#define kSemaphoreBegin static dispatch_semaphore_t semaphore; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ semaphore = dispatch_semaphore_create(1); }); dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); #define kSemaphoreEnd dispatch_semaphore_signal(semaphore); #import "ViewController.h" @interface ViewController () @property (nonatomic,assign) int ticket; @property (nonatomic, strong) dispatch_semaphore_t semaphore; @property (nonatomic, strong) dispatch_semaphore_t semaphore1; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.semaphore = dispatch_semaphore_create(1);//最多1个线程同时执行 self.semaphore1 = dispatch_semaphore_create(5);//最多1个线程同时执行 self.ticket=50; [self ticketsTest]; // for (int i = 0 ; i<20; i++) { // [[[NSThread alloc]initWithTarget:self selector:@selector(test2) object:nil] start]; // } // Do any additional setup after loading the view. } -(void)test2{ /* 执行semaphore_wait 如果semaphore1 >0 semaphore1的值就会减一 并继续往下执行 如果semaphore1 <=0 线程就会休眠 直到 semaphore1的值>0 再将semaphore1的值就会减一 并继续往下执行 */ dispatch_semaphore_wait(self.semaphore1, DISPATCH_TIME_FOREVER); sleep(2); NSLog(@"test"); //信号量的值加一 dispatch_semaphore_signal(self.semaphore1); } -(void)saleTicket{ // static dispatch_semaphore_t semaphore; // static dispatch_once_t onceToken; // dispatch_once(&onceToken, ^{ // semaphore=dispatch_semaphore_create(1); // }); // dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); // dispatch_semaphore_wait(self.semaphore, DISPATCH_TIME_FOREVER); kSemaphoreBegin int ticket = self.ticket; sleep(.2); ticket--; self.ticket=ticket; NSLog(@"%d-=%@",self.ticket,[NSThread currentThread]); kSemaphoreEnd // dispatch_semaphore_signal(semaphore); // dispatch_semaphore_signal(self.semaphore); } -(void)ticketsTest{ dispatch_queue_t queue = dispatch_get_global_queue(0, 0); dispatch_async(queue, ^{ for (int i =0; i<5; i++) { [self saleTicket]; } }); dispatch_async(queue, ^{ for (int i =0; i<5; i++) { [self saleTicket]; } }); } @end