• WPF自定义控件之图形解锁控件 ScreenUnLock


    ScreenUnLock 与智能手机上的图案解锁功能一样。通过绘制图形达到解锁或记忆图形的目的。

    本人突发奇想,把手机上的图形解锁功能移植到WPF中。也应用到了公司的项目中。

    在创建ScreenUnLock之前,先来分析一下图形解锁的实现思路。

    1.创建九宫格原点(或更多格子),每个点定义一个坐标值

    2.提供图形解锁相关扩展属性和事件,方便调用者定义。比如:点和线的颜色(Color),操作模式(Check|Remember),验证正确的颜色(RightColor), 验证失败的颜色(ErrorColor), 解锁事件 OnCheckedPoint,记忆事件 OnRememberPoint 等;

    3.定义MouseMove事件监听画线行为。 画线部分也是本文的核心。在画线过程中。程序需判断,线条从哪个点开始绘制,经过了哪个点(排除已经记录的点)。是否完成了绘制等等。

    4.画线完成,根据操作模式处理画线完成行为。并调用相关自定义事件

    大致思路如上,下面开始一步一步编写ScreenUnLock吧

    创建ScreenUnLock

    public partial class ScreenUnlock : UserControl

    定义相关属性

     1  /// <summary>
     2         /// 验证正确的颜色
     3         /// </summary>
     4         private SolidColorBrush rightColor;
     5 
     6         /// <summary>
     7         /// 验证失败的颜色
     8         /// </summary>
     9         private SolidColorBrush errorColor;
    10 
    11         /// <summary>
    12         /// 图案是否在检查中
    13         /// </summary>
    14         private bool isChecking;
    15 
    16         public static readonly DependencyProperty PointArrayProperty = DependencyProperty.Register("PointArray", typeof(IList<string>), typeof(ScreenUnlock));
    17         /// <summary>
    18         /// 记忆的坐标点 
    19         /// </summary>
    20         public IList<string> PointArray
    21         {
    22             get { return GetValue(PointArrayProperty) as IList<string>; }
    23             set { SetValue(PointArrayProperty, value); }
    24         }
    25 
    26         /// <summary>
    27         /// 当前坐标点集合
    28         /// </summary>
    29         private IList<string> currentPointArray;
    30 
    31         /// <summary>
    32         /// 当前线集合
    33         /// </summary>
    34         private IList<Line> currentLineList;
    35 
    36         /// <summary>
    37         /// 点集合
    38         /// </summary>
    39         private IList<Ellipse> ellipseList;
    40 
    41         /// <summary>
    42         /// 当前正在绘制的线
    43         /// </summary>
    44         private Line currentLine;
    45 
    46         public static readonly DependencyProperty OperationPorperty = DependencyProperty.Register("Operation", typeof(ScreenUnLockOperationType), typeof(ScreenUnlock), new FrameworkPropertyMetadata(ScreenUnLockOperationType.Remember));
    47         /// <summary>
    48         /// 操作类型
    49         /// </summary>
    50         public ScreenUnLockOperationType Operation
    51         {
    52             get { return (ScreenUnLockOperationType)GetValue(OperationPorperty); }
    53             set { SetValue(OperationPorperty, value); }
    54         }
    55 
    56         public static readonly DependencyProperty PointSizeProperty = DependencyProperty.Register("PointSize", typeof(double), typeof(ScreenUnlock), new FrameworkPropertyMetadata(15.0));
    57         /// <summary>
    58         /// 坐标点大小 
    59         /// </summary>
    60         public double PointSize
    61         {
    62             get { return Convert.ToDouble(GetValue(PointSizeProperty)); }
    63             set { SetValue(PointSizeProperty, value); }
    64         }
    65 
    66 
    67         public static readonly DependencyProperty ColorProperty = DependencyProperty.Register("Color", typeof(SolidColorBrush), typeof(ScreenUnlock), new FrameworkPropertyMetadata(new SolidColorBrush(Colors.White), new PropertyChangedCallback((s, e) =>
    68         {
    69             (s as ScreenUnlock).Refresh();
    70         })));
    71 
    72         /// <summary>
    73         /// 坐标点及线条颜色
    74         /// </summary>
    75         public SolidColorBrush Color
    76         {
    77             get { return GetValue(ColorProperty) as SolidColorBrush; }
    78             set { SetValue(ColorProperty, value); }
    79         }

            /// <summary>
            /// 操作类型
            /// </summary>
            public enum ScreenUnLockOperationType
            {
                Remember = 0, Check = 1
            }


    初始化ScreenUnLock

     public ScreenUnlock()
            {
                InitializeComponent();
                this.Loaded += ScreenUnlock_Loaded;
                this.Unloaded += ScreenUnlock_Unloaded;
                this.MouseMove += ScreenUnlock_MouseMove; //监听绘制事件
            }
     private void ScreenUnlock_Loaded(object sender, RoutedEventArgs e)
            {
                isChecking = false;
                rightColor = new SolidColorBrush(Colors.Green);
                errorColor = new SolidColorBrush(Colors.Red);
                currentPointArray = new List<string>();
                currentLineList = new List<Line>();
                ellipseList = new List<Ellipse>();
                CreatePoint();
            }
    
    
            private void ScreenUnlock_Unloaded(object sender, RoutedEventArgs e)
            {
                rightColor = null;
                errorColor = null;
                if (currentPointArray != null)
                    this.currentPointArray.Clear();
                if (currentLineList != null)
                    this.currentLineList.Clear();
                if (ellipseList != null)
                    ellipseList.Clear();
                this.canvasRoot.Children.Clear();
            }

    创建点

     1 /// <summary>
     2         /// 创建点
     3         /// </summary>
     4         private void CreatePoint()
     5         {
     6             canvasRoot.Children.Clear();
     7             int row = 3, column = 3;  //三行三列,九宫格
     8             double oneColumnWidth = (this.ActualWidth == 0 ? this.Width : this.ActualWidth) / 3;  //单列的宽度
     9             double oneRowHeight = (this.ActualHeight == 0 ? this.Height : this.ActualHeight) / 3;   //单列的高度
    10             double leftDistance = (oneColumnWidth - PointSize) / 2;   //单列左边距
    11             double topDistance = (oneRowHeight - PointSize) / 2;   //单列上边距
    12             for (var i = 0; i < row; i++)
    13             {
    14                 for (var j = 0; j < column; j++)
    15                 {
    16                     Ellipse ellipse = new Ellipse()
    17                     {
    18                         Width = PointSize,
    19                         Height = PointSize,
    20                         Fill = Color,
    21                         Tag = string.Format("{0}{1}", i, j)
    22                     };
    23                     Canvas.SetLeft(ellipse, j * oneColumnWidth + leftDistance);
    24                     Canvas.SetTop(ellipse, i * oneRowHeight + topDistance);
    25                     canvasRoot.Children.Add(ellipse);
    26                     ellipseList.Add(ellipse);
    27                 }
    28             }
    29         }

    创建线

    1   private Line CreateLine()
    2         {
    3             Line line = new Line()
    4             {
    5                 Stroke = Color,
    6                 StrokeThickness = 2
    7             };
    8             return line;
    9         }

    点和线都创建都定义好了,可以开始监听绘制事件了

     1  private void ScreenUnlock_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
     2         {
     3             if (isChecking)  //如果图形正在检查中,不响应后续处理
     4                 return;
     5             if (e.LeftButton == System.Windows.Input.MouseButtonState.Pressed)
     6             {
     7                 var point = e.GetPosition(this);
     8                 HitTestResult result = VisualTreeHelper.HitTest(this, point);
     9                 Ellipse ellipse = result.VisualHit as Ellipse;
    10                 if (ellipse != null)
    11                 {
    12                     if (currentLine == null)
    13                     {
    14                         //从头开始绘制                                                                        
    15                         currentLine = CreateLine();
    16                         var ellipseCenterPoint = GetCenterPoint(ellipse);
    17                         currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
    18                         currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
    19 
    20                         currentPointArray.Add(ellipse.Tag.ToString());
    21                         Console.WriteLine(string.Join(",", currentPointArray));
    22                         currentLineList.Add(currentLine);
    23                         canvasRoot.Children.Add(currentLine);
    24                     }
    25                     else
    26                     {
    27                         //遇到下一个点,排除已经经过的点
    28                         if (currentPointArray.Contains(ellipse.Tag.ToString()))
    29                             return;
    30                         OnAfterByPoint(ellipse);
    31                     }
    32                 }
    33                 else if (currentLine != null)
    34                 {
    35                     //绘制过程中
    36                     currentLine.X2 = point.X;
    37                     currentLine.Y2 = point.Y;
    38 
    39                     //判断当前Line是否经过点
    40                     ellipse = IsOnLine();
    41                     if (ellipse != null)
    42                         OnAfterByPoint(ellipse);
    43                 }
    44             }
    45             else
    46             {
    47                 if (currentPointArray.Count == 0)
    48                     return;
    49                 isChecking = true;
    50                 if (currentLineList.Count + 1 != currentPointArray.Count)
    51                 {
    52                     //最后一条线的终点不在点上
    53                     //两点一线,点的个数-1等于线的条数
    54                     currentLineList.Remove(currentLine); //从已记录的线集合中删除最后一条多余的线
    55                     canvasRoot.Children.Remove(currentLine); //从界面上删除最后一条多余的线
    56                     currentLine = null;
    57                 }
    58 
    59                 if (Operation == ScreenUnLockOperationType.Check)
    60                 {
    61                     Console.WriteLine("playAnimation Check");
    62                     var result = CheckPoint(); //执行图形检查
                  //执行完成动画并触发检查事件
    63 PlayAnimation(result, () => 64 { 65 if (OnCheckedPoint != null) 66 { 67 this.Dispatcher.BeginInvoke(OnCheckedPoint, this, new CheckPointArgs() { Result = result }); //触发检查完成事件 68 } 69 }); 70 71 } 72 else if (Operation == ScreenUnLockOperationType.Remember) 73 { 74 Console.WriteLine("playAnimation Remember"); 75 RememberPoint(); //记忆绘制的坐标 76 var args = new RememberPointArgs() { PointArray = this.PointArray };
                 //执行完成动画并触发记忆事件
    77 PlayAnimation(true, () => 78 { 79 if (OnRememberPoint != null) 80 { 81 this.Dispatcher.BeginInvoke(OnRememberPoint, this, args); //触发图形记忆事件 82 } 83 }); 84 } 85 } 86 }

    判断线是否经过了附近的某个点

     1  /// <summary>
     2         /// 两点计算一线的长度
     3         /// </summary>
     4         /// <param name="pt1"></param>
     5         /// <param name="pt2"></param>
     6         /// <returns></returns>
     7         private double GetLineLength(double x1, double y1, double x2, double y2)
     8         {
     9             return Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));  //根据两点计算线段长度公式 √((x1-x2)²x(y1-y2)²)
    10         }
    11 
    12         /// <summary>
    13         /// 判断线是否经过了某个点
    14         /// </summary>
    16         /// <param name="ellipse"></param>
    17         /// <returns></returns>
    18         private Ellipse IsOnLine()
    19         {
    20             double lineAB = 0;  //当前画线的长度
    21             double lineCA = 0;  //当前点和A点的距离  
    22             double lineCB = 0;   //当前点和B点的距离
    23             double dis = 0;
    24             double deciation = 1; //允许的偏差距离
    25             lineAB = GetLineLength(currentLine.X1, currentLine.Y1, currentLine.X2, currentLine.Y2);  //计算当前画线的长度
    26 
    27             foreach (Ellipse ellipse in ellipseList)
    28             {
    29                 if (currentPointArray.Contains(ellipse.Tag.ToString())) //排除已经经过的点
    30                     continue;
    31                 var ellipseCenterPoint = GetCenterPoint(ellipse); //取当前点的中心点
    32                 lineCA = GetLineLength(currentLine.X1, currentLine.Y1, ellipseCenterPoint.X, ellipseCenterPoint.Y); //计算当前点到线A端的长度
    33                 lineCB = GetLineLength(currentLine.X2, currentLine.Y2, ellipseCenterPoint.X, ellipseCenterPoint.Y); //计算当前点到线B端的长度
    34                 dis = Math.Abs(lineAB - (lineCA + lineCB));  //线CA的长度+线CB的长度>当前线AB的长度 说明点不在线上
    35                 if (dis <= deciation)  //因为绘制的点具有一个宽度和高度,所以需设定一个允许的偏差范围,让线靠近点就命中之(吸附效果)
    36                 {
    37                     return ellipse;
    38                 }
    39             }
    40             return null;
    41         }

    检查点是否正确,按数组顺序逐个匹配之

     1       /// <summary>
     2         /// 检查坐标点是否正确
     3         /// </summary>
     4         /// <returns></returns>
     5         private bool CheckPoint()
     6         {   
             //PointArray:正确的坐标值数组
            //currentPointArray:当前绘制的坐标值数组
    7 if (currentPointArray.Count != PointArray.Count) 8 return false; 9 for (var i = 0; i < currentPointArray.Count; i++) 10 { 11 if (currentPointArray[i] != PointArray[i]) 12 return false; 13 } 14 return true; 15 }

    记录经过点,并创建一条新的线

     1         /// <summary>
     2         /// 记录经过的点
     3         /// </summary>
     4         /// <param name="ellipse"></param>
     5         private void OnAfterByPoint(Ellipse ellipse)
     6         {
     7             var ellipseCenterPoint = GetCenterPoint(ellipse);
     8             currentLine.X2 = ellipseCenterPoint.X;
     9             currentLine.Y2 = ellipseCenterPoint.Y;
    10             currentLine = CreateLine();
    11             currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
    12             currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
    13             currentPointArray.Add(ellipse.Tag.ToString());
    14             Console.WriteLine(string.Join(",", currentPointArray));
    15             currentLineList.Add(currentLine);
    16             canvasRoot.Children.Add(currentLine);
    17         }    
     1         /// <summary>
     2         /// 获取原点的中心点坐标
     3         /// </summary>
     4         /// <param name="ellipse"></param>
     5         /// <returns></returns>
     6         private Point GetCenterPoint(Ellipse ellipse)
     7         {
     8             Point p = new Point(Canvas.GetLeft(ellipse) + ellipse.Width / 2, Canvas.GetTop(ellipse) + ellipse.Height / 2);
     9             return p;
    10         }
    11     

    当绘制完成时,执行完成动画并触发响应模式的事件

     1  /// <summary>
     2         /// 执行动画
     3         /// </summary>
     4         /// <param name="result"></param>
     5         private void PlayAnimation(bool result, Action callback = null)
     6         {
     7             Task.Factory.StartNew(() =>
     8             {
     9                 this.Dispatcher.Invoke((Action)delegate
    10                 {
    11                     foreach (Line l in currentLineList)
    12                         l.Stroke = result ? rightColor : errorColor;
    13                     foreach (Ellipse e in ellipseList)
    14                         if (currentPointArray.Contains(e.Tag.ToString()))
    15                             e.Fill = result ? rightColor : errorColor;
    16                 });
    17                 Thread.Sleep(1500);
    18                 this.Dispatcher.Invoke((Action)delegate
    19                 {
    20                     foreach (Line l in currentLineList)
    21                         this.canvasRoot.Children.Remove(l);
    22                     foreach (Ellipse e in ellipseList)
    23                         e.Fill = Color;
    24                 });
    25                 currentLine = null;
    26                 this.currentPointArray.Clear();
    27                 this.currentLineList.Clear();
    28                 isChecking = false;
    29             }).ContinueWith(t =>
    30             {
    31                 try
    32                 {
    33                     if (callback != null)
    34                         callback();
    35                 }
    36                 catch (Exception ex)
    37                 {
    38                     Console.WriteLine(ex.Message);
    39                 }
    40                 finally
    41                 {
    42                     t.Dispose();
    43                 }
    44             });
    45         }

    图形解锁的调用

     1   <local:ScreenUnlock Width="500" Height="500"
     2                         PointArray="{Binding PointArray, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
     3                         Operation="Check"> <!--或Remember-->
     4                         <i:Interaction.Triggers>
     5                             <i:EventTrigger EventName="OnCheckedPoint">
     6                                 <Custom:EventToCommand Command="{Binding OnCheckedPoint}" PassEventArgsToCommand="True"/>
     7                             </i:EventTrigger>
     8                             <i:EventTrigger EventName="OnRememberPoint">
     9                                 <Custom:EventToCommand Command="{Binding OnRememberPoint}" PassEventArgsToCommand="True"/>
    10                             </i:EventTrigger>
    11                         </i:Interaction.Triggers>
    12                     </local:ScreenUnlock>

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  • 原文地址:https://www.cnblogs.com/ShenNan/p/5587009.html
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