• LoadScene场景异步加载


    LoadScene场景异步加载

    using UnityEngine;

    using System.Collections;

    using UnityEngine.SceneManagement;

    using UnityEngine.UI;

    public class LoadScene: MonoBehaviour

    {

        public Slider Slider;//定义滑动条

        private AsyncOperation async;

        private int number = 0;

        private int num = 0;

        private void Start()

        {

             //赋初始值

            Slider.value = 0;

             //开启协程

            StartCoroutine("start");

        }

        void Update()

        {

             //滑动条的移动

            Slider.value = number / 100f;

        }

             //协程

        private IEnumerator start()

        {

             //要加载的大场景Scene

            async = SceneManager.LoadSceneAsync("Scene");

             //初始加载场景不激活

            async.allowSceneActivation = false;

             //增加滑动平滑性

            while (async.progress < 0.9f)

            {

                   //加载进度

                num = (int)async.progress * 100;

                while (number < num)

                {

                    ++number;

                    //等待时长

                    yield return new WaitForSeconds(0);

                }

            }       

            num = 100;

             //增加平滑效果

            while (number < num)

            {

                ++number;

                 //等待时长

                yield return new WaitForSeconds(0);

            }

             //加载场景激活

            async.allowSceneActivation = true;

        }

    }

    注:加载的场景Scene需要要将场景添加到构建设置,请使用菜单File-> Build Settings ...之后才可使用.......

    支持个人观看使用,如商用或转载,请告知! -----萧朗(QQ:453929789 Email:xiaolang_xl@sina.com)
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  • 原文地址:https://www.cnblogs.com/XiaoLang0/p/9597854.html
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