• 步步为营-66-Socket通信


    1.0 版本

    1.1 服务器端

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace Server_1._0
    {
        class Program
        {
            static void Main(string[] args)
            {
                //01 创建对象 关键字new
                Socket stk = new Socket(AddressFamily.InterNetwork,//设置IP地址的类型 为ip4
                    SocketType.Stream, //设置传输方式 为流式传输
                    ProtocolType.Tcp//设置传输协议 为Tcp
                );
                //02 绑定对象 关键字bind()
                stk.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11011));
                //03 监听对象 关键字Listen()
                stk.Listen(10);
                Console.WriteLine("服务器启动成功!");
                //04 接受客户端 关键字Accept()     {证明Accept会阻塞线程}
                Socket client = stk.Accept();
                Console.WriteLine("服务器接受到客户端请求!");
                //05 接受报文 关键字receive
                //05-01 通过字节流传递  定义一个字节数组    {证明Receive也会阻塞线程}
                byte[] bys = new byte[1024];
                int len = client.Receive(bys);
                Console.WriteLine("服务器接收到报文");
                //06 显示接收到的字节数组
                string str = Encoding.UTF8.GetString(bys, 0, len);
                Console.WriteLine(str);
                //07 发送消息 关键字 send
                string mes = "已成功接收到你发的消息:<" + str + ">";
                client.Send(Encoding.UTF8.GetBytes(mes));
                Console.ReadKey();
    
            }
        }
    }
    Server

    1.2 客户端

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace Client_1._0
    {
        class Program
        {
            static void Main(string[] args)
            {
                //01 创建socket 关键字new
                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //02 创建连接 关键字connect
                client.Connect(IPAddress.Parse("127.0.0.1"),11011);
                Console.WriteLine("与服务器创建连接");
                //03 发送消息 关键字Send
                //03-01 定义字节数组
                byte[] bys = new byte[1024];
                if (Console.ReadLine() == "1")
                {
                    bys = Encoding.UTF8.GetBytes("逍遥小天狼");
                    client.Send(bys);
                    Console.WriteLine("向服务器发送消息!");
                }
               //04 接受消息
                //int len = 0;
                //while ((len = client.Receive(bys))>0)
                //{
                //    string s2 = Encoding.UTF8.GetString(bys, 0, len);
                //    Console.Write(s2);
    
                //}
                byte [] by = new byte[1024];
                int len = client.Receive(by);
                Console.WriteLine(Encoding.UTF8.GetString(by,0,len));
    
                Console.ReadKey();
            }
        }
    }
    Client

    2.0 版本

    2.1 服务器

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Runtime.Remoting.Contexts;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    
    namespace Server_1._0
    {
        class Program
        {
            static void Main(string[] args)
            {
                //01 创建对象 关键字new
                Socket stk = new Socket(AddressFamily.InterNetwork,//设置IP地址的类型 为ip4
                    SocketType.Stream, //设置传输方式 为流式传输
                    ProtocolType.Tcp//设置传输协议 为Tcp
                );
                //02 绑定对象 关键字bind()
                stk.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11011));
                //03 监听对象 关键字Listen()
                stk.Listen(10);
                Console.WriteLine("服务器启动成功!");
                #region 旧的代码
                ////04 接受客户端 关键字Accept()     {证明Accept会阻塞线程}
                //Socket client = stk.Accept();
                //Console.WriteLine("服务器接受到客户端请求!");
                ////05 接受报文 关键字receive
                ////05-01 通过字节流传递  定义一个字节数组    {证明Receive也会阻塞线程}
                //byte[] bys = new byte[1024];
                //int len = client.Receive(bys);
                //Console.WriteLine("服务器接收到报文");
                ////06 显示接收到的字节数组
                //string str = Encoding.UTF8.GetString(bys, 0, len);
                //Console.WriteLine(str); 
                #endregion
    
                #region 新的代码 -- 通过 线程解决阻塞问题
                Thread thClient = new Thread((s) =>
                {
                    while (true)
                    {
                        //04 接受客户端 关键字Accept
                        Socket server = s as Socket;
                        Socket client = server.Accept();
                        //04-01 输出具体连接的客户端
                        Console.WriteLine("---客户端" + client.RemoteEndPoint + "连接");
                        //05 获取报文
                        Thread thReceive = new Thread((c) =>
                        {
                            Socket cClient = c as Socket;
                            byte[] bs = new byte[1024];
                            int len;
                            while ((len = cClient.Receive(bs)) > 0)
                            {
                                Console.WriteLine(Encoding.UTF8.GetString(bs, 0, len));
                            }
                        });
                        thReceive.IsBackground = true;
                        thReceive.Start(client);
                    }
                });
                thClient.IsBackground = true;
                thClient.Start(stk);
                #endregion
                //07 发送消息 关键字 send
                //string mes = "已成功接收到你发的消息:<" + str + ">";
               // client.Send(Encoding.UTF8.GetBytes(mes));
                Console.ReadKey();
    
            }
        }
    }
    View Code

    2.2 客户端

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace Client_1._0
    {
        class Program
        {
            static void Main(string[] args)
            {
                //01 创建socket 关键字new
                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //02 创建连接 关键字connect
                client.Connect(IPAddress.Parse("127.0.0.1"),11011);
                Console.WriteLine("与服务器创建连接");
                //03 发送消息 关键字Send
                //03-01 定义字节数组
                byte[] bys = new byte[1024];
                string str = string.Empty;
                while ((str = Console.ReadLine()) != "1")
                {
                    bys = Encoding.UTF8.GetBytes(str);
                    client.Send(bys);
                    Console.WriteLine("向服务器发送消息!");
                }
               //04 接受消息
                #region 04-01 接受消息01
                //int len = 0;
                //while ((len = client.Receive(bys))>0)
                //{
                //    string s2 = Encoding.UTF8.GetString(bys, 0, len);
                //    Console.Write(s2);
    
                //} 
                #endregion
                #region 04-02 接受消息2
                //byte[] by = new byte[1024];
                //int len = client.Receive(by);
                //Console.WriteLine(Encoding.UTF8.GetString(by, 0, len));
                
                #endregion
    
                Console.ReadKey();
            }
        }
    }
    View Code

     3.0 版本  Winfrom程序

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    
    namespace Server_Form
    {
        public partial class frmServer : Form
        {
            public frmServer()
            {
                InitializeComponent();
            }
            #region 00 客户端字典
            private Dictionary<string,Socket> dicClient = new Dictionary<string, Socket>( );
            #endregion
            #region 01 启动服务器
            private void button1_Click(object sender, EventArgs e)
            {
                //01 创建连接对象
                Socket serverSCK = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //02 绑定
                serverSCK.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"),11011));
                //03 监听
                serverSCK.Listen(10);
                txtMsg.Text = "服务器启动成功!
    ";
                //04 接受客户端的线程
                Thread thClient = new Thread((server) =>
                {
                    Socket serverSocket = server as Socket;
                    //05 接受客户端
                    while (true)
                    {
                        Socket clientSCK = serverSocket.Accept();
    
                        txtMsg.Invoke(new Action<string> ( (s) =>
                        {
                            //01 提示连接成功
                            txtMsg.Text += s + "连接成功!
    ";
                            //02 将客户信息显示到列表中
                            clientList.Invoke(new Action<string>((ip) =>
                            {
                                clientList.Items.Add(ip);
                            }),s);
                            //03 将客户端放入到字典中
                            dicClient.Add(s, clientSCK);
                        }),clientSCK.RemoteEndPoint.ToString());
                        //06 接受客户端传来的报文的线程
                        Thread thReceive = new Thread((clientSocket) =>
                        {
                            Socket concentSocket = clientSocket as Socket;
                            byte[] bys = new byte[1024];
                            int len = 0;
                            while ((len = concentSocket.Receive(bys))>0)
                            {
                               //处理请求信息
                                txtMsg.Invoke(new Action<string>((s) =>
                                {
                                    txtMsg.Text += s + "
    ";
                                }),concentSocket.RemoteEndPoint.ToString()+":"+Encoding.UTF8.GetString(bys,0,len));
                            }
                        });
                        thReceive.IsBackground = true;
                        thReceive.Start(clientSCK);
                    }
                });
                thClient.IsBackground = true;
                thClient.Start(serverSCK);
            } 
            #endregion
    
            #region 06 发送消息
            private void btnSend_Click(object sender, EventArgs e)
            {
                //01 获得连接的客户端的字符串
                string clientKey = clientList.SelectedItem.ToString();
                //02 根据字符串获得客户端
                Socket clientSCK = dicClient[clientKey];
                //03 发送消息
                clientSCK.Send(Encoding.UTF8.GetBytes(txtSendMsg.Text));
            } 
            #endregion
    
           
    
            
        }
    }
    Server
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    
    namespace Client_Form
    {
        public partial class FtmClient : Form
        {
            public FtmClient()
            {
                InitializeComponent();
            }
            #region 00 声明全局变量
    
            private Socket client;
            #endregion
            #region 01 连接服务器
            private void btnConnect_Click(object sender, EventArgs e)
            {
                //01 创建连接对象
                  client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //02 连接 
                client.Connect(IPAddress.Parse(txtIP.Text),int.Parse(txtPort.Text));
                txtSendMsg.Text += "与服务器连接成功!
    ";
                //03 接受响应消息
                Thread thReceive = new Thread((clientSck) =>
                {
                    Socket clientRecive = clientSck as Socket;
                    byte[] bys = new byte[1024];
                    int len = 0;
                    while ((len = clientRecive.Receive(bys))>0)
                    {
                        txtRecMsg.Invoke(new Action<string>(s =>
                        {
                            txtRecMsg.Text += s + "
    ";
                        }),Encoding.UTF8.GetString(bys,0,len));
                    }
                    
                });
                thReceive.IsBackground = true;
                thReceive.Start(client);
            } 
            #endregion
    
            #region 02 关闭窗体时清空socket 否则连接会出错
            private void FtmClient_FormClosed(object sender, FormClosedEventArgs e)
            {
                client.Shutdown(SocketShutdown.Both);
                client.Close();
                client.Dispose();
            } 
            #endregion
    
            #region 03 发送消息
            private void btnSend_Click(object sender, EventArgs e)
            {
                //01 判断是否为空
                if (client!= null)
                {
                    client.Send(Encoding.UTF8.GetBytes(txtSendMsg.Text));
                }
            } 
            #endregion
        }
    }
    Client

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  • 原文地址:https://www.cnblogs.com/YK2012/p/6920839.html
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