转自: http://blog.csdn.net/csdnxw/archive/2005/10/07/496633.aspx
//StudentScore结构和其自定义操作符都是为了演示该功能而编写的,并没有实际意义
#include <iostream>
#include <tchar.h>
#include "windows.h"
//学生成绩结构体
struct StudentScore
{
int iStuID;
int iCourseID;
int iScore;
//自定义==操作符
bool operator==(StudentScore &oResID2)
{
return (iStuID == oResID2.iStuID) && (iCourseID == oResID2.iCourseID) && (iScore == oResID2.iScore);
};
//自定义!=操作符
bool operator!=(StudentScore &oResID2)
{
return !operator==(oResID2);
};
//自定义=操作符
//函数定义成了void类型,程序可以编译通过,如果不需要操作符的返回值(如==操作符),这样定义也可以。
void operator = (StudentScore &oResID2)
{
//iStuID表示调用"="操作符时,"="左边的那个结构体对象的iStuID,其他同
iStuID = oResID2.iStuID;
iCourseID = oResID2.iCourseID;
iScore = oResID2.iScore;
};
//自定义+操作符
void operator + (StudentScore &oResID2)
{
iStuID += oResID2.iStuID;
iCourseID += oResID2.iCourseID;
iScore += oResID2.iScore;
};
//自定义+=操作符
void operator+=(StudentScore &oResID2)
{
iStuID += oResID2.iStuID;
iCourseID += oResID2.iCourseID;
iScore += oResID2.iScore;
};
};
//打印学生成绩
void PrintStudentScore(StudentScore &oResID)
{
printf("iStuID: %d, iCourseID: %d, iScore: %d\n", oResID.iStuID, oResID.iCourseID, oResID.iScore);
}
/*
//这么声明也可以,只是得把两个操作数都写出来。
bool operator==(StudentScore &oResID1, StudentScore &oResID2)
{
return (oResID1.iStuID == oResID2.iStuID) && (oResID1.iCourseID == oResID2.iCourseID) && (oResID1.iScore == oResID2.iScore);
};
*/
//主函数,演示结构体自定义操作符的使用
int _tmain(int argc, _TCHAR* argv[])
{
StudentScore ResID1 = {1, 2, 3};
StudentScore ResID2 = {1, 2 ,3};
//使用==操作符
if(ResID1 == ResID2)
{
//MessageBox(NULL, "The Same!", "Compare", MB_OK);
printf("The Same!\n");
}
ResID2.iScore = 4;
//使用!=操作符
if(ResID1 != ResID2)
{
//MessageBox(NULL, "NOT The Same!", "Compare", MB_OK);
printf("NOT The Same!\n");
}
//使用=操作符
StudentScore ResID3 = ResID1;// + ResID2;
PrintStudentScore(ResID3);
//使用+=操作符
ResID3 += ResID3;
PrintStudentScore(ResID3);
return 0;
}
//程序使用VS.net编译通过,执行结果如下
/*
The Same!
NOT The Same!
iStuID: 1, iCourseID: 2, iScore: 3
iStuID: 2, iCourseID: 4, iScore: 6
*/