1.OBJ上要有PhotonView 脚本
2.PhotonNetwork.Instantiate方法初始化出来OBJ
OBJ 预制体要放在Resources文件夹下
PhotonNetwork.Instantiate(this.playerPrefab.name,transform.position, Quaternion.identity, 0);
1.OBJ上要有PhotonView 脚本
2.PhotonNetwork.Instantiate方法初始化出来OBJ
OBJ 预制体要放在Resources文件夹下
PhotonNetwork.Instantiate(this.playerPrefab.name,transform.position, Quaternion.identity, 0);