• C# P/Invoke中传递数组参数


    C#在调用动态库接口,有时需要在C#中分配非托管内存,以便动态库可以写入返回的数据;有时我们需要传递一个复杂的数组等等。在C++的方法原型中,是一个*即指针,在C#的方法原型,相对应的可以是IntPtr,有些也可以直接使用[Out,In]等属性。

         对于基础数组的数组,可以使用

                Byte[] photoData = new Byte[CompressPhotoSize];
                GCHandle gh = GCHandle.Alloc(photoData, GCHandleType.Pinned);
                IntPtr AddrOfPhotoData = gh.AddrOfPinnedObject();

    来获取到数组的开始指针。但对于具有非基元(非直接复制到本机结构中的)成员的实例不能被固定。即属性中有如字符串等属性的结构体,就不能被固化,会报ArgumentException异常。这时我们就要手动分配内存了。

               基本的成员方法有如下一些

        /// <summary>
        /// 非托管代码辅助工具。
        /// </summary>
        public class MarshalHelper
        {
            /// <summary>
            /// 把托管数组复制到内存块中。
            /// </summary>
            /// <typeparam name="T">结构的类型</typeparam>
            /// <param name="InputArray">要复制的数组</param>
            /// <returns></returns>
            public static IntPtr IntPtrFromStuctArray<T>(T[] InputArray) where T : new()
            {
                int size = InputArray.Length;
                T[] resArray = new T[size];
                //IntPtr[] InPointers = new IntPtr[size];
                int dim = IntPtr.Size * size;
                IntPtr rRoot = Marshal.AllocCoTaskMem(Marshal.SizeOf(InputArray[0]) * size);
                for (int i = 0; i < size; i++)
                {
                    Marshal.StructureToPtr(InputArray[i], (IntPtr)(rRoot.ToInt32() +
                            i * Marshal.SizeOf(InputArray[i])), false);
                }
                return rRoot;
            }
            /// <summary>
            /// 从非托管的内存数据转换成托管数据。
            /// </summary>
            /// <typeparam name="T">结构的类型</typeparam>
            /// <param name="outArray">数据指针</param>
            /// <param name="size">数组的长度</param>
            /// <returns></returns>
            public static T[] StuctArrayFromIntPtr<T>(IntPtr outArray, int size) where T : new()
            {
                T[] resArray = new T[size];
                IntPtr current = outArray;
                for (int i = 0; i < size; i++)
                {
                    resArray[i] = new T();
                    Marshal.PtrToStructure(current, resArray[i]);
                    Marshal.DestroyStructure(current, typeof(T));
                    int structsize = Marshal.SizeOf(resArray[i]);
                    current = (IntPtr)((long)current + structsize);
                }
                Marshal.FreeCoTaskMem(outArray);
                return resArray;
            }

            /// <summary>
            /// 将数据从托管对象封送到非托管内存块。使用完得释放指针。
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="structure"></param>
            /// <returns></returns>
            public static IntPtr StructureToPtr<T>(T structure) where T : new()
            {
                IntPtr buffer = Marshal.AllocHGlobal(Marshal.SizeOf(structure));

                Marshal.StructureToPtr(structure, buffer, false);
                return buffer;
            }

            /// <summary>
            /// 从指针中获取一个结构。
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="ptr"></param>
            /// <returns></returns>
            public static T PtrToStructure<T>(IntPtr ptr) where T : new()
            {
                T a = (T)Marshal.PtrToStructure(ptr, typeof(T));
                Marshal.FreeHGlobal(ptr);
                return a;
            }

            public static void FreeHGlobal(ref IntPtr ptr)
            {
                Marshal.FreeHGlobal(ptr);
            }

            /// <summary>
            /// 把一个结构转为一个Byte数组。
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="structure"></param>
            /// <returns></returns>
            public static Byte[] StructToBytes<T>(T structure) where T : new()
            {
                Int32 size = Marshal.SizeOf(structure);
                IntPtr buffer = Marshal.AllocHGlobal(size);

                try
                {
                    Marshal.StructureToPtr(structure, buffer, false);
                    Byte[] bytes = new Byte[size];
                    Marshal.Copy(buffer, bytes, 0, size);

                    return bytes;
                }
                finally
                {
                    Marshal.FreeHGlobal(buffer);
                }

            }

            //2、Byte[]转换为struct
            /// <summary>
            /// 把数组转为结构。
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="bytes"></param>
            /// <returns></returns>
            public static T BytesToStruct<T>(Byte[] bytes) where T : new()
            {
                Int32 size = Marshal.SizeOf(typeof(T));
                IntPtr buffer = Marshal.AllocHGlobal(size);

                try
                {
                    Marshal.Copy(bytes, 0, buffer, size);
                    return (T)Marshal.PtrToStructure(buffer, typeof(T));
                }
                finally
                {
                    Marshal.FreeHGlobal(buffer);
                }
            }

        }

    通过上方法获取到指针,传到动态库就行了,记得,操作完成后得显式删除该指针所分配的内存,以免产生泄露。

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  • 原文地址:https://www.cnblogs.com/Yjianyong/p/2780347.html
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