• 小试一题


    来看看这道爱因斯坦出的智商测试题:他说世界上有98%的人回答不出, 看看你是否属于另外的2%:

    有5栋5种颜色的房子,每一位房子的主人国籍都不同。这5个人每人只喝一个牌子的饮料,只抽一个牌子的香烟,只养一种宠物。没有人有相同的宠物,抽相同牌子的香烟,喝相同的饮料。
    已知:

    1.英国人住在红房子里
    2.瑞典人养了一条狗
    3.丹麦人喝茶
    4.绿房子在白房子左边
    5.绿房子主人喝咖啡
    6.抽PALL MALL烟的人养了一只鸟
    7.黄房子主人抽DUNHILL烟
    8.住在中间那间房子的人喝牛奶
    9.挪威人住在第一间房子
    10.抽混合烟的人住在养猫人的旁边
    11.养马人住在DUNHILL烟的人旁边
    12.抽BLUE MASTER烟的人喝啤酒
    13.德国人抽PRINCE烟
    14.挪威人住在蓝房子旁边
    15.抽混合烟的人的邻居喝矿泉水

    问题是: 谁养鱼?
    看看你是不是在那2%里?

    我没仔细想,就想写个程序来解决,但发现不好建立数据模型,所以就写了个模型工具来模拟。
    Question.JPG

    using System;
    using System.Drawing;

    namespace Country.Study
    {
        
    public enum Nationalities
        
    {
            None 
    =0,
            England,
            Sweden,
            Danmark,
            Norway,
            Germany,        
        }

        
    public enum Pets
        
    {
            None 
    =0,
            Dog,
            Bird,
            Horse,
            Cat,
            Fish,
        }


        
    public enum HoseColors
        
    {
            None 
    =0,
            Red,
            Green,
            Yellow,
            Blue,
            White,
        }


        
    public enum Tobaccos
        
    {
            None 
    =0,
            PALL_MALL,
            DUNHILL,
            BLUE_MASTER,
            PRINCE,
            Compound,
        }


        
    public enum Beverages
        
    {
            None 
    = 0,
            Tea,
            Coffee,
            Milk,
            Spring,
            Beer,
        }

        
    /// <summary>
        
    /// Summary description for Puzzle.
        
    /// </summary>

        public class Puzzle
        
    {
            
    public Puzzle()
            
    {
                
    //
                
    // TODO: Add constructor logic here
                
    //
            }

        }

        
    //
        [System.ComponentModel.TypeConverter(typeof(System.ComponentModel.ExpandableObjectConverter))]
        
    public class Person
        
    {
            
    public event EventHandler OnProperChanged;
            
    private Nationalities _Nationality;
            
    private HoseColors _HouseColor;
            
    private Tobaccos _Tobacco;
            
    private Beverages _Beverage;
            
    private Pets _Pet;
            
    //
            [System.ComponentModel.Category("Properties")]
            
    public Nationalities Nationality
            
    {
                
    get{return this._Nationality;}
                
    set{this._Nationality = value;this.FireEvent();}
            }

            [System.ComponentModel.Category(
    "Properties")]
            
    public HoseColors HouseColor
            
    {
                
    get{return this._HouseColor;}
                
    set{this._HouseColor = value;this.FireEvent();}
            }

            [System.ComponentModel.Category(
    "Properties")]
            
    public Tobaccos Tobacco
            
    {
                
    get{return this._Tobacco;}
                
    set{this._Tobacco = value;this.FireEvent();}
            }

            [System.ComponentModel.Category(
    "Properties")]
            
    public Beverages Beverage
            
    {
                
    get{return this._Beverage;}
                
    set{this._Beverage = value;this.FireEvent();}
            }

            [System.ComponentModel.Category(
    "Properties")]
            
    public Pets Pet
            
    {
                
    get{return this._Pet;}
                
    set{this._Pet = value;this.FireEvent();}
            }


            [System.ComponentModel.Category(
    "Event")]
            
    public bool Reset
            
    {
                
    get{return false;}
                
    set
                
    {
                    
    this._Beverage = Beverages.None;
                    
    this._HouseColor = HoseColors.None;
                    
    this._Nationality = Nationalities.None;
                    
    this._Pet = Pets.None;
                    
    this._Tobacco = Tobaccos.None;
                    
    this.FireEvent();
                }

            }


            [System.ComponentModel.Browsable(
    false)]
            
    public System.Drawing.Color    Color
            
    {
                
    get
                
    {
                    
    switch(this._HouseColor)
                    
    {
                        
    default:
                        
    case HoseColors.None:
                            
    return SystemColors.Control;
                        
    case HoseColors.Blue:
                            
    return Color.Blue;
                        
    case HoseColors.Green:
                            
    return Color.Green;
                        
    case HoseColors.Red:
                            
    return Color.Red;
                        
    case HoseColors.White:
                            
    return Color.White;
                        
    case HoseColors.Yellow:
                            
    return Color.Yellow;
                    }

                }

            }

            
    //
            public Person()
            
    {
                
    this._Beverage = Beverages.None;
                
    this._HouseColor = HoseColors.None;
                
    this._Nationality = Nationalities.None;
                
    this._Pet = Pets.None;
                
    this._Tobacco = Tobaccos.None;
            }

            
    public override string ToString()
            
    {
                
    //return base.ToString ();
                return string.Format(@"Nationality:{0}
    House Color:{1}
    Pet:{2}
    Tobacco:{3}
    Beverage:{4}
    ",this.Nationality,this.HouseColor,this.Pet,this.Tobacco,this.Beverage);
            }


            
    private void FireEvent()
            
    {
                
    if(this.OnProperChanged!=null)
                
    {
                    
    this.OnProperChanged(this,null);
                }

            }

        }

        
    //
    }


    using System;
    using System.Collections;
    using System.ComponentModel;
    using System.Drawing;
    using System.Data;
    using System.Windows.Forms;

    namespace Country.Study
    {
        
    /// <summary>
        
    /// Summary description for PersonControl.
        
    /// </summary>

        public class PersonControl : System.Windows.Forms.UserControl
        
    {
            
    private Person _Person;// = new Person();
            public Person Person
            
    {
                
    get
                
    {
                    
    return this._Person;
                }

            }

            
    private int _LastX = 0;
            
    private int _LastY = 0;
            
    private bool _MousDown = false;
            
    /// <summary> 
            
    /// Required designer variable.
            
    /// </summary>

            private System.ComponentModel.Container components = null;

            
    public PersonControl()
            
    {
                
    // This call is required by the Windows.Forms Form Designer.
                InitializeComponent();

                
    // TODO: Add any initialization after the InitializeComponent call
                this._Person = new Person();
                
    this._Person.OnProperChanged +=new EventHandler(_Person_OnProperChanged);

            }


            
    /// <summary> 
            
    /// Clean up any resources being used.
            
    /// </summary>

            protected override void Dispose( bool disposing )
            
    {
                
    if( disposing )
                
    {
                    
    if(components != null)
                    
    {
                        components.Dispose();
                    }

                }

                
    base.Dispose( disposing );
            }


            
    Component Designer generated code

            
    protected override void OnMouseDown(MouseEventArgs e)
            
    {
                
    base.OnMouseDown (e);
                
    this._MousDown = true;
                
    this._LastX = e.X;
                
    this._LastY = e.Y;
                Cursor.Current 
    = Cursors.Hand;
            }

            
    protected override void OnMouseUp(MouseEventArgs e)
            
    {
                
    base.OnMouseUp (e);
                
    this._MousDown = false;
                Cursor.Current 
    = Cursors.Default;
            }

            
    protected override void OnMouseMove(MouseEventArgs e)
            
    {
                
    base.OnMouseMove (e);
                
    if(!this._MousDown) return;
                
    this.Left += e.X - this._LastX;
                
    this.Top += e.Y - this._LastY;
            }


            
    protected override void OnPaint(PaintEventArgs e)
            
    {
                
    //base.OnPaint (e);
                
    //e.Graphics.Clear(Color.Black);
                Rectangle m_Rec = new Rectangle(1,1,this.Width-2,this.Height-2);
                e.Graphics.DrawRectangle(Pens.Black,m_Rec);
                e.Graphics.DrawString(
    this.Person.ToString(),this.Font,Brushes.Black,m_Rec);
                
    base.OnPaint (e);
            }


            
    private void _Person_OnProperChanged(object sender, EventArgs e)
            
    {
                
    this.BackColor = this.Person.Color;
                
    this.Refresh();
            }

        }

    }


    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;

    namespace Country.Study
    {
        
    /// <summary>
        
    /// Summary description for Form5.
        
    /// </summary>

        public class Form5 : System.Windows.Forms.Form
        
    {
            
    private Country.Study.PersonControl personControl1;
            
    private System.Windows.Forms.PropertyGrid propertyGrid1;
            
    private Country.Study.PersonControl personControl2;
            
    private Country.Study.PersonControl personControl3;
            
    private Country.Study.PersonControl personControl4;
            
    private Country.Study.PersonControl personControl5;
            
    private System.Windows.Forms.Splitter splitter1;
            
    private System.Windows.Forms.Panel panel1;
            
    /// <summary>
            
    /// Required designer variable.
            
    /// </summary>

            private System.ComponentModel.Container components = null;

            
    public Form5()
            
    {
                
    //
                
    // Required for Windows Form Designer support
                
    //
                InitializeComponent();

                
    //
                
    // TODO: Add any constructor code after InitializeComponent call
                
    //
            }


            
    /// <summary>
            
    /// Clean up any resources being used.
            
    /// </summary>

            protected override void Dispose( bool disposing )
            
    {
                
    if( disposing )
                
    {
                    
    if(components != null)
                    
    {
                        components.Dispose();
                    }

                }

                
    base.Dispose( disposing );
            }


            
    Windows Form Designer generated code

            
    private void personControl1_Click(object sender, System.EventArgs e)
            
    {
                
    this.propertyGrid1.SelectedObject = (sender as PersonControl).Person;
            }

        }

    }


    自己慢慢的推理吧。


    小做了一个修改:最后结果:
    德国人养鱼,在第四间的绿色房子里,喝Coffee,抽PRINCE
    思考顺序:
    9.挪威人住在第一间房子
    14.挪威人住在蓝房子旁边
    8.住在中间那间房子的人喝牛奶

    4.绿房子在白房子左边
    1.英国人住在红房子里
    7.黄房子主人抽DUNHILL烟

    11.养马人住在DUNHILL烟的人旁边

    4.绿房子在白房子左边
    1.英国人住在红房子里

    5.绿房子主人喝咖啡
    15.抽混合烟的人的邻居喝矿泉水
    3.丹麦人喝茶
    12.抽BLUE MASTER烟的人喝啤酒
    13.德国人抽PRINCE烟
    6.抽PALL MALL烟的人养了一只鸟
    2.瑞典人养了一条狗
    10.抽混合烟的人住在养猫人的旁边

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  • 原文地址:https://www.cnblogs.com/WuCountry/p/840672.html
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