题意:从(0, 5)走到(10, 5),中间有一些门,走的路是直线,问最短的距离
分析:关键是建图,可以保存所有的点,两点连通的条件是线段和中间的线段都不相交,建立有向图,然后用Dijkstra跑最短路。好题!
/************************************************ * Author :Running_Time * Created Time :2015/10/24 星期六 09:48:49 * File Name :POJ_1556.cpp ************************************************/ #include <cstdio> #include <algorithm> #include <iostream> #include <sstream> #include <cstring> #include <cmath> #include <string> #include <vector> #include <queue> #include <deque> #include <stack> #include <list> #include <map> #include <set> #include <bitset> #include <cstdlib> #include <ctime> using namespace std; #define lson l, mid, rt << 1 #define rson mid + 1, r, rt << 1 | 1 typedef long long ll; const int N = 300; const int E = N * N; const int INF = 0x3f3f3f3f; const int MOD = 1e9 + 7; const double EPS = 1e-10; struct Point { //点的定义 double x, y; Point (double x=0, double y=0) : x (x), y (y) {} }; typedef Point Vector; //向量的定义 Point read_point(void) { //点的读入 double x, y; scanf ("%lf%lf", &x, &y); return Point (x, y); } double polar_angle(Vector A) { //向量极角 return atan2 (A.y, A.x); } double dot(Vector A, Vector B) { //向量点积 return A.x * B.x + A.y * B.y; } double cross(Vector A, Vector B) { //向量叉积 return A.x * B.y - A.y * B.x; } int dcmp(double x) { //三态函数,减少精度问题 if (fabs (x) < EPS) return 0; else return x < 0 ? -1 : 1; } Vector operator + (Vector A, Vector B) { //向量加法 return Vector (A.x + B.x, A.y + B.y); } Vector operator - (Vector A, Vector B) { //向量减法 return Vector (A.x - B.x, A.y - B.y); } Vector operator * (Vector A, double p) { //向量乘以标量 return Vector (A.x * p, A.y * p); } Vector operator / (Vector A, double p) { //向量除以标量 return Vector (A.x / p, A.y / p); } bool operator < (const Point &a, const Point &b) { //点的坐标排序 return a.x < b.x || (a.x == b.x && a.y < b.y); } bool operator == (const Point &a, const Point &b) { //判断同一个点 return dcmp (a.x - b.x) == 0 && dcmp (a.y - b.y) == 0; } double length(Vector A) { //向量长度,点积 return sqrt (dot (A, A)); } double angle(Vector A, Vector B) { //向量转角,逆时针,点积 return acos (dot (A, B) / length (A) / length (B)); } double area_triangle(Point a, Point b, Point c) { //三角形面积,叉积 return fabs (cross (b - a, c - a)) / 2.0; } Vector rotate(Vector A, double rad) { //向量旋转,逆时针 return Vector (A.x * cos (rad) - A.y * sin (rad), A.x * sin (rad) + A.y * cos (rad)); } Vector nomal(Vector A) { //向量的单位法向量 double len = length (A); return Vector (-A.y / len, A.x / len); } Point point_inter(Point p, Vector V, Point q, Vector W) { //两直线交点,参数方程 Vector U = p - q; double t = cross (W, U) / cross (V, W); return p + V * t; } double dis_to_line(Point p, Point a, Point b) { //点到直线的距离,两点式 Vector V1 = b - a, V2 = p - a; return fabs (cross (V1, V2)) / length (V1); } double dis_to_seg(Point p, Point a, Point b) { //点到线段的距离,两点式 if (a == b) return length (p - a); Vector V1 = b - a, V2 = p - a, V3 = p - b; if (dcmp (dot (V1, V2)) < 0) return length (V2); else if (dcmp (dot (V1, V3)) > 0) return length (V3); else return fabs (cross (V1, V2)) / length (V1); } Point point_proj(Point p, Point a, Point b) { //点在直线上的投影,两点式 Vector V = b - a; return a + V * (dot (V, p - a) / dot (V, V)); } bool inter(Point a1, Point a2, Point b1, Point b2) { //判断线段相交,两点式 double c1 = cross (a2 - a1, b1 - a1), c2 = cross (a2 - a1, b2 - a1), c3 = cross (b2 - b1, a1 - b1), c4 = cross (b2 - b1, a2 - b1); return dcmp (c1) * dcmp (c2) < 0 && dcmp (c3) * dcmp (c4) < 0; } bool on_seg(Point p, Point a1, Point a2) { //判断点在线段上,两点式 return dcmp (cross (a1 - p, a2 - p)) == 0 && dcmp (dot (a1 - p, a2 - p)) < 0; } double area_poly(Point *p, int n) { //多边形面积 double ret = 0; for (int i=1; i<n-1; ++i) { ret += fabs (cross (p[i] - p[0], p[i+1] - p[0])); } return ret / 2; } struct Edge { int v, nex; double w; Edge () {} Edge (int v, double w, int nex) : v (v), w (w), nex (nex) {} bool operator < (const Edge &r) const { return w > r.w; } }edge[E]; double d[N]; int head[N]; bool vis[N]; int n, tot, e; void init(void) { memset (head, -1, sizeof (head)); e = 0; } void add_edge(int u, int v, double w) { edge[e] = Edge (v, w, head[u]); head[u] = e++; } void Dijkstra(int s) { memset (vis, false, sizeof (vis)); for (int i=0; i<tot; ++i) { d[i] = 1e9; } d[s] = 0; priority_queue<Edge> Q; Q.push (Edge (s, d[s], 0)); while (!Q.empty ()) { int u = Q.top ().v; Q.pop (); if (vis[u]) continue; vis[u] = true; for (int i=head[u]; ~i; i=edge[i].nex) { int v = edge[i].v; double w = edge[i].w; if (!vis[v] && d[v] > d[u] + w) { d[v] = d[u] + w; Q.push (Edge (v, d[v], 0)); } } } } Point P[N]; int main(void) { while (scanf ("%d", &n) == 1) { if (n == -1) break; init (); tot = 0; double x, y1, y2, y3, y4; P[tot++] = Point (0, 5); for (int i=0; i<n; ++i) { scanf ("%lf%lf%lf%lf%lf", &x, &y1, &y2, &y3, &y4); P[tot++] = Point (x, y1); P[tot++] = Point (x, y2); P[tot++] = Point (x, y3); P[tot++] = Point (x, y4); } P[tot++] = Point (10, 5); for (int i=0; i<tot; ++i) { for (int j=i+1; j<tot; ++j) { if (P[i].x == P[j].x) continue; bool flag = true; for (int k=i+1; k<j; ++k) { if (P[k].x == P[i].x || P[k].x == P[j].x) continue; if (k % 4 == 1) { if (inter (P[i], P[j], P[k], Point (P[k].x, 0))) { flag = false; break; } } else if (k % 4 == 0) { if (inter (P[i], P[j], P[k], Point (P[k].x, 10))) { flag = false; break; } } else if (k % 4 == 2) { if (inter (P[i], P[j], P[k], P[k+1])) { flag = false; break; } } else if (k % 4 == 3) { if (inter (P[i], P[j], P[k], P[k-1])) { flag = false; break; } } } if (flag) { add_edge (i, j, length (P[j] - P[i])); } } } Dijkstra (0); printf ("%.2f ", d[tot-1]); } return 0; }