• MES Auto Logout


    如果您在车间使用MES,可能存在这种情况有人在仍然登录的情况下偶尔离开终端。如果一段时间不使用终端,我们是否可以让用户自动注销。

    1 首先,我们有一条using语句:

    using System.Runtime.InteropServices

    2 添加2个新类。

    public class IdleEventArgs : EventArgs {
            
            private DateTime m_EventTime;
            
            public DateTime EventTime {
                get {
                    return m_EventTime;
                }
            }
            
            public IdleEventArgs(DateTime timeOfEvent) {
                m_EventTime = timeOfEvent;
            }
        }
    
    public class SystemIdleTimer : Component
    {
    	private const double INTERNAL_TIMER_INTERVAL = 550;
    	[Description("Event that if fired when idle state is entered.")]
    	public event OnEnterIdleStateEventHandler OnEnterIdleState;
    	public delegate void OnEnterIdleStateEventHandler(object sender, IdleEventArgs e);
    	[Description("Event that is fired when leaving idle state.")]
    	public event OnExitIdleStateEventHandler OnExitIdleState;
    	public delegate void OnExitIdleStateEventHandler(object sender, IdleEventArgs e);
    
    	private System.Timers.Timer ticker;
    	private int m_MaxIdleTime;
    	private object m_LockObject;
    
    	private bool m_IsIdle = false;
    
    	[Description("Maximum idle time in seconds.")]
    	public int MaxIdleTime {
    		get { return m_MaxIdleTime; }
    		set {
    			if (value == 0) {
    				throw new ArgumentException("MaxIdleTime must be larger then 0.");
    			} else {
    				m_MaxIdleTime = value;
    			}
    		}
    	}
    	public SystemIdleTimer()
    	{
    		m_LockObject = new object();
    		ticker = new System.Timers.Timer(INTERNAL_TIMER_INTERVAL);
    		ticker.Elapsed += InternalTickerElapsed;
    	}
    	public void Start()
    	
    		
    	
    	public void Stop()
    	{
    		ticker.Stop();
    		lock (m_LockObject) {
    			m_IsIdle = false;
    		}
    	}
    	public bool IsRunning {
    		get { return ticker.Enabled; }
    	}
    	private void InternalTickerElapsed(object sender, System.Timers.ElapsedEventArgs e)
    	{
    		uint idleTime = Win32Wrapper.GetIdle();
    		if (idleTime > (MaxIdleTime * 1000)) {
    			if (m_IsIdle == false) {
    				lock (m_LockObject) {
    					m_IsIdle = true;
    				}
    				IdleEventArgs args = new IdleEventArgs(e.SignalTime);
    				if (OnEnterIdleState != null) {
    					OnEnterIdleState(this, args);
    				}
    			}
    		} else {
    			if (m_IsIdle) {
    				lock (m_LockObject) {
    					m_IsIdle = false;
    				}
    				IdleEventArgs args = new IdleEventArgs(e.SignalTime);
    				if (OnExitIdleState != null) {
    					OnExitIdleState(this, args);
    				}
    			}
    		}
    	}
    }
    
    public class Win32Wrapper
    {
    	public struct LASTINPUTINFO
    	{
    		public uint cbSize;
    		public uint dwTime;
    	}
    
    	[DllImport("User32.dll")]
    	private static extern bool GetLastInputInfo(ref LASTINPUTINFO lii);
    
    	public static uint GetIdle()
    	{
    		LASTINPUTINFO lii = new LASTINPUTINFO();
    		lii.cbSize = Convert.ToUInt32((Marshal.SizeOf(lii)));
    		GetLastInputInfo(ref lii);
    		return Convert.ToUInt32(Environment.TickCount) - lii.dwTime;
    	}
    }
    

    3 声明一新计时器对象的实例:

    SystemIdleTimer idleTimer = new SystemIdleTimer();

    4 添加事件以处理用户何时空闲以及何时返回:

        private void idleTimer_OnEnterIdleState(object sender, IdleEventArgs args)
    	{
    		// This is where you put the code to deal with when the session has been detected
    		// as entering an idle state
    		MessageBox.Show("Get back to work Adam!");
    		idleTimer.Start();
    	}
    
    	private void idleTimer_OnExitIdleState(object sender, IdleEventArgs args)
    	{
    		// This is where you put the code for when the session was idle and now has
    		// been re-activated.  You might not need this for anything, but thought
    		// it would be good to point out.
    		MessageBox.Show("Good boy");
    		idleTimer.Start();
    	}

    5 在表格加载时,将这些事件连接起来,并定义不活动的秒数,也可以根据具体情况进行调整:
    private void MESMenu_Load(object sender, EventArgs args)
    	{
    		idleTimer.OnEnterIdleState += new SystemIdleTimer.OnEnterIdleStateEventHandler(idleTimer_OnEnterIdleState);
    		idleTimer.OnExitIdleState += new SystemIdleTimer.OnExitIdleStateEventHandler(idleTimer_OnExitIdleState);
    		idleTimer.MaxIdleTime = 10; // Seconds
    		idleTimer.Start();
    	}

    6 最后,清理要处置的对象:
    public void DestroyCustomCode()
    	{
    		// ** Wizard Insert Location - Do not delete 'Begin/End Wizard Added Object Disposal' lines **
    		// Begin Wizard Added Object Disposal
    
    		// End Wizard Added Object Disposal
    
    		// Begin Custom Code Disposal
    		idleTimer.OnEnterIdleState -= new SystemIdleTimer.OnEnterIdleStateEventHandler(idleTimer_OnEnterIdleState);
    		idleTimer.OnExitIdleState -= new SystemIdleTimer.OnExitIdleStateEventHandler(idleTimer_OnExitIdleState);
    		idleTimer.Dispose();
    		// End Custom Code Disposal
    	}


    现在您可以将此客制化保存到MES,运行它。如果10秒不移动鼠标会提醒您"Get Back To Work Adam", 只要您移动鼠标会提示"Good boy":


    7 更新了OnEnterIdleState逻辑以调用LogOut,LogOut只是获取对按钮的引用并单击它:
    private void idleTimer_OnEnterIdleState(object sender, IdleEventArgs args)
    	{
    		// This is where you put the code to deal with when the session has been detected
    		// as entering an idle state
    		this.LogOut();
    		idleTimer.Start();
    	}
    
    	private void LogOut()
    	{
    		EpiButton btnLogOut = (EpiButton)csm.GetNativeControlReference("a2f6e795-4ab3-4121-bce4-e1d5f0881b0a");
    		btnLogOut.PerformClick();
    	} // LogOut()
    
    

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  • 原文地址:https://www.cnblogs.com/Wang-lee/p/12689454.html
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