• 百度HttpV3版本图片识别


    using System;
    using System.Collections;
    using System.IO;
    using Baidu.Aip.Face;
    using Newtonsoft.Json.Linq;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class WebCameraManager : MonoBehaviour
    {
    
        public string DeviceName;
        public Vector2 CameraSize;
        public float CameraFPS;
        //显示出来得Plane
        public GameObject PlaneGameObject;
        //接收返回的图片数据  
        WebCamTexture _webCamera;
        //图片读取
        private string PathTex;
        private Texture2D originalTex;
        //百度得Key
        public static String clientId = "yTFoS5UpTmyPyYd94XO5Ht6l";
        // 百度云中开通对应服务应用的 Secret Key
        public static String clientSecret = "3rKvOLUgCEgYQ8eC5qVnEDMC08B8o5G7";
       //图片对比路劲
        private string Path1=" ";
        private string Path2=" ";
        //提示文本
        public Text ResulText;
        //记录第一次拍照
        private int Number=1;
            /// <summary>
            /// 手动添加安全证书
            /// </summary>
        private void Awake()
        {
            System.Net.ServicePointManager.ServerCertificateValidationCallback +=
                delegate (object sender, System.Security.Cryptography.X509Certificates.X509Certificate certificate,
                    System.Security.Cryptography.X509Certificates.X509Chain chain,
                    System.Net.Security.SslPolicyErrors sslPolicyErrors)
                {
                    return true; // **** Always accept
                };
        }
    
        void Start()
        {
            //本地已经存在得照片
            Path1 = Application.persistentDataPath + "My.jpg";
            StartCoroutine(InitCameraCor());
        }
        /// <summary>
        /// 点击保存按钮
        /// </summary>
        public void ButtonSave()
        {
            if (Number==1)
            {
                byte[] Pho = GetPhotoPixel(_webCamera);
                File.WriteAllBytes(Application.persistentDataPath + "First.jpg", Pho);
                Debug.Log(Pho);
                if (Pho != null)
                {
                    //截取得照片
                    PathTex = Application.persistentDataPath + "First.jpg";
                    //获取路劲给Path2拿去与Path1对比
                    Path1 = PathTex;
                    FileLoadTexture();
                    Number += 1;
                    Debug.Log("点击次数"+Number);
                }
                
            }
            else
            {
                Debug.Log("非第一次");
                byte[] Pho = GetPhotoPixel(_webCamera);
                File.WriteAllBytes(Application.persistentDataPath + "Other.jpg", Pho);
                Debug.Log(Pho);
                if (Pho != null)
                {
                    //截取得照片
                    PathTex = Application.persistentDataPath + "Other.jpg";
                    //获取路劲给Path2拿去与Path1对比
                    Path2 = PathTex;
                    FileLoadTexture();
                }
            }
      
            
        }
    
        /// <summary>  
        /// 初始化摄像头
        /// </summary>  
        public IEnumerator InitCameraCor()
        {
            yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
            if (Application.HasUserAuthorization(UserAuthorization.WebCam))
            {
                WebCamDevice[] devices = WebCamTexture.devices;
                DeviceName = devices[1].name;
                _webCamera = new WebCamTexture(DeviceName, (int)CameraSize.x, (int)CameraSize.y, (int)CameraFPS);
                #region MyRegion
    
                          //Todo 摄像头图片实时显示到面板上
                //PlaneGameObject.GetComponent<Renderer>().material.mainTexture = _webCamera;
                //PlaneGameObject.transform.localScale = new Vector3(1, 1, 1);  
    
                #endregion
                _webCamera.Play();
            }
        }
        /// <summary>
        /// 获取像素
        /// </summary>  
        private byte[] GetPhotoPixel(WebCamTexture ca)
        {
            Texture2D texture = new Texture2D(ca.width, ca.height);
            int y = 0;
            while (y < texture.height)
            {
                int x = 0;
                while (x < texture.width)
                {
                    UnityEngine.Color color = ca.GetPixel(x, y);
                    texture.SetPixel(x, y, color);
                    ++x;
                }
                ++y;
            }
            texture.Apply();  
            byte[] pngData = GetJpgData(texture);
            return pngData;
        }
        /// <summary>
        /// 控制照片大小
        /// /// </summary>  
        private byte[] GetJpgData(Texture2D te)
        {
            byte[] data = null;
            int quelity = 75;
            while (quelity > 20)
            {
                data = te.EncodeToJPG(quelity);
                int size = data.Length / 1024;
                if (size > 30)
                {
                    quelity -= 5;
                }
                else
                {
                    break;
                }
            }
            return data;
        }
        /// <summary>
        /// 文件流加载图片
        /// </summary>
        private void FileLoadTexture()
        {
            FileStream fileStream=new FileStream(PathTex,FileMode.Open);
            byte[] buffer=new byte[fileStream.Length];
            fileStream.Read(buffer, 0, buffer.Length);
            fileStream.Close();
            originalTex = new Texture2D(2, 2);
            var iSLoad = originalTex.LoadImage(buffer);
            originalTex.Apply();
            if (!iSLoad)
            {
                Debug.Log("Texture存在但生成Texture失败");
            }
            else
            {
                Debug.Log("加载生成成功");
                //Todo    
                //将本地图片再次赋值Plane用
                if (Number==1)
                {
                    Debug.Log("1");
                       PlaneGameObject.GetComponent<Renderer>().material.mainTexture = originalTex;
                }
                else
                {               
                //Todo 对比 
                    Debug.Log("对比");
                 MatchPho();   
                }
             
            }
    
        
    
        }
       /// <summary>
       /// 百度人脸对比
       /// </summary>
        private void MatchPho()
        {
            ResulText.text = "对比";
           Face clicent = new Face(clientId,clientSecret);
            clicent.Timeout = 6000;
            JArray faces = new JArray
            {
                new JObject
                {
                    {"image", ReadImg(this.Path1)},
                    {"image_type", "BASE64"},
                    {"face_type", "LIVE"},
                    {"quality_control", "LOW"},
                    {"liveness_control", "NONE"},
                },
                new JObject
                {
                    {"image", ReadImg(this.Path2)},
                    {"image_type", "BASE64"},
                    {"face_type", "LIVE"},
                    {"quality_control", "LOW"},
                    {"liveness_control", "NONE"},
                }
            };
    
            // 调用人脸比对,可能会抛出网络等异常使用try/catch捕获
            try
            {
                JObject result = clicent.Match(faces);
                Debug.Log(result);
                ResulText.text = "匹配结果:"+result;
            }
            catch (Exception e)
            {
               Debug.Log(e);
                ResulText.text = e.ToString();
                throw;
            }
        }
        public string ReadImg(string img)
        {
            return Convert.ToBase64String(File.ReadAllBytes(img));
        }
    }

    调用摄像头拍照,照片储存,调用百度HttpV3.5API进行图片识别对比。得到对比后的json数据内容。解析即可!

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  • 原文地址:https://www.cnblogs.com/VR-1024/p/9815558.html
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