• Android Automotive开发之一《编译自己的SDK 》 // TOBEDONE


    自己动手编译最新Android源码及SDK : http://blog.csdn.net/dd864140130/article/details/51718187
    官方文档,怎样编译sdk : https://android.googlesource.com/platform/sdk/+/master/docs/howto_build_SDK.txt

    Android N Car源码到手,但官方还没有发布最新的SDK,源码中开发应用就有很大的难度,有了自己的SDK,无论framework层如何变动,都可以在Android Studio中开发得心应手。

    Copyright (C) 2009 The Android Open Source Project
    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at
         http://www.apache.org/licenses/LICENSE-2.0
    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.
    Subject: How to build an Android SDK & ADT Eclipse plugin.
    Date:    2009/03/27
    Updated: 2015/09/09
    Table of content:
      0- License
      1- Foreword
      2- Building an SDK for MacOS and Linux
      3- Building an SDK for Windows
      4- Building an ADT plugin for Eclipse
      5- Conclusion
    ----------
    0- License
    ----------
     Copyright (C) 2009 The Android Open Source Project
     Licensed under the Apache License, Version 2.0 (the "License");
     you may not use this file except in compliance with the License.
     You may obtain a copy of the License at
          http://www.apache.org/licenses/LICENSE-2.0
     Unless required by applicable law or agreed to in writing, software
     distributed under the License is distributed on an "AS IS" BASIS,
     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     See the License for the specific language governing permissions and
     limitations under the License.
    -----------
    1- Foreword
    -----------
    This document explains how to build the Android SDK and the ADT Eclipse plugin.
    It is designed for advanced users which are proficient with command-line
    operations and know how to setup the pre-required software.
    Basically it's not trivial yet when done right it's not that complicated.
    --------------------------------------
    2- Building an SDK for MacOS and Linux
    --------------------------------------
    First, setup your development environment and get the Android source code from
    git as explained here:
      http://source.android.com/source/download.html
    For example for the cupcake branch:
      $ mkdir ~/my-android-git
      $ cd ~/my-android-git
      $ repo init -u https://android.googlesource.com/platform/manifest -b master -g all,-notdefault,tools
      $ repo sync
    Then once you have all the source, simply build the SDK using:
      $ cd ~/my-android-git
      $ . build/envsetup.sh
      $ lunch sdk-eng
      $ make sdk
    This will take a while, maybe between 20 minutes and several hours depending on
    your machine. After a while you'll see this in the output:
      Package SDK: out/host/darwin-x86/sdk/android-sdk_eng.<build-id>_mac-x86.zip
    Some options:
    - Depending on your machine you can tell 'make' to build more things in
      parallel, e.g. if you have a dual core, use "make -j4 sdk" to build faster.
    - You can define "BUILD_NUMBER" to control the build identifier that gets
      incorporated in the resulting archive. The default is to use your username.
      One suggestion is to include the date, e.g.:
      $ export BUILD_NUMBER=${USER}-`date +%Y%m%d-%H%M%S`
      There are certain characters you should avoid in the build number, typically
      everything that might confuse 'make' or your shell. So for example avoid
      punctuation and characters like $ & : /  < > , and .
    ------------------------------
    3- Building an SDK for Windows
    ------------------------------
    Full Windows SDK builds are now only supported on Linux -- most of the
    framework is not designed to be built on Windows so technically the Windows
    SDK is build on top of a Linux SDK where a few binaries are replaced. So it
    cannot be built on Windows, and it cannot be built on Mac, only on Linux.
    I'll repeat this again because it's important:
      To build the Android SDK for Windows, you need to use a *Linux* box.
    A- Pre-requisites
    -----------------
    Before you can even think of building the Android SDK for Windows, you need to
    perform the steps from section "2- Building an SDK for MacOS and Linux" above:
    setup and build a regular Linux SDK. Once this working, please continue here.
    Under Ubuntu, you will need the following extra packages:
    $ sudo apt-get install tofrodos
    tofrodos adds a unix2dos command
    B- Building
    -----------
    To build, perform the following steps:
    $ . build/envsetup.sh
    $ lunch sdk-eng
    $ make win_sdk
    Note that this will build both a Linux SDK then a Windows SDK.
    The result is located at
       out/host/windows/sdk/android-sdk_eng.${USER}_windows/
    C- Building just the tools
    --------------------------------------
    You can also build isolated windows tools directly on Linux without building
    the full SDK.
    To build, perform the following steps:
      $ cd ~/my-android-git
      $ . build/envsetup.sh
      $ lunch sdk-eng
      $ make winsdk-tools
    A specific tool can be built using:
      $ make host_cross_adb
    Then the binaries are located at
      out/host/windows-x86/bin/adb.exe
    -------------------------------------
    4- Building an ADT plugin for Eclipse
    -------------------------------------
    We've simplified the steps here.
    It used to be that you'd have to download a specific version of
    Eclipse and install it at a special location. That's not needed
    anymore.
    Instead you just change directories to your git repository and invoke the
    build script by giving it a destination directory and an optional build number:
      $ mkdir ~/mysdk
      $ cd ~/my-android-git   # <-- this is where you did your "repo sync"
      $ sdk/eclipse/scripts/build_server.sh ~/mysdk $USER
    The first argument is the destination directory. It must be absolute. Do not
    give a relative destination directory such as "../mysdk" -- this would make the
    Eclipse build fail with a cryptic message:
      BUILD SUCCESSFUL
      Total time: 1 minute 5 seconds
      **** Package in ../mysdk
      Error: Build failed to produce ../mysdk/android-eclipse
      Aborting
    The second argument is the build "number". The example used "$USER" but it
    really is a free identifier of your choice. It cannot contain spaces nor
    periods (dashes are ok.) If the build number is missing, a build timestamp will
    be used instead in the filename.
    The build should take something like 5-10 minutes.
    When the build succeeds, you'll see something like this at the end of the
    output:
      ZIP of Update site available at ~/mysdk/android-eclipse-v200903272328.zip
    or
      ZIP of Update site available at ~/mysdk/android-eclipse-<buildnumber>.zip
    When you load the plugin in Eclipse, its feature and plugin name will look like
    "com.android.ide.eclipse.adt_0.9.0.v200903272328-<buildnumber>.jar". The
    internal plugin ID is always composed of the package, the build timestamp and
    then your own build identifier (a.k.a. the "build number"), if provided. This
    means successive builds with the same build identifier are incremental and
    Eclipse will know how to update to more recent ones.
    -------------
    5- Conclusion
    -------------
    This completes the howto guide on building your own SDK and ADT plugin.
    Feedback is welcome on the public Android Open Source forums:
      http://source.android.com/discuss
    If you are upgrading from a pre-cupcake to a cupcake or later SDK please read
    the accompanying document "howto_use_cupcake_sdk.txt".
    -end-
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  • 原文地址:https://www.cnblogs.com/alanfang/p/5887819.html
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