• 【旧文章搬运】Windows句柄分配算法(一)


    原文发表于百度空间,2009-04-04
    ==========================================================================

    分析了Windows句柄表的分配算法之后,综合WRK1.2中的代码以及Window XP下的实践,继续分析句柄的分配算法~~
    为了便于描述,先定义几个概念:FreeHandle即尚未被使用的Handle,FreeHandleList是由FreeHandle依靠HandleTableEntry->NextFreeTableEntry组成的一个链表
    在分析句柄表的分配算法时,已经注意到系统对每个一级句柄表进行填充,把所有可用句柄串联起来形成一个链表,称之为FreeHandleList,该链表也可以看成是一个FreeHandle队列.而HANDLE_TABLE结构中的FirstFree则始终指向该队列头部.
    看下面这个图来回顾一下:

    首先分析句柄的创建,对应的函数是ExCreateHandle
    NTKERNELAPI
    HANDLE //返回值,即创建好的句柄

    ExCreateHandle (
        __inout PHANDLE_TABLE HandleTable, //句柄表
        __in PHANDLE_TABLE_ENTRY HandleTableEntry //HANDLE_TABLE_ENTRY,里面包含了对象信息
        );

    而ExCreateHandle的主要功能是调用ExpAllocateHandleTableEntry实现的,然后把传进来的对象及属性放入申请到的HANDLE_TABLE_ENTRY里.这很容易理解,创建句柄的过程其实就是把传进来的对象放入目标句柄表中,然后计算出它在句柄表中的索引作为句柄返回就可以了.要放置对象,就必须要有一个有效的HANDLE_TABLE_ENTRY,而申请工作就是由ExpAllocateHandleTableEntry完成的.

    PHANDLE_TABLE_ENTRY
    ExpAllocateHandleTableEntry (
         IN PHANDLE_TABLE HandleTable,
         OUT PEXHANDLE pHandle
         )
    /*++
    Routine Description:
         This routine does a fast allocate of a free handle. It's lock free if
         possible.
         Only the rare case of handle table expansion is covered by the handle
         table lock.
    Arguments:
         HandleTable - Supplies the handle table being allocated from.
         pHandle - Handle returned
    Return Value:
         PHANDLE_TABLE_ENTRY - The allocated handle table entry pointer or NULL
                               on failure.
    --*/
    {
         PKTHREAD CurrentThread;
        ULONG OldValue, NewValue, NewValue1;
         PHANDLE_TABLE_ENTRY Entry;
         EXHANDLE Handle;
        BOOLEAN RetVal;
        ULONG Idx;
         CurrentThread = KeGetCurrentThread ();
        while (1) {//这是一个循环过程
             OldValue = HandleTable->FirstFree; //取当前FirstFree的值,这是FreeHandleList的队列头
            while (OldValue == 0) { //判断是否为0.若为0则表示FreeHandleList已经用完了,需要进行一些处理
                //
                //   Lock the handle table for exclusive access as we will be
                //   allocating a new table level.
                //
                 ExpLockHandleTableExclusive (HandleTable, CurrentThread); //锁定句柄表
                //
                // If we have multiple threads trying to expand the table at
                // the same time then by just acquiring the table lock we
                // force those threads to complete their allocations and
                // populate the free list. We must check the free list here
                // so we don't expand the list twice without needing to.
                //
                 OldValue = HandleTable->FirstFree; //再取FirstFree的值,这里考虑到多个线程访问同一个句柄表的情况,可能我们这次得到的值不为0.因为在这期间可能已经有线程触发了扩充句柄表的操作
                if (OldValue != 0) { //这时如果FirstFree不为0,说明句柄表已经扩充,有FreeHandle了,那就解锁退出循环
                     ExpUnlockHandleTableExclusive (HandleTable, CurrentThread);
                    break;
                 }
       //如果仍然没有可用句柄,继续下面的操作
                //
                // See if we have any handles on the alternate free list
                // These handles need some locking to move them over.
                //
                 OldValue = ExpMoveFreeHandles (HandleTable);//对句柄表进行整理,至于如何整理稍后分析.
                if (OldValue != 0) {//若不为0,表明整理之后又有了可用句柄,解锁退出循环,进行真正处理
                     ExpUnlockHandleTableExclusive (HandleTable, CurrentThread);
                    break;
                 }
                //
                // This must be the first thread attempting expansion or all the
                // free handles allocated by another thread got used up in the gap.
                //
       //确实没有可用句柄(句柄表已满)时的处理
                 RetVal = ExpAllocateHandleTableEntrySlow (HandleTable, TRUE);//扩充句柄表,细节在分析句柄表分配算法时已分析
                 ExpUnlockHandleTableExclusive (HandleTable, CurrentThread);
                 OldValue = HandleTable->FirstFree;//再取此时的FirstFree的值,如果上面的扩充是成功的,此时应该有可用句柄
                //
                // If ExpAllocateHandleTableEntrySlow had a failed allocation
                // then we want to fail the call.   We check for free entries
                // before we exit just in case they got allocated or freed by
                // somebody else in the gap.
                //
                if (!RetVal) { //若此if成立则说明ExpAllocateHandleTableEntrySlow在扩充句柄表时操作失败,那就直接返回失败
                    if (OldValue == 0) {
                         pHandle->GenericHandleOverlay = NULL;
                        return NULL;
                     }            
                 }
             }
      //OldValue的值来自HandleTable->FirstFree
             Handle.Value = (OldValue & FREE_HANDLE_MASK); //给新句柄赋值
             Entry = ExpLookupHandleTableEntry (HandleTable, Handle); //查找新句柄对应的HANDLE_TABLE_ENTRY,用来放置对象,至此我们有了一个可用的HANDLE_TABLE_ENTRY
             Idx = ((OldValue & FREE_HANDLE_MASK)>>2) % HANDLE_TABLE_LOCKS;
             ExpLockHandleTableShared (HandleTable, CurrentThread, Idx); //锁定句柄表
            if (OldValue != *(volatile ULONG *) &HandleTable->FirstFree) { //再比较一下,若两者不相等,则可能又有线程在此期间进行了句柄申请或释放操作,为避免出错,下一次循环再试
                 ExpUnlockHandleTableShared (HandleTable, CurrentThread, Idx);
                continue;
             }
             KeMemoryBarrier ();
             NewValue = *(volatile ULONG *) &Entry->NextFreeTableEntry; //取新申请到的HANDLE_TABLE_ENTRY中的NextFreeTableEntry.也就是当前申请到的Handle所指向的下一个FreeHandle
             NewValue1 = InterlockedCompareExchange ((PLONG)&HandleTable->FirstFree,
                                                     NewValue,
                                                     OldValue);//修改HandleTable->FirstFree的值为下一个FreeHandle,由前面的操作可知,相当于从FirstFree所指向的FreeHandleList队列头部取走了一个FreeHandle,并且把FirstFree指向新的头部
             ExpUnlockHandleTableShared (HandleTable, CurrentThread, Idx); //解锁
            if (NewValue1 == OldValue) {//NewValue存放的是原来的FirstFree
                 EXASSERT ((NewValue & FREE_HANDLE_MASK) < HandleTable->NextHandleNeedingPool);
                break;
             } else {
                //
                // We should have eliminated the A-B-A problem so if only the sequence number has
                // changed we are broken.
                //
                 EXASSERT ((NewValue1 & FREE_HANDLE_MASK) != (OldValue & FREE_HANDLE_MASK));
             }
         }
         InterlockedIncrement (&HandleTable->HandleCount); //当前句柄表的计数增加一
         *pHandle = Handle; //把当前新句柄返回
        
        return Entry;
    }

    现在对句柄的分配应该有了一个大致的了解.每次分配句柄时总是从FreeHandleList队列头取走第一个FreeHandle,依次类推

    再来看句柄销毁的过程:
    句柄的销毁由ExDestroyHandle来完成.

    NTKERNELAPI
    BOOLEAN
    ExDestroyHandle (
        __inout PHANDLE_TABLE HandleTable,
        __in HANDLE Handle,
        __inout_opt PHANDLE_TABLE_ENTRY HandleTableEntry
        );

    该函数的内部关键操作如下:

    HandleTableEntry = ExpLookupHandleTableEntry( HandleTable, LocalHandle ); //根据传入句柄找到对应的HANDLE_TABLE_ENTRY
    Object = InterlockedExchangePointer (&HandleTableEntry->Object, NULL);//把Object清零
    ExpFreeHandleTableEntry( HandleTable,
                                  LocalHandle,
                                  HandleTableEntry ); //在指定的句柄表中释放指定的Handle对应的HANDLE_TABLE_ENTRY
    这里的释放并不是释放空间的意思,而是使该HANDLE_TABLE_ENTRY重新变得可用,下面重点分析ExpFreeHandleTableEntry.
     
    
    VOID
    ExpFreeHandleTableEntry (
         IN PHANDLE_TABLE HandleTable,
         IN EXHANDLE Handle,
         IN PHANDLE_TABLE_ENTRY HandleTableEntry
         )
    /*++
    Routine Description:
         This worker routine returns the specified handle table entry to the free
         list for the handle table.
         Note: The caller must have already locked the handle table
    Arguments:
         HandleTable - Supplies the parent handle table being modified
         Handle - Supplies the handle of the entry being freed
         HandleTableEntry - Supplies the table entry being freed
    Return Value:
         None.
    --*/
    {
         PHANDLE_TABLE_ENTRY_INFO EntryInfo;
        ULONG OldFree, NewFree, *Free;
         PKTHREAD CurrentThread;
        ULONG Idx;
        ULONG SeqInc;
         PAGED_CODE();
    //一些断言和检测
         EXASSERT (HandleTableEntry->Object == NULL);
         EXASSERT (HandleTableEntry == ExpLookupHandleTableEntry (HandleTable, Handle));
        //
        //   Clear the AuditMask flags if these are present into the table
        //
         EntryInfo = ExGetHandleInfo(HandleTable, Handle.GenericHandleOverlay, TRUE);
        if (EntryInfo) {
             EntryInfo->AuditMask = 0;
         }
        //
        //   A free is simply a push onto the free table entry stack, or in the
        //   debug case we'll sometimes just float the entry to catch apps who
        //   reuse a recycled handle value.
        //
         InterlockedDecrement (&HandleTable->HandleCount); //释放时,句柄表中句柄计数减一
         CurrentThread = KeGetCurrentThread ();
         NewFree = (ULONG) Handle.Value & ~(HANDLE_VALUE_INC - 1); //计算要销毁的句柄的值(掩去了低两位)
    #if DBG
        if (ExReuseHandles) {
    #endif //DBG
            if (!HandleTable->StrictFIFO) { //判断StrictFIFO标记,该标记直接影响到句柄的分配算法
                //
                // We are pushing potentially old entries onto the free list.
                // Prevent the A-B-A problem by shifting to an alternate list
                // read this element has the list head out of the loop.
                //
                //这里是StrictFIFO=0的处理方法,普通进程的句柄表的StrictFIFO是等于0的
                 Idx = (NewFree>>2) % HANDLE_TABLE_LOCKS;
                if (ExTryAcquireReleasePushLockExclusive (&HandleTable->HandleTableLock[Idx])) { //锁定
                     SeqInc = GetNextSeq();
                     Free = &HandleTable->FirstFree; //Free指向了FirstFree
                 } else {
                     SeqInc = 0;
                     Free = &HandleTable->LastFree; //若锁定失败,则Free指向LastFree.实际上,上面的操作通常是成功的
                 }
             } else {//这里是StrictFIFO=1的处理方法,PspCidTable设置了此标志
                 SeqInc = 0; //增量为0
                 Free = &HandleTable->LastFree; //Free指向LastFree
             }
            while (1) {//这是一个循环尝试操作
                 OldFree = ReadForWriteAccess (Free); //读取Free所指向的值,即当前FreeHandleList的队列头
                 HandleTableEntry->NextFreeTableEntry = OldFree; //把目标HANDLE_TABLE_ENTRY的NextFreeTableEntry指向原来的队列头
                if ((ULONG)InterlockedCompareExchange ((PLONG)Free,
                                                        NewFree + SeqInc,
                                                        OldFree) == OldFree) {//Free指向队列头,设置新的队列头为刚释放的句柄.这个操作相当于在FreeHandleList队列头部插入了一个新元素
                     EXASSERT ((OldFree & FREE_HANDLE_MASK) < HandleTable->NextHandleNeedingPool);
                    break;
                 }
             }
    #if DBG
         } else {
             HandleTableEntry->NextFreeTableEntry = 0;
         }
    #endif //DBG
        return;
    }
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  • 原文地址:https://www.cnblogs.com/achillis/p/10181551.html
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