• POJ TOY叉乘+二分


    #define DeBUG
    #include <iostream>
    #include <cstdio>
    #include <cstring>
    #include <cmath>
    #include <cstdlib>
    #include <algorithm>
    #include <vector>
    #include <stack>
    #include <queue>
    #include <string>
    #include <set>
    #include <sstream>
    #include <map>
    #include <bitset>
    using namespace std ;
    #define zero {0}
    #define INF 2000000000
    #define EPS 1e-6
    typedef long long LL;
    const double PI = acos(-1.0);
    inline int sgn(double x){return fabs(x) < EPS ? 0 :(x < 0 ? -1 : 1);}
    template<class T> T sqr(T x)//求平方 
    {
        return x * x;
    }
    struct Point
    {
        double x, y;//点对应坐标
        Point() {}
        Point(double x, double y):x(x), y(y) {}//使用两点进行初始化
    };
    typedef Point Vec;
    bool operator < (Point a, Point b)//平面直角坐标系中左下方的为小 
    {
        return a.x < b.x || (a.x == b.x && a.y < b.y);
    }
    Vec operator - (Vec a, Vec b)//点减法 
    {
        return Vec(a.x - b.x, a.y - b.y);
    }
    inline double crossDet(Vec a, Vec b)//叉乘 
    {
        return a.x * b.y - a.y * b.x;
    }
    inline double crossDet(Point o, Point a, Point b)//向量叉乘 
    {
        return crossDet(a - o, b - o);
    }
    int cmp(Point a,Point b)
    {
        return a.y<b.y;
    }
    int main()
    {    
        #ifdef DeBUGs
            freopen("C:\Users\Sky\Desktop\1.in","r",stdin);
        #endif
        int n,m;
        double x1,y1,x2,y2;
        while(scanf("%d%d%lf%lf%lf%lf",&n,&m,&x1,&y1,&x2,&y2),n)
        {
            int i,j,k;
            Point p[5005];
            Point seg[5005];
            int hehe[5005]=zero;
            for(i=1;i<=n;i++)
            {
                scanf("%lf%lf",&seg[i].x,&seg[i].y);
            }
            for(i=0;i<m;i++)
            {
                scanf("%lf%lf",&p[i].x,&p[i].y);
            }
            seg[0].x=x1;
            seg[0].y=x1;
            seg[n+1].x=x2;
            seg[n+1].y=x2;
            int setpoint=0;
            int in=0;
            Point s,t;
            for(i=0;i<m;i++)
            {
                int l=0,r=n+1;
                while(l<r)
                {
                    int mid=(l+r)/2;
                    s.x=seg[mid].y;
                    s.y=y2;
                    t.x=seg[mid].x;
                    t.y=y1;
                    if(crossDet(s,p[i],t)>0)
                        l=mid+1;
                    else
                        r=mid;
                }
                hehe[l]++;
            }
            for(i=1;i<=n+1;i++)
            {
                printf("%d: %d
    ",i-1,hehe[i]);
            }
            printf("
    ");
    
        }
    
        return 0;
    }
    View Code
    TOYS
    Time Limit: 2000MS   Memory Limit: 65536K
    Total Submissions: 9255   Accepted: 4398

    Description

    Calculate the number of toys that land in each bin of a partitioned toy box. Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.
    John's parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box. For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.

    Input

    The input file contains one or more problems. The first line of a problem consists of six integers, n m x1 y1 x2 y2. The number of cardboard partitions is n (0 < n <= 5000) and the number of toys is m (0 < m <= 5000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1,y1) and (x2,y2), respectively. The following n lines contain two integers per line, Ui Li, indicating that the ends of the i-th cardboard partition is at the coordinates (Ui,y1) and (Li,y2). You may assume that the cardboard partitions do not intersect each other and that they are specified in sorted order from left to right. The next m lines contain two integers per line, Xj Yj specifying where the j-th toy has landed in the box. The order of the toy locations is random. You may assume that no toy will land exactly on a cardboard partition or outside the boundary of the box. The input is terminated by a line consisting of a single 0.

    Output

    The output for each problem will be one line for each separate bin in the toy box. For each bin, print its bin number, followed by a colon and one space, followed by the number of toys thrown into that bin. Bins are numbered from 0 (the leftmost bin) to n (the rightmost bin). Separate the output of different problems by a single blank line.

    Sample Input

    5 6 0 10 60 0
    3 1
    4 3
    6 8
    10 10
    15 30
    1 5
    2 1
    2 8
    5 5
    40 10
    7 9
    4 10 0 10 100 0
    20 20
    40 40
    60 60
    80 80
     5 10
    15 10
    25 10
    35 10
    45 10
    55 10
    65 10
    75 10
    85 10
    95 10
    0
    

    Sample Output

    0: 2
    1: 1
    2: 1
    3: 1
    4: 0
    5: 1
    
    0: 2
    1: 2
    2: 2
    3: 2
    4: 2
    

    Hint

    As the example illustrates, toys that fall on the boundary of the box are "in" the box.

    Source

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  • 原文地址:https://www.cnblogs.com/Skyxj/p/3358317.html
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