• ASP.NET(C#)图片加文字、图片水印(转)


    一、图片上加文字:

    //using System.Drawing;   
    //using System.IO;   
    //using System.Drawing.Imaging;   
      
    private void AddTextToImg(string fileName,string text)   
    {   
       if(!File.Exists(MapPath(fileName)))   
       {   
           throw new FileNotFoundException("The file don't exist!");   
       }   
          
       if( text == string.Empty )   
       {   
           return;   
       }   
       //还需要判断文件类型是否为图像类型,这里就不赘述了   
      
       System.Drawing.Image image = System.Drawing.Image.FromFile(MapPath(fileName));   
       Bitmap bitmap = new Bitmap(image,image.Width,image.Height);   
       Graphics g = Graphics.FromImage(bitmap);   
      
       float fontSize = 12.0f;    //字体大小   
       float textWidth = text.Length*fontSize;  //文本的长度   
       //下面定义一个矩形区域,以后在这个矩形里画上白底黑字   
       float rectX = 0;           
       float rectY = 0;   
       float rectWidth = text.Length*(fontSize+8);   
       float rectHeight = fontSize+8;   
       //声明矩形域   
       RectangleF textArea = new RectangleF(rectX,rectY,rectWidth,rectHeight);   
      
       Font font = new Font("宋体",fontSize);   //定义字体   
       Brush whiteBrush = new SolidBrush(Color.White);   //白笔刷,画文字用   
       Brush blackBrush = new SolidBrush(Color.Black);   //黑笔刷,画背景用   
      
       g.FillRectangle(blackBrush,rectX,rectY,rectWidth,rectHeight);      
      
       g.DrawString(text,font,whiteBrush,textArea);   
       MemoryStream ms = new MemoryStream( );   
       //保存为Jpg类型   
       bitmap.Save(ms,ImageFormat.Jpeg);   
      
       //输出处理后的图像,这里为了演示方便,我将图片显示在页面中了   
       Response.Clear();   
       Response.ContentType = "image/jpeg";   
       Response.BinaryWrite( ms.ToArray() );   
      
       g.Dispose();   
       bitmap.Dispose();   
       image.Dispose();   
    }  
    //using System.Drawing;
    //using System.IO;
    //using System.Drawing.Imaging;

    private void AddTextToImg(string fileName,string text)
    {
       if(!File.Exists(MapPath(fileName)))
       {
           throw new FileNotFoundException("The file don't exist!");
       }
       
       if( text == string.Empty )
       {
           return;
       }
       //还需要判断文件类型是否为图像类型,这里就不赘述了

       System.Drawing.Image image = System.Drawing.Image.FromFile(MapPath(fileName));
       Bitmap bitmap = new Bitmap(image,image.Width,image.Height);
       Graphics g = Graphics.FromImage(bitmap);

       float fontSize = 12.0f;    //字体大小
       float textWidth = text.Length*fontSize;  //文本的长度
       //下面定义一个矩形区域,以后在这个矩形里画上白底黑字
       float rectX = 0;        
       float rectY = 0;
       float rectWidth = text.Length*(fontSize+8);
       float rectHeight = fontSize+8;
       //声明矩形域
       RectangleF textArea = new RectangleF(rectX,rectY,rectWidth,rectHeight);

       Font font = new Font("宋体",fontSize);   //定义字体
       Brush whiteBrush = new SolidBrush(Color.White);   //白笔刷,画文字用
       Brush blackBrush = new SolidBrush(Color.Black);   //黑笔刷,画背景用

       g.FillRectangle(blackBrush,rectX,rectY,rectWidth,rectHeight);  

       g.DrawString(text,font,whiteBrush,textArea);
       MemoryStream ms = new MemoryStream( );
       //保存为Jpg类型
       bitmap.Save(ms,ImageFormat.Jpeg);

       //输出处理后的图像,这里为了演示方便,我将图片显示在页面中了
       Response.Clear();
       Response.ContentType = "image/jpeg";
       Response.BinaryWrite( ms.ToArray() );

       g.Dispose();
       bitmap.Dispose();
       image.Dispose();
    }

    二、图片上加水印:

     //using System;    
    //using System.Web;    
    //using System.Drawing;    
    //using System.Drawing.Drawing2D;    
    //using System.Drawing.Imaging;    
    //using System.IO;    
    //using System.Reflection;    
      
    /// <summary>    
    /// 给图片上水印    
    /// </summary>    
    /// <param name="filePath">原图片地址</param>    
    /// <param name="waterFile">水印图片地址</param>    
    public void MarkWater(string filePath,string waterFile)    
    {    
        //GIF不水印    
        int i = filePath.LastIndexOf(".");    
        string ex = filePath.Substring(i,filePath.Length - i);    
        if(string.Compare(ex,".gif",true) == 0)    
        {    
            return;    
        }    
      
        string ModifyImagePath = BasePath + filePath;//修改的图像路径    
        int lucencyPercent=25;    
        Image modifyImage=null;    
        Image drawedImage=null;    
        Graphics g=null;    
        try    
        {    
            //建立图形对象    
            modifyImage=Image.FromFile(ModifyImagePath,true);    
            drawedImage=Image.FromFile(BasePath + waterFile,true);    
            g=Graphics.FromImage(modifyImage);    
            //获取要绘制图形坐标    
            int x=modifyImage.Width-drawedImage.Width;    
            int y=modifyImage.Height-drawedImage.Height;    
            //设置颜色矩阵    
            float[][] matrixItems ={    
                new float[] {1, 0, 0, 0, 0},    
                new float[] {0, 1, 0, 0, 0},    
                new float[] {0, 0, 1, 0, 0},    
                new float[] {0, 0, 0, (float)lucencyPercent/100f, 0},    
                new float[] {0, 0, 0, 0, 1}};    
      
            ColorMatrix colorMatrix = new ColorMatrix(matrixItems);    
            ImageAttributes imgAttr=new ImageAttributes();    
            imgAttr.SetColorMatrix(colorMatrix,ColorMatrixFlag.Default,ColorAdjustType.Bitmap);    
            //绘制阴影图像    
            g.DrawImage(drawedImage,new Rectangle(x,y,drawedImage.Width,drawedImage.Height),10,10,drawedImage.Width,drawedImage.Height,GraphicsUnit.Pixel,imgAttr);    
            //保存文件    
            string[] allowImageType={".jpg",".gif",".png",".bmp",".tiff",".wmf",".ico"};    
            FileInfo fi=new FileInfo(ModifyImagePath);    
            ImageFormat imageType=ImageFormat.Gif;    
            switch(fi.Extension.ToLower())    
            {    
                case ".jpg": imageType=ImageFormat.Jpeg; break;    
                case ".gif": imageType=ImageFormat.Gif; break;    
                case ".png": imageType=ImageFormat.Png; break;    
                case ".bmp": imageType=ImageFormat.Bmp; break;    
                case ".tif": imageType=ImageFormat.Tiff; break;    
                case ".wmf": imageType=ImageFormat.Wmf; break;    
                case ".ico": imageType=ImageFormat.Icon; break;    
                default: break;    
            }    
            MemoryStream ms=new MemoryStream();    
            modifyImage.Save(ms,imageType);    
            byte[] imgData=ms.ToArray();    
            modifyImage.Dispose();    
            drawedImage.Dispose();    
            g.Dispose();    
            FileStream fs=null;    
            File.Delete(ModifyImagePath);    
            fs=new FileStream(ModifyImagePath,FileMode.Create,FileAccess.Write);    
            if(fs!=null)    
            {    
                fs.Write(imgData,0,imgData.Length);    
                fs.Close();    
            }    
        }    
        finally    
        {    
            try    
            {    
                drawedImage.Dispose();    
                modifyImage.Dispose();    
                g.Dispose();    
            }    
            catch  
            {   
            }    
       }    
    }   
    //using System; 
    //using System.Web; 
    //using System.Drawing; 
    //using System.Drawing.Drawing2D; 
    //using System.Drawing.Imaging; 
    //using System.IO; 
    //using System.Reflection;

    /// <summary> 
    /// 给图片上水印 
    /// </summary> 
    /// <param name="filePath">原图片地址</param> 
    /// <param name="waterFile">水印图片地址</param> 
    public void MarkWater(string filePath,string waterFile) 

        //GIF不水印 
        int i = filePath.LastIndexOf("."); 
        string ex = filePath.Substring(i,filePath.Length - i); 
        if(string.Compare(ex,".gif",true) == 0) 
        { 
            return; 
        }

        string ModifyImagePath = BasePath + filePath;//修改的图像路径 
        int lucencyPercent=25; 
        Image modifyImage=null; 
        Image drawedImage=null; 
        Graphics g=null; 
        try 
        { 
            //建立图形对象 
            modifyImage=Image.FromFile(ModifyImagePath,true); 
            drawedImage=Image.FromFile(BasePath + waterFile,true); 
            g=Graphics.FromImage(modifyImage); 
            //获取要绘制图形坐标 
            int x=modifyImage.Width-drawedImage.Width; 
            int y=modifyImage.Height-drawedImage.Height; 
            //设置颜色矩阵 
            float[][] matrixItems ={ 
                new float[] {1, 0, 0, 0, 0}, 
                new float[] {0, 1, 0, 0, 0}, 
                new float[] {0, 0, 1, 0, 0}, 
                new float[] {0, 0, 0, (float)lucencyPercent/100f, 0}, 
                new float[] {0, 0, 0, 0, 1}};

            ColorMatrix colorMatrix = new ColorMatrix(matrixItems); 
            ImageAttributes imgAttr=new ImageAttributes(); 
            imgAttr.SetColorMatrix(colorMatrix,ColorMatrixFlag.Default,ColorAdjustType.Bitmap); 
            //绘制阴影图像 
            g.DrawImage(drawedImage,new Rectangle(x,y,drawedImage.Width,drawedImage.Height),10,10,drawedImage.Width,drawedImage.Height,GraphicsUnit.Pixel,imgAttr); 
            //保存文件 
            string[] allowImageType={".jpg",".gif",".png",".bmp",".tiff",".wmf",".ico"}; 
            FileInfo fi=new FileInfo(ModifyImagePath); 
            ImageFormat imageType=ImageFormat.Gif; 
            switch(fi.Extension.ToLower()) 
            { 
                case ".jpg": imageType=ImageFormat.Jpeg; break; 
                case ".gif": imageType=ImageFormat.Gif; break; 
                case ".png": imageType=ImageFormat.Png; break; 
                case ".bmp": imageType=ImageFormat.Bmp; break; 
                case ".tif": imageType=ImageFormat.Tiff; break; 
                case ".wmf": imageType=ImageFormat.Wmf; break; 
                case ".ico": imageType=ImageFormat.Icon; break; 
                default: break; 
            } 
            MemoryStream ms=new MemoryStream(); 
            modifyImage.Save(ms,imageType); 
            byte[] imgData=ms.ToArray(); 
            modifyImage.Dispose(); 
            drawedImage.Dispose(); 
            g.Dispose(); 
            FileStream fs=null; 
            File.Delete(ModifyImagePath); 
            fs=new FileStream(ModifyImagePath,FileMode.Create,FileAccess.Write); 
            if(fs!=null) 
            { 
                fs.Write(imgData,0,imgData.Length); 
                fs.Close(); 
            } 
        } 
        finally 
        { 
            try 
            { 
                drawedImage.Dispose(); 
                modifyImage.Dispose(); 
                g.Dispose(); 
            } 
            catch
            {
            } 
       } 

    四、C#图片水印生成类(图片、文字、透明水印)

    /*  
     * 使用说明:  
     *  建议先定义一个WaterImage实例  
     *  然后利用实例的属性,去匹配需要进行操作的参数  
     *  然后定义一个WaterImageManage实例  
     *  利用WaterImageManage实例进行DrawImage(),印图片水印  
     *  DrawWords()印文字水印  
     *   
    -*/  
      
    using System;   
    using System.Drawing;   
    using System.Drawing.Imaging;   
    using System.Drawing.Drawing2D;   
    using System.IO;   
    /// <summary>   
    /// 图片位置   
    /// </summary>   
    public enum ImagePosition   
    {   
        LeftTop,        //左上   
        LeftBottom,    //左下   
        RightTop,       //右上   
        RigthBottom,  //右下   
        TopMiddle,     //顶部居中   
        BottomMiddle, //底部居中   
        Center           //中心   
    }   
      
    /// <summary>   
    /// 水印图片的操作管理 Design by Gary Gong From Demetersoft.com   
    /// </summary>   
    public class WaterImageManage   
    {   
        /// <summary>   
        /// 生成一个新的水印图片制作实例   
        /// </summary>   
        public WaterImageManage ()   
        {   
            //   
            // TODO: Add constructor logic here   
            //   
        }   
      
        /// <summary>   
        /// 添加图片水印   
        /// </summary>   
        /// <param name="sourcePicture">源图片文件名</param>   
        /// <param name="waterImage">水印图片文件名</param>   
        /// <param name="alpha">透明度(0.1-1.0数值越小透明度越高)</param>   
        /// <param name="position">位置</param>   
        /// <param name="PicturePath" >图片的路径</param>   
        /// <returns>返回生成于指定文件夹下的水印文件名</returns>   
        public string  DrawImage(string sourcePicture,   
                                          string waterImage,   
                                          float alpha,   
                                          ImagePosition position,   
                                          string PicturePath )   
        {   
            //   
            // 判断参数是否有效   
            //   
            if (sourcePicture == string.Empty || waterImage == string.Empty || alpha == 0.0 || PicturePath == string.Empty)   
            {   
                return sourcePicture;   
            }   
      
            //   
            // 源图片,水印图片全路径   
            //   
            string sourcePictureName = PicturePath + sourcePicture;   
            string waterPictureName = PicturePath + waterImage;   
            string fileSourceExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();   
            string fileWaterExtension = System.IO.Path.GetExtension(waterPictureName).ToLower();   
            //   
            // 判断文件是否存在,以及类型是否正确   
            //   
            if (System.IO.File.Exists(sourcePictureName) == false ||    
                System.IO.File.Exists(waterPictureName) == false ||(   
                fileSourceExtension != ".gif" &&   
                fileSourceExtension != ".jpg" &&   
                fileSourceExtension != ".png") || (   
                fileWaterExtension != ".gif" &&   
                fileWaterExtension != ".jpg" &&   
                fileWaterExtension != ".png")   
                )   
            {   
                return sourcePicture;   
            }   
      
            //   
            // 目标图片名称及全路径   
            //   
            string targetImage = sourcePictureName.Replace ( System.IO.Path.GetExtension(sourcePictureName),"") + "_1101.jpg";   
      
            //   
            // 将需要加上水印的图片装载到Image对象中   
            //   
            Image imgPhoto = Image.FromFile(sourcePictureName);   
            //   
            // 确定其长宽   
            //   
            int phWidth = imgPhoto.Width;   
            int phHeight = imgPhoto.Height;   
      
            //   
            // 封装 GDI+ 位图,此位图由图形图像及其属性的像素数据组成。   
            //   
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);   
      
            //   
            // 设定分辨率   
            //    
            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);   
      
            //   
            // 定义一个绘图画面用来装载位图   
            //   
            Graphics grPhoto = Graphics.FromImage(bmPhoto);   
      
            //   
            //同样,由于水印是图片,我们也需要定义一个Image来装载它   
            //   
            Image imgWatermark = new Bitmap(waterPictureName);   
               
            //   
            // 获取水印图片的高度和宽度   
            //   
            int wmWidth = imgWatermark.Width;   
            int wmHeight = imgWatermark.Height;   
      
            //SmoothingMode:指定是否将平滑处理(消除锯齿)应用于直线、曲线和已填充区域的边缘。   
            // 成员名称   说明    
            // AntiAlias      指定消除锯齿的呈现。     
            // Default        指定不消除锯齿。     
            // HighQuality  指定高质量、低速度呈现。     
            // HighSpeed   指定高速度、低质量呈现。     
            // Invalid        指定一个无效模式。     
            // None          指定不消除锯齿。    
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;   
      
            //   
            // 第一次描绘,将我们的底图描绘在绘图画面上   
            //   
            grPhoto.DrawImage(imgPhoto,                                             
                                        new Rectangle(0, 0, phWidth, phHeight),    
                                        0,        
                                        0,          
                                        phWidth,      
                                        phHeight,         
                                        GraphicsUnit.Pixel);       
      
            //   
            // 与底图一样,我们需要一个位图来装载水印图片。并设定其分辨率   
            //   
            Bitmap bmWatermark = new Bitmap(bmPhoto);   
            bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);   
               
            //   
            // 继续,将水印图片装载到一个绘图画面grWatermark   
            //   
            Graphics grWatermark = Graphics.FromImage(bmWatermark);   
      
            //   
            //ImageAttributes 对象包含有关在呈现时如何操作位图和图元文件颜色的信息。   
            //          
            ImageAttributes imageAttributes = new ImageAttributes();   
      
            //   
            //Colormap: 定义转换颜色的映射   
            //   
            ColorMap colorMap = new ColorMap();   
      
            //   
            //我的水印图被定义成拥有绿色背景色的图片被替换成透明   
            //   
            colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);   
            colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);   
      
            ColorMap[] remapTable = { colorMap };   
      
            imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);   
      
            float[][] colorMatrixElements = {    
               new float[] {1.0f,  0.0f,  0.0f,  0.0f, 0.0f}, // red红色   
               new float[] {0.0f,  1.0f,  0.0f,  0.0f, 0.0f}, //green绿色   
               new float[] {0.0f,  0.0f,  1.0f,  0.0f, 0.0f}, //blue蓝色          
               new float[] {0.0f,  0.0f,  0.0f,  alpha, 0.0f}, //透明度        
               new float[] {0.0f,  0.0f,  0.0f,  0.0f, 1.0f}};//   
      
            //  ColorMatrix:定义包含 RGBA 空间坐标的 5 x 5 矩阵。   
            //  ImageAttributes 类的若干方法通过使用颜色矩阵调整图像颜色。   
            ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);   
      
      
            imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,   
             ColorAdjustType.Bitmap);   
      
            //   
            //上面设置完颜色,下面开始设置位置   
            //   
            int xPosOfWm;   
            int yPosOfWm;    
      
            switch (position)   
            {   
                case ImagePosition .BottomMiddle :   
                    xPosOfWm = (phWidth-wmWidth ) / 2 ;   
                    yPosOfWm = phHeight- wmHeight -10;   
                    break ;   
                case ImagePosition .Center :   
                    xPosOfWm = (phWidth - wmWidth) / 2;   
                    yPosOfWm = (phHeight-wmHeight ) / 2;   
                    break ;   
                case ImagePosition .LeftBottom :   
                    xPosOfWm = 10;   
                    yPosOfWm = phHeight - wmHeight - 10;   
                    break ;   
                case ImagePosition .LeftTop :   
                    xPosOfWm = 10;   
                    yPosOfWm = 10;   
                    break;   
                case ImagePosition .RightTop :   
                    xPosOfWm = phWidth - wmWidth - 10;   
                    yPosOfWm = 10;   
                    break ;   
                case ImagePosition .RigthBottom :   
                    xPosOfWm = phWidth - wmWidth - 10;   
                    yPosOfWm = phHeight - wmHeight - 10;   
                    break ;   
                case ImagePosition.TopMiddle :   
                    xPosOfWm = (phWidth - wmWidth) / 2;   
                    yPosOfWm = 10;   
                    break ;   
                default:   
                    xPosOfWm = 10;   
                    yPosOfWm = phHeight - wmHeight - 10;   
                    break;   
            }   
      
            //   
            // 第二次绘图,把水印印上去   
            //   
            grWatermark.DrawImage(imgWatermark,   
             new Rectangle(xPosOfWm,   
                                 yPosOfWm,   
                                 wmWidth,   
                                 wmHeight),    
                                 0,                 
                                 0,             
                                 wmWidth,     
                                 wmHeight,      
                                 GraphicsUnit.Pixel,     
                                 imageAttributes);    
      
              
            imgPhoto = bmWatermark;   
            grPhoto.Dispose();   
            grWatermark.Dispose();   
      
            //   
            // 保存文件到服务器的文件夹里面   
            //   
            imgPhoto.Save(targetImage, ImageFormat.Jpeg);   
            imgPhoto.Dispose();   
            imgWatermark.Dispose();   
            return targetImage.Replace (PicturePath,"");   
        }   
      
        /// <summary>   
        /// 在图片上添加水印文字   
        /// </summary>   
        /// <param name="sourcePicture">源图片文件</param>   
        /// <param name="waterWords">需要添加到图片上的文字</param>   
        /// <param name="alpha">透明度</param>   
        /// <param name="position">位置</param>   
        /// <param name="PicturePath">文件路径</param>   
        /// <returns></returns>   
        public string DrawWords(string sourcePicture,   
                                          string waterWords,   
                                          float alpha,   
                                          ImagePosition position,   
                                          string PicturePath)   
        {   
            //   
            // 判断参数是否有效   
            //   
            if (sourcePicture == string.Empty || waterWords == string.Empty || alpha == 0.0 || PicturePath == string.Empty)   
            {   
                return sourcePicture;   
            }   
      
            //   
            // 源图片全路径   
            //   
            string sourcePictureName = PicturePath + sourcePicture;   
            string fileExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();   
      
            //   
            // 判断文件是否存在,以及文件名是否正确   
            //   
            if (System.IO.File.Exists(sourcePictureName) == false || (   
                fileExtension != ".gif"  &&   
                fileExtension != ".jpg" &&   
                fileExtension != ".png" ))   
            {   
                return sourcePicture;   
            }   
      
            //   
            // 目标图片名称及全路径   
            //   
            string targetImage = sourcePictureName.Replace(System.IO.Path.GetExtension(sourcePictureName), "") + "_0703.jpg";   
      
            //创建一个图片对象用来装载要被添加水印的图片   
            Image imgPhoto = Image.FromFile(sourcePictureName);   
      
            //获取图片的宽和高   
            int phWidth = imgPhoto.Width;   
            int phHeight = imgPhoto.Height;   
      
            //   
            //建立一个bitmap,和我们需要加水印的图片一样大小   
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);   
      
            //SetResolution:设置此 Bitmap 的分辨率   
            //这里直接将我们需要添加水印的图片的分辨率赋给了bitmap   
            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);   
      
            //Graphics:封装一个 GDI+ 绘图图面。   
            Graphics grPhoto = Graphics.FromImage(bmPhoto);   
      
            //设置图形的品质   
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;   
      
            //将我们要添加水印的图片按照原始大小描绘(复制)到图形中   
            grPhoto.DrawImage(   
             imgPhoto,                                           //   要添加水印的图片   
             new Rectangle(0, 0, phWidth, phHeight), //  根据要添加的水印图片的宽和高   
             0,                                                     //  X方向从0点开始描绘   
             0,                                                     // Y方向    
             phWidth,                                            //  X方向描绘长度   
             phHeight,                                           //  Y方向描绘长度   
             GraphicsUnit.Pixel);                              // 描绘的单位,这里用的是像素   
      
            //根据图片的大小我们来确定添加上去的文字的大小   
            //在这里我们定义一个数组来确定   
            int[] sizes = new int[] { 16, 14, 12, 10, 8, 6, 4 };   
      
            //字体   
            Font crFont = null;   
            //矩形的宽度和高度,SizeF有三个属性,分别为Height高,width宽,IsEmpty是否为空   
            SizeF crSize = new SizeF();   
      
            //利用一个循环语句来选择我们要添加文字的型号   
            //直到它的长度比图片的宽度小   
            for (int i = 0; i < 7; i++)   
            {   
                crFont = new Font("arial", sizes[i], FontStyle.Bold);   
      
                //测量用指定的 Font 对象绘制并用指定的 StringFormat 对象格式化的指定字符串。   
                crSize = grPhoto.MeasureString(waterWords, crFont);   
      
                // ushort 关键字表示一种整数数据类型   
                if ((ushort)crSize.Width < (ushort)phWidth)   
                    break;   
            }   
      
            //截边5%的距离,定义文字显示(由于不同的图片显示的高和宽不同,所以按百分比截取)   
            int yPixlesFromBottom = (int)(phHeight * .05);   
      
            //定义在图片上文字的位置   
            float wmHeight =  crSize.Height;   
            float wmWidth = crSize .Width ;   
      
            float  xPosOfWm;   
            float  yPosOfWm;    
      
            switch (position)   
            {   
                case ImagePosition .BottomMiddle :   
                    xPosOfWm = phWidth / 2 ;   
                    yPosOfWm = phHeight- wmHeight -10;   
                    break ;   
                case ImagePosition .Center :   
                    xPosOfWm = phWidth / 2;   
                    yPosOfWm = phHeight / 2;   
                    break ;   
                case ImagePosition .LeftBottom :   
                    xPosOfWm = wmWidth;   
                    yPosOfWm = phHeight - wmHeight - 10;   
                    break ;   
                case ImagePosition .LeftTop :   
                    xPosOfWm = wmWidth/2 ;   
                    yPosOfWm = wmHeight / 2;   
                    break;   
                case ImagePosition .RightTop :   
                    xPosOfWm = phWidth - wmWidth - 10;   
                    yPosOfWm = wmHeight;   
                    break ;   
                case ImagePosition .RigthBottom :   
                    xPosOfWm = phWidth - wmWidth - 10;   
                    yPosOfWm = phHeight - wmHeight - 10;   
                    break ;   
                case ImagePosition.TopMiddle :   
                    xPosOfWm = phWidth / 2;   
                    yPosOfWm = wmWidth;   
                    break ;   
                default:   
                    xPosOfWm = wmWidth;   
                    yPosOfWm = phHeight - wmHeight - 10;   
                    break;   
            }   
      
            //封装文本布局信息(如对齐、文字方向和 Tab 停靠位),显示操作(如省略号插入和国家标准 (National) 数字替换)和 OpenType 功能。   
            StringFormat StrFormat = new StringFormat();   
      
            //定义需要印的文字居中对齐   
            StrFormat.Alignment = StringAlignment.Center;   
      
            //SolidBrush:定义单色画笔。画笔用于填充图形形状,如矩形、椭圆、扇形、多边形和封闭路径。   
            //这个画笔为描绘阴影的画笔,呈灰色   
            int m_alpha = Convert .ToInt32 ( 256 * alpha);   
            SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(m_alpha, 0, 0, 0));   
      
            //描绘文字信息,这个图层向右和向下偏移一个像素,表示阴影效果   
            //DrawString 在指定矩形并且用指定的 Brush 和 Font 对象绘制指定的文本字符串。   
            grPhoto.DrawString(waterWords,                                    //string of text   
                                       crFont,                                         //font   
                                       semiTransBrush2,                            //Brush   
                                       new PointF(xPosOfWm + 1, yPosOfWm + 1),  //Position   
                                       StrFormat);   
      
            //从四个 ARGB 分量(alpha、红色、绿色和蓝色)值创建 Color 结构,这里设置透明度为153   
            //这个画笔为描绘正式文字的笔刷,呈白色   
            SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));   
      
            //第二次绘制这个图形,建立在第一次描绘的基础上   
            grPhoto.DrawString(waterWords,                 //string of text   
                                       crFont,                                   //font   
                                       semiTransBrush,                           //Brush   
                                       new PointF(xPosOfWm, yPosOfWm),  //Position   
                                       StrFormat);   
      
            //imgPhoto是我们建立的用来装载最终图形的Image对象   
            //bmPhoto是我们用来制作图形的容器,为Bitmap对象   
            imgPhoto = bmPhoto;   
            //释放资源,将定义的Graphics实例grPhoto释放,grPhoto功德圆满   
            grPhoto.Dispose();   
      
            //将grPhoto保存   
            imgPhoto.Save(targetImage, ImageFormat.Jpeg);   
            imgPhoto.Dispose();   
      
            return targetImage.Replace(PicturePath, "");   
        }   
    }   
      
    /// <summary>   
    /// 装载水印图片的相关信息   
    /// </summary>   
    public class WaterImage   
    {   
        public WaterImage ()   
        {   
      
        }   
      
        private string m_sourcePicture;   
        /// <summary>   
        /// 源图片地址名字(带后缀)   
        /// </summary>   
        public string SourcePicture   
        {   
            get { return m_sourcePicture; }   
            set { m_sourcePicture = value; }   
        }   
      
        private string  m_waterImager;   
        /// <summary>   
        /// 水印图片名字(带后缀)   
        /// </summary>   
        public string  WaterPicture   
        {   
            get { return m_waterImager; }   
            set { m_waterImager = value; }   
        }   
      
        private float  m_alpha;   
        /// <summary>   
        /// 水印图片文字的透明度   
        /// </summary>   
        public float  Alpha   
        {   
            get { return m_alpha; }   
            set { m_alpha = value; }   
        }   
      
        private ImagePosition  m_postition;   
        /// <summary>   
        /// 水印图片或文字在图片中的位置   
        /// </summary>   
        public ImagePosition  Position   
        {   
            get { return m_postition; }   
            set { m_postition = value; }   
        }   
      
        private string  m_words;   
        /// <summary>   
        /// 水印文字的内容   
        /// </summary>   
        public string  Words   
        {   
            get { return m_words; }   
            set { m_words = value; }   
        }   
            
    }  
    /*
     * 
     * 使用说明:
     *  建议先定义一个WaterImage实例
     *  然后利用实例的属性,去匹配需要进行操作的参数
     *  然后定义一个WaterImageManage实例
     *  利用WaterImageManage实例进行DrawImage(),印图片水印
     *  DrawWords()印文字水印
     * 
    -*/

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.Drawing.Drawing2D;
    using System.IO;
    /// <summary>
    /// 图片位置
    /// </summary>
    public enum ImagePosition
    {
        LeftTop,        //左上
        LeftBottom,    //左下
        RightTop,       //右上
        RigthBottom,  //右下
        TopMiddle,     //顶部居中
        BottomMiddle, //底部居中
        Center           //中心
    }

    /// <summary>
    /// 水印图片的操作管理 Design by Gary Gong From Demetersoft.com
    /// </summary>
    public class WaterImageManage
    {
        /// <summary>
        /// 生成一个新的水印图片制作实例
        /// </summary>
     public WaterImageManage ()
     {
      //
      // TODO: Add constructor logic here
      //
     }

        /// <summary>
        /// 添加图片水印
        /// </summary>
        /// <param name="sourcePicture">源图片文件名</param>
        /// <param name="waterImage">水印图片文件名</param>
        /// <param name="alpha">透明度(0.1-1.0数值越小透明度越高)</param>
        /// <param name="position">位置</param>
        /// <param name="PicturePath" >图片的路径</param>
        /// <returns>返回生成于指定文件夹下的水印文件名</returns>
        public string  DrawImage(string sourcePicture,
                                          string waterImage,
                                          float alpha,
                                          ImagePosition position,
                                          string PicturePath )
        {
            //
            // 判断参数是否有效
            //
            if (sourcePicture == string.Empty || waterImage == string.Empty || alpha == 0.0 || PicturePath == string.Empty)
            {
                return sourcePicture;
            }

            //
            // 源图片,水印图片全路径
            //
            string sourcePictureName = PicturePath + sourcePicture;
            string waterPictureName = PicturePath + waterImage;
            string fileSourceExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();
            string fileWaterExtension = System.IO.Path.GetExtension(waterPictureName).ToLower();
            //
            // 判断文件是否存在,以及类型是否正确
            //
            if (System.IO.File.Exists(sourcePictureName) == false || 
                System.IO.File.Exists(waterPictureName) == false ||(
                fileSourceExtension != ".gif" &&
                fileSourceExtension != ".jpg" &&
                fileSourceExtension != ".png") || (
                fileWaterExtension != ".gif" &&
                fileWaterExtension != ".jpg" &&
                fileWaterExtension != ".png")
                )
            {
                return sourcePicture;
            }

            //
            // 目标图片名称及全路径
            //
            string targetImage = sourcePictureName.Replace ( System.IO.Path.GetExtension(sourcePictureName),"") + "_1101.jpg";

            //
            // 将需要加上水印的图片装载到Image对象中
            //
            Image imgPhoto = Image.FromFile(sourcePictureName);
            //
            // 确定其长宽
            //
            int phWidth = imgPhoto.Width;
            int phHeight = imgPhoto.Height;

            //
            // 封装 GDI+ 位图,此位图由图形图像及其属性的像素数据组成。
            //
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

            //
            // 设定分辨率
            // 
            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

            //
            // 定义一个绘图画面用来装载位图
            //
            Graphics grPhoto = Graphics.FromImage(bmPhoto);

            //
            //同样,由于水印是图片,我们也需要定义一个Image来装载它
            //
            Image imgWatermark = new Bitmap(waterPictureName);
            
            //
            // 获取水印图片的高度和宽度
            //
            int wmWidth = imgWatermark.Width;
            int wmHeight = imgWatermark.Height;

            //SmoothingMode:指定是否将平滑处理(消除锯齿)应用于直线、曲线和已填充区域的边缘。
            // 成员名称   说明 
            // AntiAlias      指定消除锯齿的呈现。  
            // Default        指定不消除锯齿。  
            // HighQuality  指定高质量、低速度呈现。  
            // HighSpeed   指定高速度、低质量呈现。  
            // Invalid        指定一个无效模式。  
            // None          指定不消除锯齿。 
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

            //
            // 第一次描绘,将我们的底图描绘在绘图画面上
            //
            grPhoto.DrawImage(imgPhoto,                                          
                                        new Rectangle(0, 0, phWidth, phHeight), 
                                        0,     
                                        0,       
                                        phWidth,   
                                        phHeight,      
                                        GraphicsUnit.Pixel);   

            //
            // 与底图一样,我们需要一个位图来装载水印图片。并设定其分辨率
            //
            Bitmap bmWatermark = new Bitmap(bmPhoto);
            bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
            
            //
            // 继续,将水印图片装载到一个绘图画面grWatermark
            //
            Graphics grWatermark = Graphics.FromImage(bmWatermark);

            //
            //ImageAttributes 对象包含有关在呈现时如何操作位图和图元文件颜色的信息。
            //       
            ImageAttributes imageAttributes = new ImageAttributes();

            //
            //Colormap: 定义转换颜色的映射
            //
            ColorMap colorMap = new ColorMap();

            //
            //我的水印图被定义成拥有绿色背景色的图片被替换成透明
            //
            colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
            colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

            ColorMap[] remapTable = { colorMap };

            imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);

            float[][] colorMatrixElements = { 
               new float[] {1.0f,  0.0f,  0.0f,  0.0f, 0.0f}, // red红色
               new float[] {0.0f,  1.0f,  0.0f,  0.0f, 0.0f}, //green绿色
               new float[] {0.0f,  0.0f,  1.0f,  0.0f, 0.0f}, //blue蓝色       
               new float[] {0.0f,  0.0f,  0.0f,  alpha, 0.0f}, //透明度     
               new float[] {0.0f,  0.0f,  0.0f,  0.0f, 1.0f}};//

            //  ColorMatrix:定义包含 RGBA 空间坐标的 5 x 5 矩阵。
            //  ImageAttributes 类的若干方法通过使用颜色矩阵调整图像颜色。
            ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);


            imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
             ColorAdjustType.Bitmap);

            //
            //上面设置完颜色,下面开始设置位置
            //
            int xPosOfWm;
            int yPosOfWm;

            switch (position)
            {
                case ImagePosition .BottomMiddle :
                    xPosOfWm = (phWidth-wmWidth ) / 2 ;
                    yPosOfWm = phHeight- wmHeight -10;
                    break ;
                case ImagePosition .Center :
                    xPosOfWm = (phWidth - wmWidth) / 2;
                    yPosOfWm = (phHeight-wmHeight ) / 2;
                    break ;
                case ImagePosition .LeftBottom :
                    xPosOfWm = 10;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break ;
                case ImagePosition .LeftTop :
                    xPosOfWm = 10;
                    yPosOfWm = 10;
                    break;
                case ImagePosition .RightTop :
                    xPosOfWm = phWidth - wmWidth - 10;
                    yPosOfWm = 10;
                    break ;
                case ImagePosition .RigthBottom :
                    xPosOfWm = phWidth - wmWidth - 10;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break ;
                case ImagePosition.TopMiddle :
                    xPosOfWm = (phWidth - wmWidth) / 2;
                    yPosOfWm = 10;
                    break ;
                default:
                    xPosOfWm = 10;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
            }

            //
            // 第二次绘图,把水印印上去
            //
            grWatermark.DrawImage(imgWatermark,
             new Rectangle(xPosOfWm,
                                 yPosOfWm,
                                 wmWidth,
                                 wmHeight), 
                                 0,              
                                 0,          
                                 wmWidth,  
                                 wmHeight,   
                                 GraphicsUnit.Pixel,  
                                 imageAttributes);

           
            imgPhoto = bmWatermark;
            grPhoto.Dispose();
            grWatermark.Dispose();

            //
            // 保存文件到服务器的文件夹里面
            //
            imgPhoto.Save(targetImage, ImageFormat.Jpeg);
            imgPhoto.Dispose();
            imgWatermark.Dispose();
            return targetImage.Replace (PicturePath,"");
        }

        /// <summary>
        /// 在图片上添加水印文字
        /// </summary>
        /// <param name="sourcePicture">源图片文件</param>
        /// <param name="waterWords">需要添加到图片上的文字</param>
        /// <param name="alpha">透明度</param>
        /// <param name="position">位置</param>
        /// <param name="PicturePath">文件路径</param>
        /// <returns></returns>
        public string DrawWords(string sourcePicture,
                                          string waterWords,
                                          float alpha,
                                          ImagePosition position,
                                          string PicturePath)
        {
            //
            // 判断参数是否有效
            //
            if (sourcePicture == string.Empty || waterWords == string.Empty || alpha == 0.0 || PicturePath == string.Empty)
            {
                return sourcePicture;
            }

            //
            // 源图片全路径
            //
            string sourcePictureName = PicturePath + sourcePicture;
            string fileExtension = System.IO.Path.GetExtension(sourcePictureName).ToLower();

            //
            // 判断文件是否存在,以及文件名是否正确
            //
            if (System.IO.File.Exists(sourcePictureName) == false || (
                fileExtension != ".gif"  &&
                fileExtension != ".jpg" &&
                fileExtension != ".png" ))
            {
                return sourcePicture;
            }

            //
            // 目标图片名称及全路径
            //
            string targetImage = sourcePictureName.Replace(System.IO.Path.GetExtension(sourcePictureName), "") + "_0703.jpg";

            //创建一个图片对象用来装载要被添加水印的图片
            Image imgPhoto = Image.FromFile(sourcePictureName);

            //获取图片的宽和高
            int phWidth = imgPhoto.Width;
            int phHeight = imgPhoto.Height;

            //
            //建立一个bitmap,和我们需要加水印的图片一样大小
            Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

            //SetResolution:设置此 Bitmap 的分辨率
            //这里直接将我们需要添加水印的图片的分辨率赋给了bitmap
            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

            //Graphics:封装一个 GDI+ 绘图图面。
            Graphics grPhoto = Graphics.FromImage(bmPhoto);

            //设置图形的品质
            grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

            //将我们要添加水印的图片按照原始大小描绘(复制)到图形中
            grPhoto.DrawImage(
             imgPhoto,                                           //   要添加水印的图片
             new Rectangle(0, 0, phWidth, phHeight), //  根据要添加的水印图片的宽和高
             0,                                                     //  X方向从0点开始描绘
             0,                                                     // Y方向 
             phWidth,                                            //  X方向描绘长度
             phHeight,                                           //  Y方向描绘长度
             GraphicsUnit.Pixel);                              // 描绘的单位,这里用的是像素

            //根据图片的大小我们来确定添加上去的文字的大小
            //在这里我们定义一个数组来确定
            int[] sizes = new int[] { 16, 14, 12, 10, 8, 6, 4 };

            //字体
            Font crFont = null;
            //矩形的宽度和高度,SizeF有三个属性,分别为Height高,width宽,IsEmpty是否为空
            SizeF crSize = new SizeF();

            //利用一个循环语句来选择我们要添加文字的型号
            //直到它的长度比图片的宽度小
            for (int i = 0; i < 7; i++)
            {
                crFont = new Font("arial", sizes[i], FontStyle.Bold);

                //测量用指定的 Font 对象绘制并用指定的 StringFormat 对象格式化的指定字符串。
                crSize = grPhoto.MeasureString(waterWords, crFont);

                // ushort 关键字表示一种整数数据类型
                if ((ushort)crSize.Width < (ushort)phWidth)
                    break;
            }

            //截边5%的距离,定义文字显示(由于不同的图片显示的高和宽不同,所以按百分比截取)
            int yPixlesFromBottom = (int)(phHeight * .05);

            //定义在图片上文字的位置
            float wmHeight =  crSize.Height;
            float wmWidth = crSize .Width ;

            float  xPosOfWm;
            float  yPosOfWm;

            switch (position)
            {
                case ImagePosition .BottomMiddle :
                    xPosOfWm = phWidth / 2 ;
                    yPosOfWm = phHeight- wmHeight -10;
                    break ;
                case ImagePosition .Center :
                    xPosOfWm = phWidth / 2;
                    yPosOfWm = phHeight / 2;
                    break ;
                case ImagePosition .LeftBottom :
                    xPosOfWm = wmWidth;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break ;
                case ImagePosition .LeftTop :
                    xPosOfWm = wmWidth/2 ;
                    yPosOfWm = wmHeight / 2;
                    break;
                case ImagePosition .RightTop :
                    xPosOfWm = phWidth - wmWidth - 10;
                    yPosOfWm = wmHeight;
                    break ;
                case ImagePosition .RigthBottom :
                    xPosOfWm = phWidth - wmWidth - 10;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break ;
                case ImagePosition.TopMiddle :
                    xPosOfWm = phWidth / 2;
                    yPosOfWm = wmWidth;
                    break ;
                default:
                    xPosOfWm = wmWidth;
                    yPosOfWm = phHeight - wmHeight - 10;
                    break;
            }

            //封装文本布局信息(如对齐、文字方向和 Tab 停靠位),显示操作(如省略号插入和国家标准 (National) 数字替换)和 OpenType 功能。
            StringFormat StrFormat = new StringFormat();

            //定义需要印的文字居中对齐
            StrFormat.Alignment = StringAlignment.Center;

            //SolidBrush:定义单色画笔。画笔用于填充图形形状,如矩形、椭圆、扇形、多边形和封闭路径。
            //这个画笔为描绘阴影的画笔,呈灰色
            int m_alpha = Convert .ToInt32 ( 256 * alpha);
            SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(m_alpha, 0, 0, 0));

            //描绘文字信息,这个图层向右和向下偏移一个像素,表示阴影效果
            //DrawString 在指定矩形并且用指定的 Brush 和 Font 对象绘制指定的文本字符串。
            grPhoto.DrawString(waterWords,                                    //string of text
                                       crFont,                                         //font
                                       semiTransBrush2,                            //Brush
                                       new PointF(xPosOfWm + 1, yPosOfWm + 1),  //Position
                                       StrFormat);

            //从四个 ARGB 分量(alpha、红色、绿色和蓝色)值创建 Color 结构,这里设置透明度为153
            //这个画笔为描绘正式文字的笔刷,呈白色
            SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));

            //第二次绘制这个图形,建立在第一次描绘的基础上
            grPhoto.DrawString(waterWords,                 //string of text
                                       crFont,                                   //font
                                       semiTransBrush,                           //Brush
                                       new PointF(xPosOfWm, yPosOfWm),  //Position
                                       StrFormat);

            //imgPhoto是我们建立的用来装载最终图形的Image对象
            //bmPhoto是我们用来制作图形的容器,为Bitmap对象
            imgPhoto = bmPhoto;
            //释放资源,将定义的Graphics实例grPhoto释放,grPhoto功德圆满
            grPhoto.Dispose();

            //将grPhoto保存
            imgPhoto.Save(targetImage, ImageFormat.Jpeg);
            imgPhoto.Dispose();

            return targetImage.Replace(PicturePath, "");
        }
    }

    /// <summary>
    /// 装载水印图片的相关信息
    /// </summary>
    public class WaterImage
    {
        public WaterImage ()
        {

        }

        private string m_sourcePicture;
        /// <summary>
        /// 源图片地址名字(带后缀)
        /// </summary>
        public string SourcePicture
        {
            get { return m_sourcePicture; }
            set { m_sourcePicture = value; }
        }

        private string  m_waterImager;
        /// <summary>
        /// 水印图片名字(带后缀)
        /// </summary>
        public string  WaterPicture
        {
            get { return m_waterImager; }
            set { m_waterImager = value; }
        }

        private float  m_alpha;
        /// <summary>
        /// 水印图片文字的透明度
        /// </summary>
        public float  Alpha
        {
            get { return m_alpha; }
            set { m_alpha = value; }
        }

        private ImagePosition  m_postition;
        /// <summary>
        /// 水印图片或文字在图片中的位置
        /// </summary>
        public ImagePosition  Position
        {
            get { return m_postition; }
            set { m_postition = value; }
        }

        private string  m_words;
        /// <summary>
        /// 水印文字的内容
        /// </summary>
        public string  Words
        {
            get { return m_words; }
            set { m_words = value; }
        }
      
    }
     

    三、 图片+水印(透明)函数

    <summary>   
       /// 添加图片水印   
       /// </summary>   
       /// <param name="path">原图片绝对地址</param>   
       /// <param name="Ext">文件后缀</param>   
       public static string addWaterMark(string path,string fileExt)   
       {   
        System.Drawing.Image image = System.Drawing.Image.FromFile(path);   
        Bitmap b = new Bitmap(image.Width, image.Height,System.Drawing.Imaging.PixelFormat.Format24bppRgb);   
        Graphics g = Graphics.FromImage(b);   
        g.Clear(Color.White);   
        g.DrawImage(image, 0, 0, image.Width, image.Height);   
      
        Image watermark = new Bitmap(ConfigurationSettings.AppSettings["PersonalPath"] + @"images\logo.jpg");   
      
        System.Drawing.Imaging.ImageAttributes imageAttributes = new System.Drawing.Imaging.ImageAttributes();   
        System.Drawing.Imaging.ColorMap colorMap = new System.Drawing.Imaging.ColorMap();   
        colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);   
        colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);   
        System.Drawing.Imaging.ColorMap[] remapTable = {colorMap};   
        imageAttributes.SetRemapTable(remapTable, System.Drawing.Imaging.ColorAdjustType.Bitmap);   
        float[][] colorMatrixElements = {   
                 new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},   
                 new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},   
                 new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},   
                 new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f},   
                 new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}   
                };   
        System.Drawing.Imaging.ColorMatrix colorMatrix = new System.Drawing.Imaging.ColorMatrix(colorMatrixElements);   
        imageAttributes.SetColorMatrix(colorMatrix, System.Drawing.Imaging.ColorMatrixFlag.Default, System.Drawing.Imaging.ColorAdjustType.Bitmap);   
        int xpos = 0;   
        int ypos = 0;   
          
        xpos = ((image.Width - watermark.Width) - 10);   
        ypos = image.Height - watermark.Height - 10;   
      
        g.DrawImage(watermark, new Rectangle(xpos, ypos, watermark.Width, watermark.Height), 0, 0, watermark.Width, watermark.Height, GraphicsUnit.Pixel, imageAttributes);   
      
        watermark.Dispose();   
        imageAttributes.Dispose();   
      
      
        //保存加水印过后的图片,删除原始图片   
        Random ro=new Random((int)DateTime.Now.Ticks);   
        string temppath = System.DateTime.Now.ToString("yyyy") + "\\" + System.DateTime.Now.ToString("MMdd");   
        string fileName = temppath + "\\" + DateTime.Now.ToString("yyyyMMddHHmmss") + ro.Next(10000) + fileExt;   
        string filepath = Functions.GetUserFactPath(User.GetUserFromSession().Adddate,User.GetUserFromSession().UserId) + "3\\";   
          
      
        b.Save(filepath + fileName);   
        b.Dispose();   
        image.Dispose();   
        if(File.Exists(path))   
        {   
         File.Delete(path);   
        }   
      
        return fileName;   
       }

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  • 原文地址:https://www.cnblogs.com/Yjianyong/p/2742964.html
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