• 使用ps2通讯


    ps2使用了2.4g无线通讯技术,频段在2.405GHz到2.485GHz之间,

    也是国际规定的免费频道,属全双工模式。传输距离远,抗干扰性强。

    接线说明:

    #include <PS2X_lib.h>
    
    
    ////////////定义通讯器变量///////////////////////////////////////////////////////////
    PS2X ps2x;
    int error = 0;
    byte type = 0;
    byte vibrate = 0;
    //通讯针脚
    int pin_data = 12;
    int pin_command = 11;
    int pin_attention = 10;
    int pin_clk = 13;
    //定义初始化通讯器方法
    void initPs2() {
      error = ps2x.config_gamepad(pin_clk, pin_command, pin_attention, pin_data, true, true);
      if (error == 0) {
        Serial.println("Found Controller, configured successful");
        Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
        Serial.println("holding L1 or R1 will print out the analog stick values.");
        Serial.println("Go to www.billporter.info for updates and to report bugs.");
      }
      else if (error == 1)
        Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
      else if (error == 2)
        Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
      else if (error == 3)
        Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
      //Serial.print(ps2x.Analog(1), HEX);
      type = ps2x.readType();
      switch (type) {
        case 0:
          Serial.println("Unknown Controller type");
          break;
        case 1:
          Serial.println("DualShock Controller Found");
          break;
        case 2:
          Serial.println("GuitarHero Controller Found");
          break;
      }
    }
    
    void setup() {
      Serial.begin(57600);//打开串口监听
      initPs2();
    }
    void loop() {
      if (error == 1) {
        return;
      }
      if (type == 2) {
        ps2x.read_gamepad();
        if (ps2x.ButtonPressed(GREEN_FRET))
          Serial.println("Green Fret Pressed");
        if (ps2x.ButtonPressed(RED_FRET))
          Serial.println("Red Fret Pressed");
        if (ps2x.ButtonPressed(YELLOW_FRET))
          Serial.println("Yellow Fret Pressed");
        if (ps2x.ButtonPressed(BLUE_FRET))
          Serial.println("Blue Fret Pressed");
        if (ps2x.ButtonPressed(ORANGE_FRET))
          Serial.println("Orange Fret Pressed");
        if (ps2x.ButtonPressed(STAR_POWER))
          Serial.println("Star Power Command");
        if (ps2x.Button(UP_STRUM))
          Serial.println("Up Strum");
        if (ps2x.Button(DOWN_STRUM))
          Serial.println("DOWN Strum");
        if (ps2x.Button(PSB_START))
          Serial.println("Start is being held");
        if (ps2x.Button(PSB_SELECT))
          Serial.println("Select is being held");
        if (ps2x.Button(ORANGE_FRET))
        {
          Serial.print("Wammy Bar Position:");
          Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
        }
      }
      else {
        ps2x.read_gamepad(false, vibrate);
        if (ps2x.Button(PSB_START))
          Serial.println("Start is being held");
        if (ps2x.Button(PSB_SELECT))
          Serial.println("Select is being held");
        if (ps2x.Button(PSB_PAD_UP)) {
          Serial.print("Up held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
        }
        if (ps2x.Button(PSB_PAD_RIGHT)) {
          Serial.print("Right held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
        }
        if (ps2x.Button(PSB_PAD_LEFT)) {
          Serial.print("LEFT held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
        }
        if (ps2x.Button(PSB_PAD_DOWN)) {
          Serial.print("DOWN held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
        }
        vibrate = ps2x.Analog(PSAB_BLUE);
        if (ps2x.NewButtonState())
        {
          if (ps2x.Button(PSB_L3))
            Serial.println("L3 pressed");
          if (ps2x.Button(PSB_R3))
            Serial.println("R3 pressed");
          if (ps2x.Button(PSB_L2))
            Serial.println("L2 pressed");
          if (ps2x.Button(PSB_R2))
            Serial.println("R2 pressed");
          if (ps2x.Button(PSB_GREEN))
            Serial.println("Triangle pressed");
        }
        if (ps2x.ButtonPressed(PSB_RED))
          Serial.println("Circle just pressed");
        if (ps2x.ButtonReleased(PSB_PINK))
          Serial.println("Square just released");
        if (ps2x.NewButtonState(PSB_BLUE))
          Serial.println("X just changed");
        if (ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1))
        {
          Serial.print("Stick Values:");
          Serial.print(ps2x.Analog(PSS_LY), DEC);
          Serial.print(",");
          Serial.print(ps2x.Analog(PSS_LX), DEC);
          Serial.print(",");
          Serial.print(ps2x.Analog(PSS_RY), DEC);
          Serial.print(",");
          Serial.println(ps2x.Analog(PSS_RX), DEC);
        }
      }
      delay(50);
    }
  • 相关阅读:
    Android滑动菜单框架完全解析,教你如何一分钟实现滑动菜单特效
    Android滑动菜单特效实现,仿人人客户端侧滑效果,史上最简单的侧滑实现
    Android桌面悬浮窗效果实现,仿360手机卫士悬浮窗效果
    各产品编译及串口烧录
    C 语言代码规范
    烧录
    共享目录
    openwrt Makefile
    netfilter 参考pywj的《netfilter + nf_conntrack + iptables》
    iptables问题
  • 原文地址:https://www.cnblogs.com/SATinnovation/p/8350797.html
Copyright © 2020-2023  润新知