• 打飞机小游戏破解版


    打飞机小游戏破解版

    #include<iostream>
    #include<windows.h>
    #include<conio.h>
    #include<time.h>
    #include<string>
    using namespace std;
    
    /*=============== all the structures ===============*/
    
    typedef struct Frame {
    	COORD position[2];
    	int flag;
    } Frame;
    
    
    /*=============== all the functions ===============*/
    
    void SetPos(COORD a) { // set cursor
    	HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    	SetConsoleCursorPosition(out, a);
    }
    
    void SetPos(int i, int j) { // set cursor
    	COORD pos= {i, j};
    	SetPos(pos);
    }
    
    void HideCursor() {
    	CONSOLE_CURSOR_INFO cursor_info = {1, 0};
    	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    }
    
    //把第y行,[x1, x2) 之间的坐标填充为 ch
    void drawRow(int y, int x1, int x2, char ch) {
    	SetPos(x1,y);
    	for(int i = 0; i <= (x2-x1); i++)
    		cout<<ch;
    }
    
    //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    void drawRow(COORD a, COORD b, char ch) {
    	if(a.Y == b.Y)
    		drawRow(a.Y, a.X, b.X, ch);
    	else {
    		SetPos(0, 25);
    		cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
    		system("pause");
    	}
    }
    
    //把第x列,[y1, y2] 之间的坐标填充为 ch
    void drawCol(int x, int y1, int y2, char ch) {
    	int y=y1;
    	while(y!=y2+1) {
    		SetPos(x, y);
    		cout<<ch;
    		y++;
    	}
    }
    
    //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    void drawCol(COORD a, COORD b, char ch) {
    	if(a.X == b.X)
    		drawCol(a.X, a.Y, b.Y, ch);
    	else {
    		SetPos(0, 25);
    		cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
    		system("pause");
    	}
    }
    
    //左上角坐标、右下角坐标、用row填充行、用col填充列
    void drawFrame(COORD a, COORD  b, char row, char col) {
    	drawRow(a.Y, a.X+1, b.X-1, row);
    	drawRow(b.Y, a.X+1, b.X-1, row);
    	drawCol(a.X, a.Y+1, b.Y-1, col);
    	drawCol(b.X, a.Y+1, b.Y-1, col);
    }
    
    void drawFrame(int x1, int y1, int x2, int y2, char row, char col) {
    	COORD a= {x1, y1};
    	COORD b= {x2, y2};
    	drawFrame(a, b, row, col);
    }
    
    void drawFrame(Frame frame, char row, char col) {
    	COORD a = frame.position[0];
    	COORD b = frame.position[1];
    	drawFrame(a, b, row, col);
    }
    
    void drawPlaying() {
    	drawFrame(0, 0, 48, 24, '=', '|');//	draw map frame;
    	drawFrame(49, 0, 79, 4, '-', '|');//		draw output frame
    	drawFrame(49, 4, 79, 9, '-', '|');//		draw score frame
    	drawFrame(49, 9, 79, 20, '-', '|');//	draw operate frame
    	drawFrame(49, 20, 79, 24, '-', '|');//	draw other message frame
    	SetPos(52, 6);
    	cout<<"得分:";
    	SetPos(52, 7);
    	cout<<"称号:";
    	SetPos(52,10);
    	cout<<"操作方式:";
    	SetPos(52,12);
    	cout<<"  a,s,d,w 控制战机移动。";
    	SetPos(52,14);
    	cout<<"  p 暂停游戏。";
    	SetPos(52,16);
    	cout<<"  e 退出游戏。";
    }
    
    //在[a, b)之间产生一个随机整数
    int random(int a, int b) {
    	int c=(rand() % (a-b))+ a;
    	return c;
    }
    
    //在两个坐标包括的矩形框内随机产生一个坐标
    COORD random(COORD a, COORD b) {
    	int x=random(a.X, b.X);
    	int y=random(a.Y, b.Y);
    	COORD c= {x, y};
    	return c;
    }
    
    bool  judgeCoordInFrame(Frame frame, COORD spot) {
    	if(spot.X>=frame.position[0].X)
    		if(spot.X<=frame.position[1].X)
    			if(spot.Y>=frame.position[0].Y)
    				if(spot.Y<=frame.position[0].Y)
    					return true;
    	return false;
    //	return true;
    }
    
    void printCoord(COORD a) {
    	cout	<<"( "<<a.X<<" , "<<a.Y<<" )";
    }
    
    void printFrameCoord(Frame a) {
    	printCoord(a.position[0]);
    	cout	<<" - ";
    	printCoord(a.position[1]);
    }
    
    int drawMenu() {
    	SetPos(30, 1);
    	cout<<"P l a n e    W a r";
    	drawRow(3, 0, 79, '-');
    	drawRow(5, 0, 79, '-');
    	SetPos(28, 4);
    	cout<<"w 和 s 选择, k 确定";
    	SetPos(15, 11);
    	cout<<"1. 简单的敌人";
    	SetPos(15, 13);
    	cout<<"2. 冷酷的敌人";
    	drawRow(20, 0, 79, '-');
    	drawRow(22, 0, 79, '-');
    	SetPos(24, 21);
    	cout<<"制作:ZCY";
    	int j=11;
    	SetPos(12, j);
    	cout<<">>";
    
    	while(1) {
    		if( _kbhit() ) {
    			char x=_getch();
    			switch (x) {
    				case 'w' : {
    						if( j == 13) {
    							SetPos(12, j);
    							cout<<" ";
    							j = 11;
    							SetPos(12, j);
    							cout<<">>";
    						}
    						break;
    					}
    				case 's' : {
    						if( j == 11 ) {
    							SetPos(12, j);
    							cout<<" ";
    							j = 13;
    							SetPos(12, j);
    							cout<<">>";
    						}
    						break;
    					}
    				case 'k' : {
    						if (j == 8)	return 1;
    						else return 2;
    					}
    			}
    		}
    	}
    }
    
    /*
    DWORD WINAPI MusicFun(LPVOID lpParamte)
    {
    	//DWORD OBJ;
    	sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
    	return 0;
    }
    */
    
    
    /*================== the Game Class ==================*/
    
    class Game {
    	public:
    		COORD position[10];
    		COORD bullet[10];
    		Frame enemy[8];
    		int score;
    		int rank;
    		int rankf;
    		string title;
    		int flag_rank;
    
    		Game ();
    
    		//初始化所有
    		void initPlane();
    		void initBullet();
    		void initEnemy();
    
    		//初始化其中一个
    		//void initThisBullet( COORD );
    		//void initThisEnemy( Frame );
    
    		void planeMove(char);
    		void bulletMove();
    		void enemyMove();
    
    		//填充所有
    		void drawPlane();
    		void drawPlaneToNull();
    		void drawBullet();
    		void drawBulletToNull();
    		void drawEnemy();
    		void drawEnemyToNull();
    
    		//填充其中一个
    		void drawThisBulletToNull( COORD );
    		void drawThisEnemyToNull( Frame );
    
    		void Pause();
    		void Playing();
    		void judgePlane();
    		void judgeEnemy();
    
    		void Shoot();
    
    		void GameOver();
    		void printScore();
    };
    
    Game::Game() {
    	initPlane();
    	initBullet();
    	initEnemy();
    	score = 0;
    	rank = 25;
    	rankf = 0;
    	flag_rank = 0;
    }
    
    void Game::initPlane() {
    	COORD centren= {39, 22};
    	position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    	position[1].X=centren.X-2;
    	position[2].X=position[6].X=centren.X-1;
    	position[3].X=position[8].X=centren.X+1;
    	position[4].X=centren.X+2;
    	for(int i=0; i<=4; i++)
    		position[i].Y=centren.Y;
    	for(int i=6; i<=8; i++)
    		position[i].Y=centren.Y+1;
    	position[5].Y=centren.Y-1;
    	position[9].Y=centren.Y-2;
    }
    
    void Game::drawPlane() {
    	for(int i=0; i<9; i++) {
    		SetPos(position[i]);
    		if(i!=5)
    			cout<<"O";
    		else if(i==5)
    			cout<<"|";
    	}
    }
    
    void Game::drawPlaneToNull() {
    	for(int i=0; i<9; i++) {
    		SetPos(position[i]);
    		cout<<" ";
    	}
    }
    
    void Game::initBullet() {
    	for(int i=0; i<10; i++)
    		bullet[i].Y = 30;
    }
    
    void Game::drawBullet() {
    	for(int i=0; i<10; i++) {
    		if( bullet[i].Y != 30) {
    			SetPos(bullet[i]);
    			cout<<"^";
    		}
    	}
    }
    
    void Game::drawBulletToNull() {
    	for(int i=0; i<10; i++)
    		if( bullet[i].Y != 30 ) {
    			COORD pos= {bullet[i].X, bullet[i].Y+2};
    			SetPos(pos);
    			cout<<" ";
    		}
    }
    
    void Game::initEnemy() {
    	COORD a= {1, 1};
    	COORD b= {45, 15};
    	for(int i=0; i<8; i++) {
    		enemy[i].position[0] = random(a, b);
    		enemy[i].position[1].X = enemy[i].position[0].X + 3;
    		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    	}
    }
    
    void Game::drawEnemy() {
    	for(int i=0; i<8; i++)
    		drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
    }
    
    void Game::drawEnemyToNull() {
    	for(int i=0; i<8; i++) {
    		drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    	}
    }
    
    void Game::Pause() {
    	SetPos(61,2);
    	cout<<"               ";
    	SetPos(61,2);
    	cout<<"暂停中...";
    	char c=_getch();
    	while(c!='p')
    		c=_getch();
    	SetPos(61,2);
    	cout<<"         ";
    }
    
    void Game::planeMove(char x) {
    	if(x == 'a')
    		if(position[1].X != 1)
    			for(int i=0; i<=9; i++)
    				position[i].X -= 2;
    
    	if(x == 's')
    //		if(position[7].Y != 23)
    		if(position[7].Y != 29)
    			for(int i=0; i<=9; i++)
    				position[i].Y += 1;
    
    	if(x == 'd')
    //		if(position[4].X != 47)
    		if(position[4].X != 79)
    			for(int i=0; i<=9; i++)
    				position[i].X += 2;
    
    	if(x == 'w')
    //		if(position[5].Y != 3)
    		if(position[5].Y != 1)
    			for(int i=0; i<=9; i++)
    				position[i].Y -= 1;
    }
    
    void Game::bulletMove() {
    	for(int i=0; i<10; i++) {
    		if( bullet[i].Y != 30) {
    			bullet[i].Y -= 1;
    			if( bullet[i].Y == 1 ) {
    				COORD pos= {bullet[i].X, bullet[i].Y+1};
    				drawThisBulletToNull( pos );
    				bullet[i].Y=30;
    			}
    
    		}
    	}
    }
    
    void Game::enemyMove() {
    	for(int i=0; i<8; i++) {
    		for(int j=0; j<2; j++)
    			enemy[i].position[j].Y++;
    
    		if(24 == enemy[i].position[1].Y) {
    			COORD a= {1, 1};
    			COORD b= {45, 3};
    			enemy[i].position[0] = random(a, b);
    			enemy[i].position[1].X = enemy[i].position[0].X + 3;
    			enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    		}
    	}
    }
    
    void Game::judgePlane() {
    	for(int i = 0; i < 8; i++)
    		for(int j=0; j<9; j++)
    			if(judgeCoordInFrame(enemy[i], position[j])) {
    				SetPos(62, 1);
    				cout<<"坠毁";
    				drawFrame(enemy[i], '+', '+');
    				Sleep(1000);
    				GameOver();
    				break;
    			}
    }
    
    void Game::drawThisBulletToNull( COORD c) {
    	SetPos(c);
    	cout<<" ";
    }
    
    void Game::drawThisEnemyToNull( Frame f ) {
    	drawFrame(f, ' ', ' ');
    }
    
    void Game::judgeEnemy() {
    	for(int i = 0; i < 8; i++)
    		for(int j = 0; j < 10; j++)
    			if( judgeCoordInFrame(enemy[i], bullet[j]) || judgeCoordInFrame(enemy[i], position[j]) ) {
    				score += 5;
    				drawThisEnemyToNull( enemy[i] );
    				COORD a= {1, 1};
    				COORD b= {45, 3};
    				enemy[i].position[0] = random(a, b);
    				enemy[i].position[1].X = enemy[i].position[0].X + 3;
    				enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    				drawThisBulletToNull( bullet[j] );
    				bullet[j].Y = 30;
    			}
    }
    
    void Game::Shoot() {
    	for(int i=0; i<10; i++)
    		if(bullet[i].Y == 30) {
    			bullet[i].X = position[5].X;
    			bullet[i].Y = position[5].Y-1;
    			break;
    		}
    }
    
    void Game::printScore() {
    	if(score == 120 && flag_rank == 0) {
    		rank -= 3;
    		flag_rank = 1;
    	}
    
    	else if( score == 360 && flag_rank == 1) {
    		rank -= 5;
    		flag_rank = 2;
    	} else if( score == 480 && flag_rank == 2) {
    		rank -= 5;
    		flag_rank = 3;
    	}
    	int x=rank/5;
    	SetPos(60, 6);
    	cout<<score;
    
    //	if( rank!=rankf )
    //	{
    	SetPos(60, 7);
    	if( x == 5)
    		title="初级飞行员";
    	else if( x == 4)
    		title="中级飞行员";
    	else if( x == 3)
    		title="高级飞行员";
    	else if( x == 2 )
    		title="王牌飞行员";
    	cout<<title;
    //	}
    	rankf = rank;
    }
    
    void Game::Playing() {
    	//HANDLE MFUN;
    	//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
    
    	drawEnemy();
    	drawPlane();
    
    	int flag_bullet = 0;
    	int flag_enemy = 0;
    
    	while(1) {
    		drawPlaying();
    		Sleep(8);
    		drawPlane();
    		if(_kbhit()) {
    			char x = _getch();
    			if ('a' == x || 's' == x || 'd' == x || 'w' == x) {
    				drawPlaneToNull();
    				planeMove(x);
    				drawPlane();
    				judgeEnemy();
    //				judgePlane();
    			} else if ('p' == x)
    				Pause();
    			else if( 'k' == x)
    				Shoot();
    			else if( 'e' == x) {
    				//CloseHandle(MFUN);
    				GameOver();
    				break;
    			}
    
    		}
    		/* 处理子弹 */
    		if( 0 == flag_bullet ) {
    			bulletMove();
    			drawBulletToNull();
    			drawBullet();
    			judgeEnemy();
    		}
    		flag_bullet++;
    		if( 5 == flag_bullet )
    			flag_bullet = 0;
    
    		/* 处理敌人 */
    		if( 0 == flag_enemy ) {
    			drawEnemyToNull();
    			enemyMove();
    			drawEnemy();
    			judgeEnemy();
    //			judgePlane();
    		}
    		flag_enemy++;
    		if( flag_enemy >= rank )
    			flag_enemy = 0;
    
    		/* 输出得分 */
    		printScore();
    	}
    }
    
    void Game::GameOver() {
    	system("cls");
    	COORD p1= {28,9};
    	COORD p2= {53,15};
    	drawFrame(p1, p2, '=', '|');
    	SetPos(36,12);
    	string str="Game Over!";
    	for(int i=0; i<str.size(); i++) {
    		Sleep(80);
    		cout<<str[i];
    	}
    	Sleep(1000);
    	system("cls");
    	drawFrame(p1, p2, '=', '|');
    	SetPos(31, 11);
    	cout<<"击落敌机:"<<score/5<<" 架";
    	SetPos(31, 12);
    	cout<<"得  分:"<<score;
    	SetPos(31, 13);
    	cout<<"获得称号:"<<title;
    	SetPos(30, 16);
    	Sleep(1000);
    	cout<<"继续? 是(y)| 否(n)制作:最牛的ZCY";
    as:
    	char x=_getch();
    	if (x == 'n')
    		exit(0);
    	else if (x == 'y') {
    		system("cls");
    		Game game;
    		int a = drawMenu();
    		if(a == 2)
    			game.rank = 20;
    		system("cls");
    		drawPlaying();
    		game.Playing();
    	} else goto as;
    }
    
    /*================== the main function ==================*/
    int main() {
    	system("mode con cols=80 lines=30");
    	//游戏准备
    	srand((int)time(0));	//随机种子
    	HideCursor();	//隐藏光标
    
    	Game game;
    	int a = drawMenu();
    	if(a == 2)
    		game.rank = 20;
    	system("cls");
    	drawPlaying();
    	game.Playing();
    }
    
    
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  • 原文地址:https://www.cnblogs.com/ZhaoChongyan/p/11740451.html
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