• 适用于Visual Studio 2008下的WTL setup.js文件和用法


    适用于Visual Studio 2008下的WTL setup.js文件和用法

    国内非常流行的千千静听播放器的UI部分是用WTL做的,WTL做的界面效率比较高而且资源占用比较少。

    作者原话:

    问:千千静听是用什么语言写的,为什么支持这么多的格式还这么小巧?
        千千静听是用VC6编写的,如果你还知道WTL,那么作者可以告诉你,界面是用WTL来编
    写的,相对于MFC的庸肿,WTL更适合编写快速、精简并且占用资源少的程序。当然很多音频
    编码库是用C语言来写的,这样更加高效而且小巧。

    how to use it in visual studio 2008

    1. wtl 8.0 doesn't support visual studio 2008;

    2. if you download wtl 8.0, copy and save the code below as setup90.js


    // Windows Template Library - WTL version 8.0
    //
    Copyright (C) Microsoft Corporation. All rights reserved.
    //
    //
    This file is a part of the Windows Template Library.
    //
    The use and distribution terms for this software are covered by the
    //
    Common Public License 1.0 (http://opensource.org/osi3.0/licenses/cpl1.0.php)
    //
    which can be found in the file CPL.TXT at the root of this distribution.
    //
    By using this software in any fashion, you are agreeing to be bound by
    //
    the terms of this license. You must not remove this notice, or
    //
    any other, from this software.

    // Setup program for the WTL App Wizard for VC++ 9.0 (Orcas)

    main();

    function main()
    {
    // Decode command line arguments
    var bDebug = false;
    var bElevated = false;
    var Args = WScript.Arguments;
    for(var i = 0; i < Args.length; i++)
    {
    if(Args(i) == "/debug")
    bDebug
    = true;
    else if(Args(i) == "/elevated")
    bElevated
    = true;
    }

    // See if UAC is enabled
    var Shell = WScript.CreateObject("Shell.Application");
    if(!bElevated && Shell.IsRestricted("System", "EnableLUA"))
    {
    // Check that the script is being run interactively.
    if(!WScript.Interactive)
    {
    WScript.Echo(
    "ERROR: Elevation required.");
    return;
    }

    // Now relaunch the script, using the "RunAs" verb to elevate
    var strParams = "\"" + WScript.ScriptFullName + "\"";
    if (bDebug)
    strParams
    += " /debug";
    strParams
    += " /elevated";
    Shell.ShellExecute(WScript.FullName, strParams,
    null, "RunAs");
    return;
    }

    // Create shell object
    var WSShell = WScript.CreateObject("WScript.Shell");
    // Create file system object
    var FileSys = WScript.CreateObject("Scripting.FileSystemObject");

    // Get the folder containing the script file
    var strValue = FileSys.GetParentFolderName(WScript.ScriptFullName);
    if(strValue == null || strValue == "")
    strValue
    = ".";

    var strSourceFolder = FileSys.BuildPath(strValue, "Files");
    if(bDebug)
    WScript.Echo(
    "Source: " + strSourceFolder);

    if(!FileSys.FolderExists(strSourceFolder))
    {
    WScript.Echo(
    "ERROR: Cannot find Wizard folder (should be: " + strSourceFolder + ")");
    return;
    }

    try
    {
    var strVC9Key = "HKLM\\Software\\Microsoft\\VisualStudio\\9.0\\Setup\\VC\\ProductDir";
    strValue
    = WSShell.RegRead(strVC9Key);
    }
    catch(e)
    {
    try
    {
    var strVC9Key_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VisualStudio\\9.0\\Setup\\VC\\ProductDir";
    strValue
    = WSShell.RegRead(strVC9Key_x64);
    }
    catch(e)
    {
    WScript.Echo(
    "ERROR: Cannot find where Visual Studio 9.0 is installed.");
    return;
    }
    }

    var strDestFolder = FileSys.BuildPath(strValue, "vcprojects");
    if(bDebug)
    WScript.Echo(
    "Destination: " + strDestFolder);
    if(!FileSys.FolderExists(strDestFolder))
    {
    WScript.Echo(
    "ERROR: Cannot find destination folder (should be: " + strDestFolder + ")");
    return;
    }

    // Copy files
    try
    {
    var strSrc = FileSys.BuildPath(strSourceFolder, "WTLAppWiz.ico");
    var strDest = FileSys.BuildPath(strDestFolder, "WTLAppWiz.ico");
    FileSys.CopyFile(strSrc, strDest);

    strSrc
    = FileSys.BuildPath(strSourceFolder, "WTLAppWiz.vsdir");
    strDest
    = FileSys.BuildPath(strDestFolder, "WTLAppWiz.vsdir");
    FileSys.CopyFile(strSrc, strDest);
    }
    catch(e)
    {
    var strError = "no info";
    if(e.description.length != 0)
    strError
    = e.description;
    WScript.Echo(
    "ERROR: Cannot copy file (" + strError + ")");
    return;
    }

    // Read and write WTLAppWiz.vsz, add engine version and replace path when found
    try
    {
    var strSrc = FileSys.BuildPath(strSourceFolder, "WTLAppWiz.vsz");
    var strDest = FileSys.BuildPath(strDestFolder, "WTLAppWiz.vsz");

    var ForReading = 1;
    var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
    if(fileSrc == null)
    {
    WScript.Echo(
    "ERROR: Cannot open source file " + strSrc);
    return;
    }

    var ForWriting = 2;
    var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
    if(fileDest == null)
    {
    WScript.Echo(
    "ERROR: Cannot open destination file" + strDest);
    return;
    }

    while(!fileSrc.AtEndOfStream)
    {
    var strLine = fileSrc.ReadLine();
    if(strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1)
    strLine
    += ".9.0";
    else if(strLine.indexOf("WIZARD_VERSION") != -1)
    strLine
    = "Param=\"WIZARD_VERSION = 9.0\"";
    else if(strLine.indexOf("ABSOLUTE_PATH") != -1)
    strLine
    = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\"";
    fileDest.WriteLine(strLine);
    }

    fileSrc.Close();
    fileDest.Close();
    }
    catch(e)
    {
    var strError = "no info";
    if(e.description.length != 0)
    strError
    = e.description;
    WScript.Echo(
    "ERROR: Cannot read and write WTLAppWiz.vsz (" + strError + ")");
    return;
    }

    // Create WTL folder
    var strDestWTLFolder = "";
    try
    {
    strDestWTLFolder
    = FileSys.BuildPath(strDestFolder, "WTL");
    if(!FileSys.FolderExists(strDestWTLFolder))
    FileSys.CreateFolder(strDestWTLFolder);
    if(bDebug)
    WScript.Echo(
    "WTL Folder: " + strDestWTLFolder);
    }
    catch(e)
    {
    var strError = "no info";
    if(e.description.length != 0)
    strError
    = e.description;
    WScript.Echo(
    "ERROR: Cannot create WTL folder (" + strError + ")");
    return;
    }

    // Read and write additional WTLAppWiz.vsdir, add path to the wizard location
    try
    {
    var strSrc = FileSys.BuildPath(strSourceFolder, "WTLAppWiz.vsdir");
    var strDest = FileSys.BuildPath(strDestWTLFolder, "WTLAppWiz.vsdir");

    var ForReading = 1;
    var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
    if(fileSrc == null)
    {
    WScript.Echo(
    "ERROR: Cannot open source file " + strSrc);
    return;
    }

    var ForWriting = 2;
    var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
    if(fileDest == null)
    {
    WScript.Echo(
    "ERROR: Cannot open destination file" + strDest);
    return;
    }

    while(!fileSrc.AtEndOfStream)
    {
    var strLine = fileSrc.ReadLine();
    if(strLine.indexOf("WTLAppWiz.vsz|") != -1)
    strLine
    = "..\\" + strLine;
    fileDest.WriteLine(strLine);
    }

    fileSrc.Close();
    fileDest.Close();
    }
    catch(e)
    {
    var strError = "no info";
    if(e.description.length != 0)
    strError
    = e.description;
    WScript.Echo(
    "ERROR: Cannot read and write WTL\\WTLAppWiz.vsdir (" + strError + ")");
    return;
    }

    WScript.Echo(
    "App Wizard successfully installed!"
    );
    }

    3. remember to copy the wtl include folder to the visual studio include folder and put its directory to the VS project include directory.

    i.e.

    C:\Program Files\Microsoft Visual Studio 9.0\VC\wtl8\Include

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  • 原文地址:https://www.cnblogs.com/SunWentao/p/1757290.html
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