• 新手入门必看:VectorDraw 常见问题整理大全(一)


    VectorDraw Developer Framework(VDF)是一个用于应用程序可视化的图形引擎库。有了VDF提供的功能,您可以轻松地创建、编辑、管理、输出、输入和打印2D和3D图形文件。该库还支持许多矢量和栅格输入和输出格式,包括本地PDF和SVG导出。

    【VectorDraw Developer Framework最新版下载可登录慧都网进行免费下载】

    VectorDraw web library (javascript)是一个矢量图形库。VectorDraw web library (javascript)不仅能打开CAD图纸,而且能显示任何支持HTML5标准平台上的通用矢量对象,如Windows,安卓,iOS和Linux。无需任何安装,VectorDraw web library (javascript)就可以运行在任何支持canvas标签和Javascript的主流浏览器(Chrome, Firefox, Safari, Opera, Dolphin, Boat等等)中。

    VectorDraw web library (javascript)最新版下载可登录慧都网进行免费下载

    一. 导出背景色的SVG文件

    问:是否可以导出背景颜色不同于白色的SVG文件?

    答:可以通过一些代码行来指示VDF(VectorDraw Developer Framework)组件在OnDrawBackground事件中使用Palette的背景颜色,例如:

    // the form conatins a vdFramedControl and a Button
     
    bool isOnSVGSave = false; // use this global boolean in the form and make it true just before saving the SVG and then again to false after save is finished
     
    private void button1_Click(object sender, EventArgs e)
    {
        vdDocument doc = vdFramedControl.BaseControl.ActiveDocument;
     
        doc.Open(@"C:	estsimple1.vdml"); // open a test file
        doc.Palette.Background = Color.LightYellow; // change the background color
        doc.Palette.Forground = Color.DarkSlateGray; // and the foreground color
     
    .....
    .....
     
        isOnSVGSave = true; //set this flag to true before saving SVG
        doc.OnDrawBackground += new vdDocument.DrawBackgroundEventHandler(doc_OnDrawBackground); // enable the event
        doc.SaveAs(@"c:	estsvg1.svg"); // save the SVG
        doc.OnDrawBackground -= new vdDocument.DrawBackgroundEventHandler(doc_OnDrawBackground); // disable the event
        isOnSVGSave = false;//set this flag back to false after saving SVG
    }
     
    void doc_OnDrawBackground(object sender, vdRender render, ref bool cancel)
    {
        if (isOnSVGSave && render!=null && render is RenderFormats.SvgRender) // check that is on "save" and render is SvgRender
        {
            cancel = true; // you need to pass this as tru
            render.Clear(vdFramedControl.BaseControl.ActiveDocument.Palette.Background); // clear the render and use the Palette’s Background color!
        }
     

    二. 在非XY平面中创建polyhatch

    问:如何在非X / Y平面中创建polyhatch?

    答:在创建剖面线时,多边形曲线和剖面线应位于X / Y平面中,因此如果在相同但不是X / Y平面中有折线,则需要将它们“带”到X / Y平面,创建聚阴影线,然后让他们回到他们的平面。请看以下代码:

    private void Test()
           {
               vdDocument doc = vdFramedControl.BaseControl.ActiveDocument;
               doc.New();
     
               #region create 2 random polylines
               // we will use two circles in order to get some random points from them to create the polylines.
               vdCircle cir1 = new vdCircle(doc, new gPoint(3, 2), 5);
               vdCircle cir2 = new vdCircle(doc, new gPoint(3, 2), 2);
               Vector vec = new Vector(0.3, 0.7, -0.2); vec.Normalize();
               cir1.ExtrusionVector = vec;
               cir2.ExtrusionVector = vec;
               // 2 circles are created in the same "random" plane
     
               // get some points from these just to "have" two polylines
               gPoints pts1 = cir1.geomMeasure(7); // points of 1st polyline
               gPoints pts2 = cir2.geomMeasure(4); // points of 2nd polyline
               #endregion
     
               Matrix mat = new Matrix(); // this is the matrix of the plane that the circles belong to
               mat.SetToViewDirection(vec, 0.0d);
               Matrix invmat = new Matrix(mat.GetInvertion());
     
               // create the curves for the polyhatch
               vdPolyline pl = new vdPolyline(doc, pts1);
     
               // vector should be perpendicular in the plane where the polyline is and can also calculated using CalculateNormal3P, like:
               Vector vec2 = new Vector();
               Vector.CalculateNormal3P(pl.VertexList[0] as gPoint, pl.VertexList[1] as gPoint, pl.VertexList[2] as gPoint, out vec2);
               // in this case we already have it from the circle, as we set it above.
     
               pl.ExtrusionVector = vec;
               pl.Flag = VdConstPlineFlag.PlFlagCLOSE;
               pl.Transformby(mat); // we need to bring these points to X/Y plane
               pl.Update();
     
               VectorDraw.Professional.vdCollections.vdCurves curves_Outer = new VectorDraw.Professional.vdCollections.vdCurves();
               curves_Outer.AddItem(pl);
     
               pl = new vdPolyline(doc, pts2);
               pl.ExtrusionVector = vec;
               pl.Flag = VdConstPlineFlag.PlFlagCLOSE;
               pl.Transformby(mat); pl.Update(); // we need to bring these points to X/Y plane
                
               VectorDraw.Professional.vdCollections.vdCurves curves_Inside = new VectorDraw.Professional.vdCollections.vdCurves();
               curves_Inside.AddItem(pl);
     
               //'create polyhatch
               vdPolyhatch onehatch = new vdPolyhatch(doc);
               onehatch.PolyCurves.AddItem(curves_Outer);
               onehatch.PolyCurves.AddItem(curves_Inside);
               onehatch.HatchProperties = new VectorDraw.Professional.vdObjects.vdHatchProperties(VectorDraw.Professional.Constants.VdConstFill.VdFillModeSolid);
     
               onehatch.Transformby(invmat); // bring this to the plane where the circles are.
               doc.Model.Entities.AddItem(onehatch);
     
               //just add the circles for display reasons. There is no need to add them
               cir1.PenColor.FromSystemColor(Color.Red);
               cir2.PenColor.FromSystemColor(Color.Red);
               doc.Model.Entities.AddItem(cir1);
               doc.Model.Entities.AddItem(cir2);
     
               doc.CommandAction.Zoom("E", 0, 0);
           }

    三. 导出txt文件中的xyz坐标

    问:如何将图形中的折线和折线的x,y,z数据导出到txt文件中?

    答:VDF没有自动化此功能,但很容易从加载到VDF组件的任意图形中导出此txt文件。请参阅以下代码:

    private void button1_Click(object sender, EventArgs e)
    {
        vdDocument doc = vdFramedControl.BaseControl.ActiveDocument;
        doc.New();
        doc.Open(@"c:	estMyModel Layout_1.0.dxf");
     
        using (StreamWriter writer = new StreamWriter(doc.FileName+".txt")) //export c:	estMyModel Layout_1.0.dxf.txt file containing the points of lines and polylines only
        {
            foreach (vdFigure item in doc.Model.Entities)
            {
                if (item != null && item is vdLine)
                {
                    writer.WriteLine("vdLine " + (item as vdLine).StartPoint.ToString() + " " + (item as vdLine).EndPoint.ToString());
                }
                if (item != null && item is vdPolyline)
                {
                    writer.Write("vdPolyline ");
                    foreach (Vertex item2 in (item as vdPolyline).VertexList)
                    {
                        writer.Write(item2.AsgPoint().ToString() + " ");
                    }
                    writer.WriteLine(" ");
                }
            }
        }
    }
    
    

    您所需要的只是循环遍历文档中的所有对象(线,折线等)并获取其x,y,z值并使用StreamWriter将它们写入txt文件。

    四. 如何覆盖折线的夹点

    问:我想以不同的方式绘制折线的第一个夹点。我如何才能做到这一点?

    答:以下是使用FigureDrawGrips事件执行此操作的示例:

    ..... // need to have these
    doc.FreezeEntityDrawEvents.Push(false);
    doc.OnFigureDrawGrips += new vdDocument.FigureDrawGripsEventHandler(doc_OnFigureDrawGrips);
    ....
    and
            //overrides the default draw grip
            //draw the first grip of all vdFigures as red circle
            //and the others as rectangle using the default grip color
            void doc_OnFigureDrawGrips(object sender, vdRender render, ref bool cancel)
            {
                vdFigure fig = sender as vdFigure;
                if (fig == null) return;
      
                //calculate the circle points and grip box points relative to grip center.
                double half_viewsize = render.PixelSize * render.GlobalProperties.GripSize * 0.5d;
                gPoint offsetPoint = new gPoint(half_viewsize, half_viewsize);
                Box GripBox = new Box(offsetPoint * -1, offsetPoint);
                gPoints circlepts = Globals.GetArcSamplePoints(16, half_viewsize, 0, Globals.VD_TWOPI);
                Matrix morigin = new Matrix();
      
     
                gPoints pts = fig.GetGripPoints();//points are in world CS
      
                int i = 0;
                foreach (gPoint pt in pts)
                {
                    if (!render.IsSectionVisible(pt)) continue;//check the 3d section clip visibility
                    gPoint ptInView = render.CurrentMatrix.Transform(pt);
                    System.Drawing.Point p = render.View2PixelMatrix.Transform2GDIPoint(ptInView);
                    if (!render.Contains(p)) continue;//check if grip is inside the screen
      
                    //initialize a new offset matrix represents the center of grip in current view CS
                    morigin.IdentityMatrix();
                    morigin.TranslateMatrix(ptInView);
      
     
                    //push to matrix where the grip figure points are reference(see GripBox and circlepts)
                    render.PushToViewMatrix();
                    render.PushMatrix(morigin);
      
                    if (i == 0)//if it is the first grip
                    {
                        render.PushPenstyle(Color.Red, true);
                        render.DrawPLine(sender, circlepts);
                        render.PopPenstyle();
                    }
                    else render.DrawBoundBox(sender, GripBox);
      
                    render.PopMatrix();
                    render.PopMatrix();
      
     
                    //if a rendering procedure was break usually by a user pan / zoom in-out
                    if (render.StatusDraw == vdRender.DrawStatus.Break) break;
                    i++;
                }
                render.IsMessageQueEmpty();//update the render StatusDraw by checking if a mouse action was placed by the user
                cancel = true;//do not call the default VectorDraw grip draw.
            }

    五. VDF滚动的鼠标滚轮控制
    问:我想禁用鼠标平移和鼠标滚轮缩放,而不是使用滚轮,我想控制绘图的滚动,水平和垂直。我如何才能做到这一点?

    答:您可以按照以下操作来禁用鼠标中键平移和鼠标滚轮放大/缩小:

    //For the wrapper we have to get the vdDocument object like below.
    VectorDraw.Professional.vdObjects.vdDocument doc = vd.ActiveDocument.WrapperObject as VectorDraw.Professional.vdObjects.vdDocument;
     
    doc.MouseWheelZoomScale = 1.0;              //1.0 means disabled mouse wheel. 0.8(less than 1.0) or 1.2(more than 1.0) values can reverse the mouse wheel functionality.

    要禁用平移,您必须使用如下的JobStart事件。

    vd.JobStart += new AxVDrawLib5._DVdrawEvents_JobStartEventHandler(vd_JobStart);
     
    void vd_JobStart(object sender, AxVDrawLib5._DVdrawEvents_JobStartEvent e)
    {if (e.jobName == "BaseAction_ActionPan") e.cancel = 1;}

    要滚动视图,请使用以下代码:

    ... // these events must be used
               doc.MouseWheelZoomScale = 1.0d; // disable mouse wheel zoom
                
               doc.ActionStart += new vdDocument.ActionStartEventHandler(doc_ActionStart);
               vdFramedControl1.BaseControl.MouseWheel += new MouseEventHandler(BaseControl_MouseWheel);
           ...
     
           void BaseControl_MouseWheel(object sender, MouseEventArgs e)
           {
               if ((e != null) && (e.Delta != 0))
               {
                   vdDocument doc = vdFramedControl1.BaseControl.ActiveDocument;
                   double height = doc.ActiveRender.Height * doc.ActiveRender.PixelSize;
                   double width = doc.ActiveRender.Width * doc.ActiveRender.PixelSize;
                   double stepY = height * (e.Delta / Math.Abs(e.Delta)) / 10.0d;
                   double stepX = width * (-1.0d * e.Delta / Math.Abs(e.Delta)) / 10.0d;
                   if ((Control.ModifierKeys & Keys.Shift) == Keys.Shift)
                   { // if Shift key is pressed scroll horizontally
                       doc.ScrollActiveActionRenderView(stepX, 0.0d, true); // scroll only in dX
                   }
                   else //else scroll vertically
                   {
                       doc.ScrollActiveActionRenderView(0.0d, stepY, true); // scroll only in dY
                   }
               }
           }
     
           void doc_ActionStart(object sender, string actionName, ref bool cancel)
           {
               if (actionName == "BaseAction_ActionPan") cancel = true; // cancel middle mouse button pan
           }
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  • 原文地址:https://www.cnblogs.com/NB-Juvien/p/9565760.html
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