• 键位+鼠标信息处理


    //windows.h文件中包含应用程序中所需的数据类型和数据结构的定义
    #include <windows.h>
    #include <stdlib.h>
    #include <time.h>
    #include <string.h>
    #include <stdio.h>
    #include <math.h>
    #define PI acos(-1)
    LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);//窗口函数说明
    //---------以下初始化窗口类--------------
    int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,LPSTR lpszCmdLine,int nCmdShow)
    {
        HWND hwnd;
        MSG Msg;
        WNDCLASS wndclass;
        char lpszClassName[] = "窗口";     //窗口类名
        char lpszTitle[] = "My_Windows";    //窗口标题名
    
        //窗口类的定义
        wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;                  //窗口类型为默认类型
        wndclass.lpfnWndProc = WndProc;      //窗口处理函数为WndProc
        wndclass.cbClsExtra = 0;             //窗口类无扩展
        wndclass.cbWndExtra = 0;             //窗口实例无扩展
        wndclass.hInstance = hInstance;     //当前实例句柄
    
        wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);//窗口的最小化图标为默认图标
        wndclass.hCursor = LoadCursor( NULL, IDC_ARROW); //窗口 采用箭头光标
        wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //窗口 背景为 白色
        wndclass.lpszMenuName = NULL ; //窗口 中无菜单
        wndclass.lpszClassName = lpszClassName; //窗口类名为“窗口示例”
    //-----------以下进行窗口类的注册
        if (!RegisterClass(&wndclass))//如果注册失败则发出警吿声音
        {
            MessageBeep (0);
            return FALSE;
        }
    
    //创建窗口
        hwnd = CreateWindow(
                            lpszClassName, //窗口类名
                            lpszTitle,      //窗口实例的标题名
                            WS_OVERLAPPEDWINDOW, //窗口 的风格
                            CW_USEDEFAULT,
                            CW_USEDEFAULT,  //窗口左上角坐标为默认值
                            CW_USEDEFAULT,
                            CW_USEDEFAULT,  //窗口的髙和宽为默认值
                            NULL,           //此窗口无父窗口
                            NULL,           //此窗口无主菜单
                            hInstance,      //创建此窗口应用程序的当前句柄
                            NULL            //不使用该值
                            );
    
    
    
        ShowWindow( hwnd, nCmdShow);        //显示窗口
        UpdateWindow(hwnd);                 //绘制用户区
        while( GetMessage(&Msg, NULL, 0, 0)) //消息循环
        {
            TranslateMessage(&Msg);
            DispatchMessage(&Msg);
        }
        return Msg.wParam;                  //程序终止时将信息返回系统
    }
    
    
    
    LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
    {
        HDC hDC, hdc_old;
        HBITMAP hBmp, hBkBmp;
        RECT rect;
        HBRUSH hBrush;
        PAINTSTRUCT Ps;
        TEXTMETRIC tm;
        HFONT hf;
        HPEN hPen;
        SIZE Sz;
        COLORREF color[7] = {RGB(255,0,0), RGB(255,165,0), RGB(255,255,0),
        RGB(0,255,0), RGB(0,255,255), RGB(0,0,255), RGB(139,0,255)};
    
        char str[150];
        static int x, y;
        static bool isCircle = false, isRectangle = false;
        static RECT rec;
        switch(message)
        {
        case WM_MOUSEMOVE:
            x = LOWORD(lParam);
            y = HIWORD(lParam);
            rec.right = x;
            rec.bottom = y;
            if (isCircle | isRectangle)
                InvalidateRect(hWnd, NULL,1);
            return 0;
        case WM_LBUTTONDOWN:
            if (wParam&MK_CONTROL)
            {
                isCircle = true;
                isRectangle = false;
                rec.left = x;
                rec.top = y;
            }
            else if (wParam&MK_SHIFT)
            {
                isCircle = false;
                isRectangle = true;
                rec.left = x;
                rec.top = y;
            }
            else
            {
                isCircle = false;
                isRectangle = false;
            }
            return 0;
        case WM_LBUTTONUP:
            isCircle = false;
            isRectangle = false;
            return 0;
        case WM_ERASEBKGND:
            return 1;
        case WM_PAINT:
    //        GetClientRect(hWnd,&rect);
    //        hDC = BeginPaint(hWnd, &Ps);
            hdc_old = BeginPaint(hWnd, &Ps);
            hDC = CreateCompatibleDC(hdc_old);
            GetClientRect(hWnd,&rect);
            hBmp = CreateCompatibleBitmap(hdc_old,rect.right,rect.bottom);
            SelectObject(hDC,hBmp);
    
            hBrush = CreateSolidBrush(RGB(0,0,0));
            hPen = CreatePen(PS_SOLID, 6, RGB(255,255,255));
            SelectObject(hDC, hBrush);
            SelectObject(hDC, hPen);
            if (isCircle)
                Ellipse(hDC, rec.left, rec.top, rec.right, rec.bottom);
            if (isRectangle)
                Rectangle(hDC, rec.left, rec.top, rec.right, rec.bottom);
            DeleteObject(hPen);
            DeleteObject(hBrush);
    
            BitBlt(hdc_old,0,0,rect.right,rect.bottom,hDC,0,0,SRCCOPY);
            DeleteObject(hBmp);
            DeleteDC(hDC);
            ReleaseDC(hWnd, hDC); //释放
            EndPaint(hWnd, &Ps); //结束缓制
    
            return 0;
    
        case WM_DESTROY:
            PostQuitMessage(0);
            return 0;
    
        default:
            return  DefWindowProc(hWnd,message,wParam,lParam);
        }
            return 0;
    }
  • 相关阅读:
    CCS3.3安装常见问题(以合众达的为例)
    typedef unsigned long (__stdcall *THREADFUNC)(void *)
    Prism学习(8)模块间通讯
    Prism学习(6)Shell Region View
    Prism学习(4)弃远就近UnityBootstrapper
    Prism学习(2)初识Unity
    Prism学习(5)Hello Silverlight
    Prism学习(1)前期准备
    Prism学习(7)Commands
    Prism学习(9)阶段性总结
  • 原文地址:https://www.cnblogs.com/Vikyanite/p/12639083.html
Copyright © 2020-2023  润新知