• 集合框架08


    一、斗地主

     7 public class Demo01 {
     8     /*
     9      * 斗地主:
    10      * 1.组合牌
    11      * 2.洗牌
    12      * 3.发牌
    13      * 4.看牌
    14      */
    15     public static void main(String[] args) {
    16         //1.组合牌
    17         //创建Map集合,键是编号,值是牌
    18         HashMap<Integer,String> pooker = new HashMap<Integer,String>();
    19         //创建List集合存储编号
    20         ArrayList<Integer> pookerNumber = new ArrayList<Integer>();
    21         //定义13个点数
    22         String[] numbers = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
    23         String[] colors = {"♠","♥","♣","♦"};
    24         //定义整数变量,作为键出现
    25         int index = 2;
    26         
    27         //遍历数组,花色+点数的组合,存储到Map集合
    28         for(String number:numbers){
    29             for(String color:colors){
    30                 pooker.put(index, color+number);
    31                 pookerNumber.add(index);
    32                 index++;
    33             }
    34         }
    35         //存储大小王
    36         pooker.put(0, "大王");
    37         pookerNumber.add(0);
    38         pooker.put(1, "小王");
    39         pookerNumber.add(1);
    40         
    41         //洗牌,将牌的编号打乱
    42         Collections.shuffle(pookerNumber);
    43         
    44         //发牌,将牌的编号,发给玩家集合,底牌集合
    45         ArrayList<Integer> player1 = new ArrayList<Integer>();
    46         ArrayList<Integer> player2 = new ArrayList<Integer>();
    47         ArrayList<Integer> player3 = new ArrayList<Integer>();
    48         ArrayList<Integer> bottom = new ArrayList<Integer>();
    49         //发牌采用的是集合索引%3
    50         for(int i=0;i<pookerNumber.size();i++){
    51             //先将底牌做好
    52             if(i<3){
    53                 bottom.add(pookerNumber.get(i));
    54             }else if(i%3==0){
    55                 player1.add(pookerNumber.get(i));
    56             }else if(i%3==1){
    57                 player2.add(pookerNumber.get(i));
    58             }else if(i%3==2){
    59                 player3.add(pookerNumber.get(i));
    60             }
    61         }
    62         //排序
    63         Collections.sort(player1);
    64         Collections.sort(player2);
    65         Collections.sort(player3);
    66         //看牌,将玩家手中的编号到Map集合中查找,根据键找值
    67         look("玩家一",player1,pooker);
    68         look("玩家二",player2,pooker);
    69         look("玩家三",player3,pooker);
    70         look("底牌",bottom,pooker);
    71         
    72     }
    73     public static void look(String name,ArrayList<Integer> player,HashMap<Integer,String> pooker){
    74         System.out.print(name+":");
    75         for(Integer key:player){
    76             String value = pooker.get(key);
    77             System.out.print(value+"   ");
    78     }
    79         System.out.println();
    80     }
    81 }
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  • 原文地址:https://www.cnblogs.com/Nelsoner/p/6699623.html
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