• FastSocket客户端/服务端通讯示例


    新建控制台项目,命名为Server
    添加FastSocket.SocketBase,FastSocket.Server引用
     
    Socket命令服务类: Sodao.FastSocket.Server.CommandSocketService泛型类
    其中需要实现Socket连接,断开,异常,发送完回调及处理未知命令的方法
     
    内置的二进制命令对象: Sodao.FatSocket.Server.Command.AsyncBinaryCommandInfo
    由一个command name,一个唯一标识SeqId和主题内容buffer构建。
     
    定义服务类MyService继承CommandSocketService类,
    泛型类型为上述的AsyncBinanryCommandInfo
     
    /// <summary>
    /// 实现自定义服务
    /// </summary>
    public class MyService : CommandSocketService<AsyncBinaryCommandInfo>
    {
        /// <summary>
        /// 当连接时会调用此方法
        /// </summary>
        /// <param name="connection"></param>
        public override void OnConnected(IConnection connection)
        {
            base.OnConnected(connection);
            Console.WriteLine(connection.RemoteEndPoint.ToString() + " connected");
        }
        /// <summary>
        /// 当连接断开时会调用此方法
        /// </summary>
        /// <param name="connection"></param>
        /// <param name="ex"></param>
        public override void OnDisconnected(IConnection connection, Exception ex)
        {
            base.OnDisconnected(connection, ex);
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine(connection.RemoteEndPoint.ToString() + " disconnected");
            Console.ForegroundColor = ConsoleColor.Gray;
        }
        /// <summary>
        /// 当发生错误时会调用此方法
        /// </summary>
        /// <param name="connection"></param>
        /// <param name="ex"></param>
        public override void OnException(IConnection connection, Exception ex)
        {
            base.OnException(connection, ex);
            Console.WriteLine("error: " + ex.ToString());
        }
        /// <summary>
        /// 当服务端发送Packet完毕会调用此方法
        /// </summary>
        /// <param name="connection"></param>
        /// <param name="e"></param>
        public override void OnSendCallback(IConnection connection, SendCallbackEventArgs e)
        {
            base.OnSendCallback(connection, e);
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("send " + e.Status.ToString());
            Console.ForegroundColor = ConsoleColor.Gray;
        }
        /// <summary>
        /// 处理未知的命令
        /// </summary>
        /// <param name="connection"></param>
        /// <param name="commandInfo"></param>
        protected override void HandleUnKnowCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo)
        {
            Console.WriteLine("unknow command: " + commandInfo.CmdName);
        }
    }
    实现一个命令如示例项目中的SumCommand类,命令类需要实现ICommand泛型接口
    即服务中可以进行处理的服务契约
    而泛型类型即上述的AsyncBinaryCommandInfo
     
    /// <summary>
    /// sum command
    /// 用于将一组int32数字求和并返回
    /// </summary>
    public sealed class SumCommand : ICommand<AsyncBinaryCommandInfo>
    {
        /// <summary>
        /// 返回服务名称
        /// </summary>
        public string Name
        {
            get { return "sum"; }
        }
        /// <summary>
        /// 执行命令并返回结果
        /// </summary>
        /// <param name="connection"></param>
        /// <param name="commandInfo"></param>
        public void ExecuteCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo)
        {
            if (commandInfo.Buffer == null || commandInfo.Buffer.Length == 0)
            {
                Console.WriteLine("sum参数为空");
                connection.BeginDisconnect();
                return;
            }
            if (commandInfo.Buffer.Length % 4 != 0)
            {
                Console.WriteLine("sum参数错误");
                connection.BeginDisconnect();
                return;
            }
    
            int skip = 0;
            var arr = new int[commandInfo.Buffer.Length / 4];
            for (int i = 0, l = arr.Length; i < l; i++)
            {
                arr[i] = BitConverter.ToInt32(commandInfo.Buffer, skip);
                skip += 4;
            }
    
            commandInfo.Reply(connection, BitConverter.GetBytes(arr.Sum()));
        }
    }

    app.config

    <?xml version="1.0"?>
    <configuration>
    
      <configSections>
        <section name="socketServer"
                 type="Sodao.FastSocket.Server.Config.SocketServerConfig, FastSocket.Server"/>
      </configSections>
    
      <socketServer>
        <servers>
          <server name="binary"
                  port="8401"
                  socketBufferSize="8192"
                  messageBufferSize="8192"
                  maxMessageSize="102400"
                  maxConnections="20000"
                  serviceType="Server.MyService, Server"
                  protocol="asyncBinary"/>
        </servers>
      </socketServer>
    
    </configuration>
    其中section name="socketServer" 为服务端默认读取的sectionName
    type为反射自FastSocket.Server中的config类型
    server配置中,name自定,serviceType为上述实现的服务类反射类型
    协议名为asyncBinary
    在Main函数中启动服务
     
    static void Main(string[] args)
    {
        SocketServerManager.Init();
        SocketServerManager.Start();
    
        Console.ReadLine();
    }
    新建控制台应用程序,命名为Client
    添加FastSocket.Client,FastSocket.SocketBase引用
     
    客户端的代码为组织命令向服务端请求
    创建一个Sodao.FastSocket.Client.AsyncBinarySocketClient的实例
    并通过RegisterServerNode来注册服务端节点,需要注意name必须唯一
    并且地址为我们服务端运行的地址,端口为服务端配置文件中配置的端口号
     
    static void Main(string[] args)
    {
        var client = new Sodao.FastSocket.Client.AsyncBinarySocketClient(8192, 8192, 3000, 3000);
        //注册服务器节点,这里可注册多个(name不能重复)
        client.RegisterServerNode("127.0.0.1:8401", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 8401));
        //client.RegisterServerNode("127.0.0.1:8402", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.2"), 8401));
    
        //组织sum参数, 格式为<<i:32-limit-endian,....N>>
        //这里的参数其实也可以使用thrift, protobuf, bson, json等进行序列化,
        byte[] bytes = null;
        using (var ms = new System.IO.MemoryStream())
        {
            for (int i = 1; i <= 1000; i++) ms.Write(BitConverter.GetBytes(i), 0, 4);
            bytes = ms.ToArray();
        }
        //发送sum命令
        client.Send("sum", bytes, res => BitConverter.ToInt32(res.Buffer, 0)).ContinueWith(c =>
        {
            if (c.IsFaulted)
            {
                Console.WriteLine(c.Exception.ToString());
                return;
            }
            Console.WriteLine(c.Result);
        });
    
        Console.ReadLine();
    }
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  • 原文地址:https://www.cnblogs.com/T-MAC/p/fastsocket-asyncbinary-usage.html
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