BOOL WriteConsole( HANDLE hConsoleOutput, const VOID* lpBuffer, DWORD nNumberOfCharsToWrite, LPDWORD lpNumberOfCharsWritten, LPVOID lpReserved );
Parameters
- hConsoleOutput
- [in] Handle to the console screen buffer. The handle must have the GENERIC_READ access right. For more information, see Console Buffer Security and Access Rights.
- lpBuffer
- [in] Pointer to a buffer that contains characters to be written to the console screen buffer. The total size must be less than 64K.
- nNumberOfCharsToWrite
- [in] Number of TCHARs to write.
- lpNumberOfCharsWritten
- [out] Pointer to a variable that receives the number of TCHARs actually written.
- lpReserved
- Reserved; must be NULL
#include "stdafx.h"
#include <windows.h>
int main(int argc, char* argv[])
{
printf("Hello World!\n");
HANDLE stdout1 = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD z;
char str[]="hello";
WriteConsole(stdout1,str,sizeof(str),&z,NULL);
return 0;
}
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The WriteConsoleInput function writes data directly to the console input buffer.
BOOL WriteConsoleInput( HANDLE hConsoleInput, const INPUT_RECORD* lpBuffer, DWORD nLength, LPDWORD lpNumberOfEventsWritten );