    215 settings.y,
    216 this.get(0))
    217 }
    218 
    219 },
    220 toRight: function (pokers, pokerHeight, deg, pile, x, y) {
    221 var canv = this.get(0);
    222 toRight(pokers, pokerHeight, deg, pile, x, y, canv);
    223 },
    224 toBottom: function (pokers, pokerHeight, deg, pile, x, y) {
    225 var canv = this.get(0);
    226 toBottom(pokers, pokerHeight, deg, pile, x, y, canv);
    227 }
    228 };
    229 $.fn.drawPoker = function (direction,pokers, pokerHeight, deg, pile, x, y) {
    230 var method = arguments[0];
    231 
    232 if (methods[method]) { 
    233 method = methods[method];
    234 arguments = Array.prototype.slice.call(arguments, 1);
    235 } else if (typeof (method) == 'object' || !method) {
    236 method = methods.init;
    237 } else {
    238 $.error('Mehod ' + method + ' does not exist on this object');
    239 return this;
    240 }
    241 return method.apply(this, arguments);
    242 };
    243 })(jQuery);
     1 <!DOCTYPE html>
     2 <html>
     3 <head>
     4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
     5 <script src="http://cdn.static.runoob.com/libs/jquery/2.1.1/jquery.min.js"></script>
     6 <script src="./jquery-ant-canvas-poker/jquery.ant.canvas.poker.js"></script>
     7 </head>
     8 <body>
     9 <canvas id="canv" width="500" height="500" style="border:2px solid red;"></canvas>
    10 <input type="button" id="toRight" value="横排"/>
    11 <input type="button" id="toBottom" value="竖排" />
    12 <input type="button" id="dispersale" value="分散" />
    13 <input type="button" id="rotation" value="旋转" />
    14 <script>
    15 var testpoker = [
    16 { name: 1, CardColor: "s" },
    17 { name: 2, CardColor: "h" },
    18 { name: "", CardColor: "" },
    19 { name: "", CardColor: "" },
    20 { name: "", CardColor: "" },
    21 { name: 10, CardColor: "d" },
    22 { name: "J", CardColor: "c" },
    23 { name: "Q", CardColor: "s" },
    24 { name: "A", CardColor: "s" },
    25 { name: "X", CardColor: "y" },
    26 { name: "XX", CardColor: "z" }
    27 ];
    28 function toRight() {
    29 $("#canv").drawPoker({ direction: "toRight", pokers: testpoker });
    30 }
    31 function toBottom() {
    32 $("#canv").drawPoker({ direction:"toBottom", pokers: testpoker,x:200 });
    33 }
    34 function dispersale() {
    35 $("#canv").drawPoker({ direction: "toRight", pokers: testpoker, pokerHeight: 70, deg:0, pile: false, y:400 });
    36 }
    37 function rotation() {
    38 $("#canv").drawPoker({ direction: "toRight", pokers: testpoker, pokerHeight:70, deg:60, pile:true, y:300 });
    39 }
    40 $(function () {
    41 $("#toRight").on("click", toRight);
    42 $("#toBottom").on("click", toBottom);
    43 $("#dispersale").on("click", dispersale);
    44 $("#rotation").on("click", rotation);
    45 })
    46 </script>
    47 </body>
    48 </html>

     

    人生苦短,我用python.
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  • 原文地址:https://www.cnblogs.com/antDesigner/p/7152266.html
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