• HTML5(石头剪刀布游戏开发)


      1 <%@ page language="java" contentType="text/html; charset=UTF-8"
      2     pageEncoding="UTF-8"%>
      3 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
      4 <html>
      5 <head>
      6 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
      7 <title>HTML5-lufyLegend测试</title>
      8 <script type="text/javascript" src="js/lufylegend-1.5.1.min.js"></script>
      9 <script type="text/javascript" src="js/Box2dWeb-2.1.a.3.min.js"></script>
     10 <script type="text/javascript" src="js/jquery-1.10.2.js"></script>
     11 <script type="text/javascript">
     12     $(function(){
     13         var backLayer = "";
     14         var resultLayer = "";
     15         var clickLayer = "";
     16         var loadingLayer = "";
     17         var enmeyBitmap = "";
     18         var selfBitmap = "";
     19         var imageList = {};
     20         var showList = [];
     21        
     22         var selfTextAll="";
     23         var selfTextWin="";
     24         var selfTextLoss="";
     25         var selfTextEq="";
     26         var win = 0; 
     27         var lost = 0; 
     28         var eq = 0; 
     29         var imageData = new Array(
     30                          { name:"title",path:"image/title.png"},
     31                          { name:"shitou",path:"image/shitou.png"},
     32                          { name:"jiandao",path:"image/jiandao.png"},
     33                          { name:"bu",path:"image/bu.png"}
     34                         );
     35         init(50,"mylegend",1500,500,main);
     36         function main(){
     37             backLayer = new LSprite();
     38             addChild(backLayer);
     39             loadingLayer = new LoadingSample3();
     40             backLayer.addChild(loadingLayer);
     41             LLoadManage.load(imageData,
     42                     function(data){
     43                         loadingLayer.setProgress(data);
     44                     },function(result){
     45                         imageList = result;
     46                         backLayer.removeChild(loadingLayer);
     47                         loadingLayer = null;
     48                         //游戏界面初始化
     49                         gameInit();
     50                     });
     51         }
     52         function gameInit(){
     53             showList.push(new LBitmapData(imageList["shitou"]));
     54             showList.push(new LBitmapData(imageList["jiandao"]));
     55             showList.push(new LBitmapData(imageList["bu"]));
     56             var titleBitmap = new LBitmap(new LBitmapData(imageList["title"]));
     57             titleBitmap.x = 100;
     58             titleBitmap.y = 10;
     59             backLayer.addChild(titleBitmap);
     60             //名称设定
     61             var selfText = new LTextField();
     62             selfText.text="玩家";
     63             selfText.color="white";
     64             selfText.weight = "bold";
     65             selfText.x = 215;
     66             selfText.y = 90;
     67             backLayer.addChild(selfText);
     68             //玩家方出拳图片
     69              selfBitmap = new LBitmap(showList[0]);
     70             selfBitmap.x = 170;
     71             selfBitmap.y = 110;
     72             backLayer.addChild(selfBitmap);
     73             //我放出拳图片
     74             enmeyBitmap = new LBitmap(showList[1]);
     75             enmeyBitmap.x = 350;
     76             enmeyBitmap.y = 110;
     77             backLayer.addChild(enmeyBitmap);
     78             //名称设定
     79             var selfText = new LTextField();
     80             selfText.text="电脑";
     81             selfText.color="white";
     82             selfText.x = 400;
     83             selfText.weight = "bold";
     84             selfText.y = 90;
     85             backLayer.addChild(selfText);
     86             backLayer.graphics.drawRect(1,"black",[0,0,600,700],true,"black");
     87             backLayer.x = 300;
     88             backLayer.y = 100;
     89             //结果显示初始化
     90             initialResult();
     91             //操作层初始化
     92             initialClick();
     93         }
     94         function initialResult(){
     95             resultLayer = new LSprite();
     96             resultLayer.graphics.drawRect(1,"black",[0,0,150,100],true,"white");
     97             resultLayer.x = 10;
     98             resultLayer.y = 117;
     99             backLayer.addChild(resultLayer);
    100             selfTextAll = new LTextField();
    101             selfTextAll.text =  "猜拳次数:0";
    102             selfTextAll.x = 10;
    103             selfTextAll.y = 10;
    104             resultLayer.addChild(selfTextAll);
    105             
    106             selfTextWin = new LTextField();
    107             selfTextWin.text =  "胜利次数:0";
    108             selfTextWin.x = 10;
    109             selfTextWin.y = 30;
    110             resultLayer.addChild(selfTextWin);
    111             
    112             selfTextLoss = new LTextField();
    113             selfTextLoss.text =  "失败次数:0";
    114             selfTextLoss.x = 10;
    115             selfTextLoss.y = 50;
    116             resultLayer.addChild(selfTextLoss);
    117             
    118             selfTextEq = new LTextField();
    119             selfTextEq.text =  "平局次数:0";
    120             selfTextEq.x = 10;
    121             selfTextEq.y = 70;
    122             resultLayer.addChild(selfTextEq);
    123         }
    124         
    125         function initialClick(){
    126             clickLayer = new LSprite();
    127             clickLayer.graphics.drawRect(1,"black",[0,0,250,100],true,"white");
    128             clickLayer.x = 200;
    129             clickLayer.y = 280;
    130             backLayer.addChild(clickLayer);
    131             var text1 =new  LTextField();
    132             text1.text="请出拳";
    133             text1.x = 10;
    134             text1.y = 10;
    135             clickLayer.addChild(text1);
    136             var btn_Shitou = getButton("shitou");
    137             var btn_Jiandao = getButton("jiandao");
    138                var btn_Bu = getButton("bu");
    139             btn_Shitou.x = 10;
    140             btn_Shitou.y = 30;
    141             btn_Jiandao.x = 90;
    142             btn_Jiandao.y = 30;
    143             btn_Bu.x = 170;
    144             btn_Bu.y = 30;
    145             btn_Shitou.addEventListener(LMouseEvent.MOUSE_UP,onclick);
    146             btn_Jiandao.addEventListener(LMouseEvent.MOUSE_UP,onclick);
    147             btn_Bu.addEventListener(LMouseEvent.MOUSE_UP,onclick);
    148             clickLayer.addChild(btn_Shitou);
    149             clickLayer.addChild(btn_Jiandao);
    150             clickLayer.addChild(btn_Bu);
    151         }
    152         
    153         function onclick(event,display){
    154             var self,enmey;
    155             if(display.name == "shitou"){
    156                 self = 0;
    157             }else if(display.name == "jiandao"){
    158                 self = 1;
    159             }else {
    160                 self = 2;
    161             }
    162             enmey = Math.floor(Math.random()*3);
    163             selfBitmap.bitmapData = showList[self];
    164             enmeyBitmap.bitmapData = showList[enmey];
    165             var checkList = [[0,1,-1],[-1,0,1],[1,-1,0]];
    166             var result = checkList[self][enmey];
    167             if(result == -1){
    168                 lost +=1;
    169             } else if(result == 1){
    170                 win+=1;
    171             }else{
    172                 eq+=1;
    173             }
    174                 selfTextAll.text = "猜拳次数:"+(lost+eq+win);
    175                 selfTextWin.text = "胜利次数:"+win;
    176                 selfTextLoss.text = "失败次数:"+lost;
    177                 selfTextEq.text = "平局次数:"+eq;
    178         }
    179         
    180         function getButton(flag){
    181             var btn_UP = new LBitmap(new LBitmapData(imageList[flag]));
    182             btn_UP.scaleX= 0.5;
    183             btn_UP.scaleY= 0.5;
    184             var btn_Over = new LBitmap(new LBitmapData(imageList[flag]));
    185             btn_Over.scaleX= 0.5;
    186             btn_Over.scaleY= 0.5;
    187             btn_Over.x = 1;
    188             btn_Over.y = 1;
    189             var btn = new LButton(btn_UP, btn_Over);
    190             btn.name = flag;
    191             return btn;
    192         }
    193         
    194     });
    195 </script>
    196 </head>
    197 <body>
    198     <div id="mylegend">loading...</div>
    199 </body>
    200 </html>
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  • 原文地址:https://www.cnblogs.com/Wen-yu-jing/p/4093206.html
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