• 各大主流.Net的IOC框架性能测试比较


     在上一篇中,我简单介绍了下Autofac的使用,有人希望能有个性能上的测试,考虑到有那么多的IOC框架,而主流的有:Castle Windsor、微软企业库中的Unity、Spring.NET、StructureMap、Ninject等等。本篇文章主要针对这些IOC框架编写测试程序。

    Autofac下载地址:http://code.google.com/p/autofac/

    Castle Windsor下载地址:http://sourceforge.net/projects/castleproject/files/Windsor/2.5/Castle.Windsor.2.5.3.zip/download

    Unity下载地址:http://entlib.codeplex.com/

    Spring.NET下载地址:http://www.springframework.net/

    StructureMap下载地址:http://sourceforge.net/projects/structuremap/files/

    Ninject下载地址:http://ninject.org/download

    其中,测试程序均采用最新的类库。

    基础工作

    1、程序还是引用上一篇的示例作为测试背景。

    2、编写一个性能计数器,这里我采用老赵写的一个CodeTimer的类,具体介绍见:http://www.cnblogs.com/JeffreyZhao/archive/2009/03/10/codetimer.html

    使用方式类似于:

    int iteration = 100 * 1000;string s = ""; CodeTimer.Time("String Concat", iteration, () => { s += "a"; }); StringBuilder sb = new StringBuilder(); CodeTimer.Time("StringBuilder", iteration, () => { sb.Append("a"); });

    3、编写一个IRunner运行接口:

    public interface IRunner {     void Start(RunType runType); }

    以及RunnerBase抽象基础运行类:

    复制代码
    public abstract class RunnerBase {     private int _iteration = Convert.ToInt32(System.Configuration.ConfigurationSettings.AppSettings["Iteration"] ?? "10000");     internal int Iteration     {         get { return _iteration; }     }
        internal void Time(Action action)     {         CodeTimer.Time(Name, Iteration, action);     }
        protected abstract string Name { get; } }
    复制代码

    这里_iteration表示测试运行次数,通过配置文件来设置值。Time方法通过计数器对action方法进行Iteration次迭代。

    编写一个RunManager的运行管理器:

    复制代码
    public class RunManager {     public static void Start(IRunner runner)     {         Start(runner, RunType.Transient);     }
        public static void Start(IRunner runner, RunType runType)     {         runner.Start(runType);     } }
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    在测试中,我采用两种方式的性能比较,一个是单例状态,一个是非单例状态:

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    /// <summary> /// 运行状态 /// </summary> public enum RunType {     /// <summary>     /// 单例     /// </summary>     Singleton,
        /// <summary>     /// 瞬时     /// </summary>     Transient }
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    好了,现在我的程序只要继承RunnerBase以及IRunnre接口,就可以实现各个IOC框架的初始化装配的工作了。基础工作已经做好。

    各个IOC框架测试程序

    1、Autofac

    复制代码
    public class AutofacRunner : RunnerBase, IRunner {     protected override string Name     {         get { return "Autofac"; }     }
        public void Start(RunType runType)     {         var builder = new ContainerBuilder();
            //if (runType == RunType.Singleton)         //    builder.RegisterType<DatabaseManager>().SingleInstance();         //else         //    builder.RegisterType<DatabaseManager>();         //builder.RegisterType<SqlDatabase>().As<IDatabase>();         ////builder.RegisterModule(new ConfigurationSettingsReader("autofac"));         builder.RegisterType<SqlDatabase>().As<IDatabase>();         if (runType == RunType.Singleton)             builder.Register(c => new DatabaseManager(c.Resolve<IDatabase>())).SingleInstance();         else             builder.Register(c => new DatabaseManager(c.Resolve<IDatabase>())); 
            var container = builder.Build();
            Time(() =>         {             var manager = container.Resolve<DatabaseManager>();             manager.Search("SELECT * FROM USER");         });
            container.Dispose();     } }
    复制代码

    2、Castle Windsor

    复制代码
    public class WindsorRunner : RunnerBase, IRunner {     protected override string Name     {         get { return "Castle Windsor"; }     }
        public void Start(RunType runType)     {         var container = new WindsorContainer();         if(runType == RunType.Singleton)             container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Singleton);         else             container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Transient);
            container.Register(Component.For(typeof(IDatabase)).ImplementedBy(typeof(SqlDatabase)));
            Time(() =>         {             var manager = container.Resolve<DatabaseManager>();             manager.Search("SELECT * FROM USER");         });     } }
    复制代码

    3、Unity

    复制代码
    public class UnityRunner : RunnerBase, IRunner {     protected override string Name     {         get { return "Unity"; }     }
        public void Start(RunType runType)     {         var container = new UnityContainer();         if(runType == RunType.Singleton)             container.RegisterType<DatabaseManager>(new ContainerControlledLifetimeManager());         else             container.RegisterType<DatabaseManager>(new TransientLifetimeManager());         container.RegisterType<IDatabase, SqlDatabase>();
            Time(() =>             {                 var manager = container.Resolve<DatabaseManager>();                 manager.Search("SELECT * FROM USER");             });     } }
    复制代码

    4、Spring.NET

    复制代码
    public class SpringRunner : RunnerBase, IRunner {     protected override string Name     {         get { return "Spring.NET"; }     }
        public void Start(RunType runType)     {         string databaseManagerName;         if (runType == RunType.Singleton)             databaseManagerName = "DatabaseManager_Singleton";         else             databaseManagerName = "DatabaseManager_Transient";
            Time(() =>         {             IApplicationContext context = ContextRegistry.GetContext();             var manager = (DatabaseManager)context.GetObject(databaseManagerName);             manager.Search("SELECT * FROM USER");         });     } }
    复制代码

    5、StructureMap

    复制代码
    public class StructureMapRunner : RunnerBase, IRunner {     protected override string Name     {         get { return "StructureMap"; }     }
        public void Start(RunType runType)     {         ObjectFactory.Initialize(container =>         {             if (runType == RunType.Singleton)                 container.ForRequestedType<DatabaseManager>().Singleton();             else                 container.ForRequestedType<DatabaseManager>();             container.ForRequestedType<IDatabase>().TheDefaultIsConcreteType<SqlDatabase>();         });
            Time(() =>             {                 var manager = ObjectFactory.GetInstance<DatabaseManager>();                 manager.Search("SELECT * FROM USER");             });     } }
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    6、Ninject

    复制代码
    public class NinjectRunner : RunnerBase, IRunner {     protected override string Name     {         get { return "Ninject"; }     }
        public void Start(RunType runType)     {         IKernel kernel = new StandardKernel(new MyNinjectModule(runType));
            Time(() =>         {             var manager = kernel.Get<DatabaseManager>();             manager.Search("SELECT * FROM USER");         });     } }
    复制代码

    客户端测试程序

    复制代码
    static void Main(string[] args) {     CodeTimer.Initialize();
        Console.WriteLine("IOC - Singleton");     // Autofac Singleton     RunManager.Start(new AutofacRunner(), RunType.Singleton);            // Castle Windsor     RunManager.Start(new WindsorRunner(), RunType.Singleton);     // Unity     RunManager.Start(new UnityRunner(), RunType.Singleton);     // Spring.NET     RunManager.Start(new SpringRunner(), RunType.Singleton);     // StructureMap     RunManager.Start(new StructureMapRunner(), RunType.Singleton);     // Ninject     RunManager.Start(new NinjectRunner(), RunType.Singleton);
        Console.WriteLine("===================================");     Console.WriteLine("IOC - Transient");     // Autofac Singleton     RunManager.Start(new AutofacRunner(), RunType.Transient);     // Castle Windsor     RunManager.Start(new WindsorRunner(), RunType.Transient);     // Unity     RunManager.Start(new UnityRunner(), RunType.Transient);     // Spring.NET     RunManager.Start(new SpringRunner(), RunType.Transient);     // StructureMap     RunManager.Start(new StructureMapRunner(), RunType.Transient);     // Ninject     RunManager.Start(new NinjectRunner(), RunType.Transient);
        Console.ReadKey(); }
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    通过修改App.config的Iteration配置值,来设置迭代次数。

    <appSettings>   <add key="Iteration" value="100000" /> </appSettings>

    运行结果

    1、Iteration=1000:

    image

    分析:在千数量级时,Autofac,CastleWindsor、StructureMap基本差不多,效率上比其他的要高。

    2、Iteration=10000:

    image

    分析:在万数量级时,Autofac,CastleWindsor,StructureMap基本效率还是差不多,其中StructureMap效率稍稍有些下降;Spring.NET以及Ninject的性能比较低。

    3、Iteration=100000:

    image

    分析:在十万数量级时,CastleWindsor的效率开始下降,而在Transient方面,StructureMap和Autofac基本差不多。

    4、Iteration=1000000:

    image

    分析:在百万数量级时,Autofac和StructureMap两者还是保持比较高的效率,并且在Transient方面,StructureMap已经超过了Autofac。

    总结:从测试中,可以看出Autofac和StructureMap在性能上面还是体现出比较大的优势,Ninject可以说性能上较低。而Spring.NET不仅仅专注于IOC方面,它还专注于其他方方面面的功能,所以在IOC方面的性能不是太高。另外,微软的Unity中规中矩,性能较为稳定,也是一个不错的选择。另外,可能测试程序会有所偏差,希望大家也能够指出问题!

    测试程序源代码:IOCPerformanceTest.rar

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  • 原文地址:https://www.cnblogs.com/aaa6818162/p/3960504.html
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