• Python_简易版俄罗斯方块


    简易版俄罗斯方块源码

    import pygame,sys,random,time
    block_initial_position,score,times,gameover,press,all_block,background=[20,5],[0],0,[],False,[[[0,0],[0,-1],[0,1],[0,2]],[[0,0],[0,1],[-1,1],[-1,0]],[[0,0],[0,-1],[-1,0],[-1,1]],[[0,0],[0,1],[-1,-1],[-1,0]],[[0,0],[0,1],[1,0],[0,-1]],[[0,0],[1,0],[-1,0],[1,-1]],[[0,0],[1,0],[-1,0],[1,1]]],[[0 for column in range(0,10)]for row in range(0,22)]
    background[0],select_block=[1 for column in range(0,10)],list(random.choice(all_block))
    def move(n):
        if n==100:
            for row,column in select_block:
                pygame.draw.rect(screen,(255,165,0),((column+block_initial_position[1])*40,800-(row+block_initial_position[0])*40,38,38))
            for row in range(0,20):
                for column in range(0,10):
                    if background[row][column]:pygame.draw.rect(screen,(0,0,255),(column*40,800-row*40,38,38))
        y_drop,x_move=block_initial_position
        if n==1 or n==-1:
            x_move+=n
            for row,column in select_block:
                if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break
            else:block_initial_position.clear(),block_initial_position.extend([y_drop,x_move])
        if n==0:
            rotating_position=[(-column,row)for row,column in select_block]
            for row,column in rotating_position:
                if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break
            else:select_block.clear(),select_block.extend(rotating_position)
        if n==10:
            y_drop-=1
            for row,column in select_block:
                if background[row+y_drop][column+x_move]==1:break
            else:
                block_initial_position.clear()
                block_initial_position.extend([y_drop,x_move])
                return
            for row,column in select_block:background[block_initial_position[0]+row][block_initial_position[1]+column]=1
            complete_row=[]
            for row in range(1,21):
                if 0 not in background[row]:complete_row.append(row)
            complete_row.sort(reverse=True)
            for row in complete_row:
                background.pop(row)
                background.append([0 for column in range(0,10)])
            score[0]+=len(complete_row)
            pygame.display.set_caption('Tetris,Score:'+str(score[0])+' Robin5')
            select_block.clear(),select_block.extend(list(random.choice(all_block)))
            block_initial_position.clear(),block_initial_position.extend([20,4])
            for row,column in select_block:
                if background[row+block_initial_position[0]][column+block_initial_position[1]]:gameover.append(1)
    pygame.init()
    screen=pygame.display.set_mode((400,800))   #set_mode((400,800)) 修改数值可以修改窗口大小 但第7行和第10行要做相应的改动
    while True:
        screen.fill((255,255,255))
        for event in pygame.event.get():
            if event.type==pygame.QUIT:sys.exit()
            elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT:move(-1)
            elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:move(1)
            elif event.type==pygame.KEYDOWN and event.key==pygame.K_UP:move(0)
            elif event.type==pygame.KEYDOWN and event.key==pygame.K_DOWN:press=True
            elif event.type==pygame.KEYUP and event.key==pygame.K_DOWN:press=False
        if press:times+=10
        if times>=50:
            move(10)
            times=0
        else:times+=1
        if gameover:sys.exit()
        move(100)
        pygame.time.Clock().tick(200)   #tick(200)修改数字可以修改游戏的整体速率
        pygame.display.flip()
    
    #记分系统在窗口标题上

    需要用到的python包:

    pygame,sys,random,time

    效果图如下:

    本人计算机小白一枚,对编程有浓厚兴趣,在此贴出自己的计算机学习历程,还有很多不足,望多多指教! 读书后发现好多的内容与具体专业有偏差,没来得及完成,虽然“有时间我就会做...”是人生最大的谎言,但有时间我会继续搞定未完成的内容,有始有终,兴趣使然!
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  • 原文地址:https://www.cnblogs.com/Robin5/p/11032035.html
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