• 泛型接口


       不论是为泛型容器类,还是表示容器中元素的泛型类,定义接口是很有用的。把泛型接口与泛型类结合使用是更好的用法,比如用IComparable<T>而非IComparable,以避免值类型上的装箱和拆箱操作。.NET框架2.0类库定义了几个新的泛型接口,以配合System.Collections.Generic中新容器类的使用。

        当一个接口被指定为类型参数的约束时,只有实现该接口的类型可被用作类型参数。下面的示例代码显示了一个从MyList<T>派生的SortedList<T>类。更多信息,请参见泛型概述。SortedList<T>增加了约束where T : IComparable<T>。

    这使得SortedList<T>中的BubbleSort方法可以使用表中的元素的IComparable<T>.CompareTo方法。在这个例子中,表中的元素是简单类——实现IComparable<Person>的Person类。

    using System;
    using System.Collections.Generic;
     
    //Type parameter T in angle brackets.
    public class MyList<T>
    {
        protected Node head;
        protected Node current = null;
     
    // Nested type is also generic on T
        protected class Node         
        {
            public Node next;
    //T as private member datatype.
            private T data;         
    //T used in non-generic constructor.
            public Node(T t)        
            {
                next = null;
                data = t;
            }
            public Node Next
            {
                get { return next; }
                set { next = value; }
            }
    //T as return type of property.
            public T Data           
            {
                get { return data; }
                set { data = value; }
            }
        }
        public MyList()
        {
            head = null;
        }
    //T as method parameter type.
        public void AddHead(T t)    
        {
            Node n = new Node(t);
            n.Next = head;
            head = n;   
        }
        // Implement IEnumerator<T> to enable foreach
        // iteration of our list. Note that in C# 2.0
        // you are not required to implment Current and
        // GetNext. The compiler does that for you.
        public IEnumerator<T> GetEnumerator()
        {
            Node current = head;
     
            while (current != null)
            {
                yield return current.Data;
                current = current.Next;
            }
        }
    }
     
     
    public class SortedList<T> : MyList<T> where T : IComparable<T>
    {
        // A simple, unoptimized sort algorithm that
        // orders list elements from lowest to highest:
     
    public void BubbleSort()
        {
     
            if (null == head || null == head.Next)
                return;
            bool swapped;
     
            do
            {
                Node previous = null;
                Node current = head;
                swapped = false;
     
                while (current.next != null)
                {
                    //  Because we need to call this method, the SortedList
                    //  class is constrained on IEnumerable<T>
                    if (current.Data.CompareTo(current.next.Data) > 0)
                    {
                        Node tmp = current.next;
                        current.next = current.next.next;
                        tmp.next = current;
     
                        if (previous == null)
                        {
                            head = tmp;
                        }
                        else
                        {
                            previous.next = tmp;
                        }
                        previous = tmp;
                        swapped = true;
                    }
     
                    else
                    {
                        previous = current;
                        current = current.next;
                    }
     
                }// end while
            } while (swapped);
        }
     
    }
     
    // A simple class that implements IComparable<T>
    // using itself as the type argument. This is a
    // common design pattern in objects that are
    // stored in generic lists.
    public class Person : IComparable<Person>
    {
        string name;
        int age;
        public Person(string s, int i)
        {
            name = s;
            age = i;
        }
        // This will cause list elements
        // to be sorted on age values.
        public int CompareTo(Person p)
        {
            return age - p.age;
        }
        public override string ToString()
        {
            return name + ":" + age;
        }
        // Must implement Equals.
        public bool Equals(Person p)
        {
            return (this.age == p.age);
        }
    }
     
    class Program
    {
        static void Main(string[] args)
        {
            //Declare and instantiate a new generic SortedList class.
            //Person is the type argument.
            SortedList<Person> list = new SortedList<Person>();
     
            //Create name and age values to initialize Person objects.
            string[] names = new string[]{"Franscoise", "Bill", "Li", "Sandra", "Gunnar", "Alok", "Hiroyuki", "Maria", "Alessandro", "Raul"};
            int[] ages = new int[]{45, 19, 28, 23, 18, 9, 108, 72, 30, 35};
     
            //Populate the list.
            for (int x = 0; x < 10; x++)
            {
                list.AddHead(new Person(names[x], ages[x]));
            }
            //Print out unsorted list.
            foreach (Person p in list)
            {
                Console.WriteLine(p.ToString());
            }
     
            //Sort the list.
            list.BubbleSort();
     
            //Print out sorted list.
            foreach (Person p in list)
            {
                Console.WriteLine(p.ToString());
            }
     
            Console.WriteLine("Done");
        }
    }
     
    View Code

    可以在一个类型指定多个接口作为约束,如下:

    class Stack<T> where T : IComparable<T>, IMyStack1<T>{}

    一个接口可以定义多个类型参数,如下:

    IDictionary<K,V>

    接口和类的继承规则相同:

    //Okay.
    IMyInterface : IBaseInterface<int>
    //Okay.
    IMyInterface<T> : IBaseInterface<T>
     
    //Okay.
    IMyInterface<T>: IBaseInterface<int>
    //Error.
    IMyInterface<T> : IBaseInterface2<T, U>

    具体类可以实现封闭构造接口,如下:

    class MyClass : IBaseInterface<string>
     
    泛型类可以实现泛型接口或封闭构造接口,只要类的参数列表提供了接口需要的所有参数,如下:
    //Okay.
    class MyClass<T> : IBaseInterface<T>
    //Okay.
    class MyClass<T> : IBaseInterface<T, string>

    泛型类、泛型结构,泛型接口都具有同样方法重载的规则。详细信息,请参见泛型方法。

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  • 原文地址:https://www.cnblogs.com/XiaoRuLiang/p/12422261.html
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