ps2使用了2.4g无线通讯技术,频段在2.405GHz到2.485GHz之间,
也是国际规定的免费频道,属全双工模式。传输距离远,抗干扰性强。
接线说明:
#include <PS2X_lib.h> ////////////定义通讯器变量/////////////////////////////////////////////////////////// PS2X ps2x; int error = 0; byte type = 0; byte vibrate = 0; //通讯针脚 int pin_data = 12; int pin_command = 11; int pin_attention = 10; int pin_clk = 13; //定义初始化通讯器方法 void initPs2() { error = ps2x.config_gamepad(pin_clk, pin_command, pin_attention, pin_data, true, true); if (error == 0) { Serial.println("Found Controller, configured successful"); Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;"); Serial.println("holding L1 or R1 will print out the analog stick values."); Serial.println("Go to www.billporter.info for updates and to report bugs."); } else if (error == 1) Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); else if (error == 2) Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); else if (error == 3) Serial.println("Controller refusing to enter Pressures mode, may not support it. "); //Serial.print(ps2x.Analog(1), HEX); type = ps2x.readType(); switch (type) { case 0: Serial.println("Unknown Controller type"); break; case 1: Serial.println("DualShock Controller Found"); break; case 2: Serial.println("GuitarHero Controller Found"); break; } } void setup() { Serial.begin(57600);//打开串口监听 initPs2(); } void loop() { if (error == 1) { return; } if (type == 2) { ps2x.read_gamepad(); if (ps2x.ButtonPressed(GREEN_FRET)) Serial.println("Green Fret Pressed"); if (ps2x.ButtonPressed(RED_FRET)) Serial.println("Red Fret Pressed"); if (ps2x.ButtonPressed(YELLOW_FRET)) Serial.println("Yellow Fret Pressed"); if (ps2x.ButtonPressed(BLUE_FRET)) Serial.println("Blue Fret Pressed"); if (ps2x.ButtonPressed(ORANGE_FRET)) Serial.println("Orange Fret Pressed"); if (ps2x.ButtonPressed(STAR_POWER)) Serial.println("Star Power Command"); if (ps2x.Button(UP_STRUM)) Serial.println("Up Strum"); if (ps2x.Button(DOWN_STRUM)) Serial.println("DOWN Strum"); if (ps2x.Button(PSB_START)) Serial.println("Start is being held"); if (ps2x.Button(PSB_SELECT)) Serial.println("Select is being held"); if (ps2x.Button(ORANGE_FRET)) { Serial.print("Wammy Bar Position:"); Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); } } else { ps2x.read_gamepad(false, vibrate); if (ps2x.Button(PSB_START)) Serial.println("Start is being held"); if (ps2x.Button(PSB_SELECT)) Serial.println("Select is being held"); if (ps2x.Button(PSB_PAD_UP)) { Serial.print("Up held this hard: "); Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC); } if (ps2x.Button(PSB_PAD_RIGHT)) { Serial.print("Right held this hard: "); Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC); } if (ps2x.Button(PSB_PAD_LEFT)) { Serial.print("LEFT held this hard: "); Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC); } if (ps2x.Button(PSB_PAD_DOWN)) { Serial.print("DOWN held this hard: "); Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC); } vibrate = ps2x.Analog(PSAB_BLUE); if (ps2x.NewButtonState()) { if (ps2x.Button(PSB_L3)) Serial.println("L3 pressed"); if (ps2x.Button(PSB_R3)) Serial.println("R3 pressed"); if (ps2x.Button(PSB_L2)) Serial.println("L2 pressed"); if (ps2x.Button(PSB_R2)) Serial.println("R2 pressed"); if (ps2x.Button(PSB_GREEN)) Serial.println("Triangle pressed"); } if (ps2x.ButtonPressed(PSB_RED)) Serial.println("Circle just pressed"); if (ps2x.ButtonReleased(PSB_PINK)) Serial.println("Square just released"); if (ps2x.NewButtonState(PSB_BLUE)) Serial.println("X just changed"); if (ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { Serial.print("Stick Values:"); Serial.print(ps2x.Analog(PSS_LY), DEC); Serial.print(","); Serial.print(ps2x.Analog(PSS_LX), DEC); Serial.print(","); Serial.print(ps2x.Analog(PSS_RY), DEC); Serial.print(","); Serial.println(ps2x.Analog(PSS_RX), DEC); } } delay(50); }