• Unity 显示FPS(C#语言)


    直接上脚本了:

     1 using UnityEngine;
     2 using System.Collections;
     3 
     4 public class ShowFPS : MonoBehaviour {
     5     //设置帧率
     6     Application.targetFrameRate = 10; 
     7     public float f_UpdateInterval = 0.5F;
     8 
     9     private float f_LastInterval;
    10 
    11     private int i_Frames = 0;
    12 
    13     private float f_Fps;
    14 
    15     void Start() 
    16     {
    17         //Application.targetFrameRate=60;
    18 
    19         f_LastInterval = Time.realtimeSinceStartup;
    20 
    21         i_Frames = 0;
    22     }
    23 
    24     void OnGUI() 
    25     {
    26         GUI.Label(new Rect(0, 100, 200, 200), "FPS:" + f_Fps.ToString("f2"));
    27     }
    28 
    29     void Update() 
    30     {
    31         ++i_Frames;
    32 
    33         if (Time.realtimeSinceStartup > f_LastInterval + f_UpdateInterval) 
    34         {
    35             f_Fps = i_Frames / (Time.realtimeSinceStartup - f_LastInterval);
    36 
    37             i_Frames = 0;
    38 
    39             f_LastInterval = Time.realtimeSinceStartup;
    40         }
    41     }
    42 }

     拿一个别人的带注释的:

    以备之后用,

    // 帧数计算器,需要UGUI来显示,其实可以通过写在OnGUI中显示
    [RequireComponent(typeof (Text))]
    public class FPSCounter : MonoBehaviour
    {
        const float fpsMeasurePeriod = 0.5f;    //FPS测量间隔
        private int m_FpsAccumulator = 0;   //帧数累计的数量
        private float m_FpsNextPeriod = 0;  //FPS下一段的间隔
        private int m_CurrentFps;   //当前的帧率
        const string display = "{0} FPS";   //显示的文字
        private Text m_Text;    //UGUI中Text组件
     
        private void Start()
        {
            m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod; //Time.realtimeSinceStartup获取游戏开始到当前的时间,增加一个测量间隔,计算出下一次帧率计算是要在什么时候
            m_Text = GetComponent<Text>();
        }
     
     
        private void Update()
        {
            // 测量每一秒的平均帧率
            m_FpsAccumulator++;
            if (Time.realtimeSinceStartup > m_FpsNextPeriod)    //当前时间超过了下一次的计算时间
            {
                m_CurrentFps = (int) (m_FpsAccumulator/fpsMeasurePeriod);   //计算
                m_FpsAccumulator = 0;   //计数器归零
                m_FpsNextPeriod += fpsMeasurePeriod;    //在增加下一次的间隔
                m_Text.text = string.Format(display, m_CurrentFps); //处理一下文字显示
            }
        }
    }
    

      

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  • 原文地址:https://www.cnblogs.com/allyh/p/10258895.html
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