• Unity接入安卓sdk查看应用内存占用


    注:若不清楚如何在unity中接入android sdk可先了解下相关流程。项目地址:http://download.csdn.net/download/yhuangher/9976564

    在项目后期进行内存优化,在android端进行内存优化时做了若干辅助工具,比如此款,查看系统总内存,当前App占用内存,系统剩余内存及fps,如图示:

    image

    android端代码如下:

    package com.JohnRey.ShowAppBaseInfo;
    
    import java.io.BufferedReader;
    import java.io.FileReader;
    import java.io.IOException;
    import java.util.List;
    
    import android.annotation.SuppressLint;
    import android.app.ActivityManager;
    import android.content.Context;
    import android.os.Bundle;
    import android.os.Debug;
    import android.text.format.Formatter;
    
    import com.unity3d.player.UnityPlayerActivity;
    
    public class MainActivity extends UnityPlayerActivity {
         private ActivityManager mActivityManager = null;
    
        @Override
         protected void onCreate(Bundle savedInstanceState) {
             super.onCreate(savedInstanceState);
             mActivityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
         }
    
        public String getMemoryInfo() {
    
            // 系统总内存
             String message = getTotalMemory();
             // 系统可用内存
             message += "-" + getAvailMemory();
             // 当前App占用的内存
             message += "-" + getCurrentProcessMemory();
             return message;
         }
    
        /**
          * 获取当前app占用内存
          * 
          * @return
          */
         @SuppressLint("NewApi")
         private String getCurrentProcessMemory() {
             String pkgName = this.getPackageName();
             List<ActivityManager.RunningAppProcessInfo> appList = mActivityManager
                     .getRunningAppProcesses();
             for (ActivityManager.RunningAppProcessInfo appInfo : appList) {
                 if (appInfo.processName.equals(pkgName)) {
                     int[] pidArray = new int[] { appInfo.pid };
                     Debug.MemoryInfo[] memoryInfo = mActivityManager
                             .getProcessMemoryInfo(pidArray);
                     float temp = (float) memoryInfo[0].getTotalPrivateDirty() / 1024.0f;
                     return String.format("%.2f", temp)+"MB";
                 }
             }
             return "获取失败";
         }
    
        /**
          * 获取手机总可用内存大小
          * 
          * @return
          */
         private String getTotalMemory() {
             String str1 = "/proc/meminfo";// 系统内存信息文件
             String str2;
             String[] arrayOfString;
    
            try {
                 FileReader localFileReader = new FileReader(str1);
                 BufferedReader localBufferedReader = new BufferedReader(
                         localFileReader, 8192);
                 str2 = localBufferedReader.readLine();// 读取meminfo第一行,系统总内存大小
    
                arrayOfString = str2.split("\s+");
                 localBufferedReader.close();
                 float temp = Integer.valueOf(arrayOfString[1])/1048576.0f;
                 return String.format("%.2f", temp)+"GB";
             } catch (IOException e) {
                 return "获取失败";
             }
         }
    
        /**
          * 获取系统可用内存信息
          * 
          * @return
          */
         private String getAvailMemory() {
    
            ActivityManager.MemoryInfo mi = new ActivityManager.MemoryInfo();
             mActivityManager.getMemoryInfo(mi);
             // 转化为mb
             return Formatter.formatFileSize(this, mi.availMem);
         }
    }

    C#端代码如下:

    using UnityEngine;
    using System.Collections;
    
    public class FPS : MonoBehaviour
    {
         public float updateInterval = 0.5F;
         private float accum = 0; 
         private int frames = 0;
    
        private float timeleft;
    
        void Start()
         {
             timeleft = updateInterval;
    #if UNITY_ANDROID
             _getJavaObject();
             Invoke("callAndroid", 2);
    #endif
         }
    
        void Update()
         {
             _updateFPS();
         }
    
        #region FPS显示
    
        private float fps;
         [Range(0, 150)]
         public int MaxFPS;
         private string _curFPS;
         private void _updateFPS()
         {
             timeleft -= Time.deltaTime;
             //timescale是时间速度,为1时即为正常速度,为2时即为两倍速,为0时即为暂停
             accum += Time.timeScale / Time.deltaTime;
             ++frames;
    
            if (timeleft <= 0.0)
             {
                 fps = accum / frames;
                 _curFPS = "FPS:" + fps;
                 timeleft = updateInterval;
                 accum = 0.0F;
                 frames = 0;
             }
         }
    
        #endregion
    
        #region CallAndroid
    
        private string _memoryInfo;
         private AndroidJavaObject ajo;
    #if UNITY_ANDROID
         private void callAndroid()
         {
             _memoryInfo = string.Empty;
             string result = ajo.Call<string>("getMemoryInfo");
             string[] strArray = result.Split('-');
             //系统总内存
             _memoryInfo += "系统内存:" + strArray[0] + "
    ";
             //系统可用内存
             _memoryInfo += "可用内存:" + strArray[1] + "
    ";
             //App占用内存
             _memoryInfo += "app占用内存:" + strArray[2] + "
    ";
             ////系统分配的最大占用内存
             //_memoryInfo += "AllotMemory:" + strArray[3];
    
            //加入代码之后,可能会每隔两秒钟出现卡顿现象
             Invoke("callAndroid", 2);
         }
    
        private void _getJavaObject()
         {
             AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
             ajo = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
         }
    #endif
         #endregion
    
        void OnGUI()
         {
             GUIStyle style = new GUIStyle();
             style.fontSize = 20;
             style.normal.textColor = Color.green;
             GUI.Label(new Rect(Screen.width - 300, 10, 250, 200), _memoryInfo, style);
    
            style.normal.textColor = fps > MaxFPS ? Color.red : Color.green;
             GUI.Label(new Rect(Screen.width - 200, Screen.height - 50, 100, 30), _curFPS, style);
         }
    }
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  • 原文地址:https://www.cnblogs.com/Yellow0-0River/p/7551908.html
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