http://acm.hdu.edu.cn/showproblem.php?pid=1528
Card Game Cheater
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 1559 Accepted Submission(s): 820
Problem Description
Adam and Eve play a card game using a regular deck of 52 cards. The rules are simple. The players sit on opposite sides of a table, facing each other. Each player gets k cards from the deck and, after looking at them, places the cards face down in a row on the table. Adam’s cards are numbered from 1 to k from his left, and Eve’s cards are numbered 1 to k from her right (so Eve’s i:th card is opposite Adam’s i:th card). The cards are turned face up, and points are awarded as follows (for each i ∈ {1, . . . , k}):
If Adam’s i:th card beats Eve’s i:th card, then Adam gets one point.
If Eve’s i:th card beats Adam’s i:th card, then Eve gets one point.
A card with higher value always beats a card with a lower value: a three beats a two, a four beats a three and a two, etc. An ace beats every card except (possibly) another ace.
If the two i:th cards have the same value, then the suit determines who wins: hearts beats all other suits, spades beats all suits except hearts, diamond beats only clubs, and clubs does not beat any suit.
For example, the ten of spades beats the ten of diamonds but not the Jack of clubs.
This ought to be a game of chance, but lately Eve is winning most of the time, and the reason is that she has started to use marked cards. In other words, she knows which cards Adam has on the table before he turns them face up. Using this information she orders her own cards so that she gets as many points as possible.
Your task is to, given Adam’s and Eve’s cards, determine how many points Eve will get if she plays optimally.
If Adam’s i:th card beats Eve’s i:th card, then Adam gets one point.
If Eve’s i:th card beats Adam’s i:th card, then Eve gets one point.
A card with higher value always beats a card with a lower value: a three beats a two, a four beats a three and a two, etc. An ace beats every card except (possibly) another ace.
If the two i:th cards have the same value, then the suit determines who wins: hearts beats all other suits, spades beats all suits except hearts, diamond beats only clubs, and clubs does not beat any suit.
For example, the ten of spades beats the ten of diamonds but not the Jack of clubs.
This ought to be a game of chance, but lately Eve is winning most of the time, and the reason is that she has started to use marked cards. In other words, she knows which cards Adam has on the table before he turns them face up. Using this information she orders her own cards so that she gets as many points as possible.
Your task is to, given Adam’s and Eve’s cards, determine how many points Eve will get if she plays optimally.
Input
There will be several test cases. The first line of input will contain a single positive integer N giving the number of test cases. After that line follow the test cases.
Each test case starts with a line with a single positive integer k <= 26 which is the number of cards each player gets. The next line describes the k cards Adam has placed on the table, left to right. The next line describes the k cards Eve has (but she has not yet placed them on the table). A card is described by two characters, the first one being its value (2, 3, 4, 5, 6, 7, 8 ,9, T, J, Q, K, or A), and the second one being its suit (C, D, S, or H). Cards are separated by white spaces. So if Adam’s cards are the ten of clubs, the two of hearts, and the Jack of diamonds, that could be described by the line
TC 2H JD
Each test case starts with a line with a single positive integer k <= 26 which is the number of cards each player gets. The next line describes the k cards Adam has placed on the table, left to right. The next line describes the k cards Eve has (but she has not yet placed them on the table). A card is described by two characters, the first one being its value (2, 3, 4, 5, 6, 7, 8 ,9, T, J, Q, K, or A), and the second one being its suit (C, D, S, or H). Cards are separated by white spaces. So if Adam’s cards are the ten of clubs, the two of hearts, and the Jack of diamonds, that could be described by the line
TC 2H JD
Output
For each test case output a single line with the number of points Eve gets if she picks the optimal way to arrange her cards on the table.
Sample Input
3
1
JD
JH
2
5D TC
4C 5H
3
2H 3H 4H
2D 3D 4D
Sample Output
1
1
2
在多校联萌的比赛里, 我也读这题了, 可惜读了一半放弃了, 其实就是简单构一下图, 然后用匈牙利算法匹配一下就OK了下面简单说下思路吧!!!
每张牌有两个字母来表示, 第一个代表价值(它的价值依次是(2, 3, 4, 5, 6, 7, 8 ,9, T, J, Q, K, or A)但是是递增的), 第二个代表花色(大小(C, D, S, or H)也是递增的)
他想要尽可能的多赢, 用匈牙利算法来求最多可以赢几张牌
#include<iostream>
#include<stdio.h>
#include<algorithm>
#include<stdlib.h>
#include<string.h>
#include<map>
using namespace std;
#define N 110
char s1[N][10], s2[N][10];
int G[N][N], n, used[N], p[N];
map<char, int>G1, G2;
void InIt()
{
G1['2'] = 1; G2['C'] = 1;
G1['3'] = 2; G2['D'] = 2;
G1['4'] = 3; G2['S'] = 3;
G1['5'] = 4; G2['H'] = 4;
G1['6'] = 5;
G1['7'] = 6;
G1['8'] = 7;
G1['9'] = 8;
G1['T'] = 9;
G1['J'] = 10;
G1['Q'] = 11;
G1['K'] = 12;
G1['A'] = 13;
}
int Judge(char a[], char b[])
{
if(G1[b[0]]>G1[a[0]])
return 1;
if(b[0] == a[0] && G2[b[1]]>G2[a[1]])
return 1;
return 0;
}
int Find(int u)
{
for(int i=1; i<=n; i++)
{
if(G[u][i] && !used[i])
{
used[i] = 1;
if(!p[i] || Find(p[i]))
{
p[i] = u;
return 1;
}
}
}
return 0;
}
int hungary()
{
int ans = 0;
memset(p, 0, sizeof(p));
for(int i=1; i<=n; i++)
{
memset(used, 0, sizeof(used));
int t = Find(i);
if(t) ans ++ ;
}
return ans;
}
int main()
{
int T;
scanf("%d", &T);
InIt();
while(T--)
{
int i, j;
scanf("%d", &n);
memset(s1, 0, sizeof(s1));
memset(s2, 0, sizeof(s2));
memset(G, 0, sizeof(G));
for(i=1; i<=n; i++)
scanf("%s", s1[i]);
for(i=1; i<=n; i++)
scanf("%s", s2[i]);
for(i=1; i<=n; i++) ///构图
for(j=1; j<=n; j++)
{
int t = Judge(s1[i], s2[j]);
if(t)
G[i][j] = 1;
}
int ans = hungary();
printf("%d
", ans);
}
return 0;
}