• 自用的简单事件系统


    众所周知,在软件开发中(尤其是大型工程里),事件系统是必不可少的,它能帮助我们解耦,使项目中的逻辑更好的分离开来,这里给出我自己的一份解决方案。

    方案基于C#和ecs架构,在unity里用强烈推荐升级到2017或以上,新兼容的await语法简直是异步的福音。

    首先必不可少的,事件类型的枚举

    public enum MyEventType
        {
            NumericChange,
        }

    监听者的基类:

        public abstract class MyeventWatcher:Component
        {
            public abstract MyEventType[] EventTypes { get; set; }
    
            public void Awake()
            {
                foreach(var type in EventTypes)
                {
                    Game.Scene.GetComponent<MyEventWatcherComponent>().AddEvent(type, this);
                }
            }
    
            public abstract Task RunEvent(MyEventType eventType, params object[] param);
        }

    事件的管理:

        public class MyEventWatcherComponent:Component
        {
            public static MyEventWatcherComponent Single;
    
            Dictionary<MyEventType, List<MyeventWatcher>> allWatchers = new Dictionary<MyEventType, List<MyeventWatcher>>();
    
            public void Awake()
            {
                Single = this;
            }
    
            public void AddEvent(MyEventType eventType, MyeventWatcher myeventWatcher)
            {
                List<MyeventWatcher> list = null;
                allWatchers.TryGetValue(eventType,out list);
                if (list == null)
                {
                    list = new List<MyeventWatcher>();
                    allWatchers.Add(eventType, list);
                }
                list.Add(myeventWatcher);
            }
            public void RemoveEvent(MyEventType eventType, MyeventWatcher myeventWatcher)
            {
                try
                {
                    allWatchers[eventType].Remove(myeventWatcher);
                }
                catch(Exception e)
                {
                    Log.Debug($"删除事件失败。
     {e}");
                }
            }
            
            public async Task RunEvent(MyEventType eventType, params object[] param)
            {
                List<MyeventWatcher> list = null;
                allWatchers.TryGetValue(eventType, out list);
                if (list == null) return;
                for (int i = 0; i < list.Count; i++)
                {
                    await list[i].RunEvent(eventType,param);
                }
            }
        }

    总的来说是非常简单易懂的架构,呼唤事件调用

    MyEventWatcherComponent.Single.RunEvent(...)

    即可,事件的监听则继承MyeventWatcher并实现相应的方法,当然,事件的参数要事先规定好,进行相应的类型转换。

    一个简单的监听例子:

        public class EventWactcherSample : MyeventWatcher
        {
            public override MyEventType[] EventTypes { get; set; } = new MyEventType[] { MyEventType.NumericChange };
    
            public override async Task RunEvent(MyEventType eventType, params object[] param)
            {
                Log.Debug($"type:{param[0]},value:{param[1]}");
            }
        }


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  • 原文地址:https://www.cnblogs.com/Swallowtail/p/8136398.html
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