• 飞行路径


    1. 建立一个名为FlyPath的飞行路径对象
    2. 在FlyPath对象下,加载一个名为FlyCamera的相机
    3. 建立一个空的Game Object,将FlyPath脚本拖放至该对象上

    View Code
    1 var path:GameObject;
    2  var flyPathCamera:GameObject;
    3 var mainCamera:GameObject;
    4 var text2d:Texture2D[];
    5 var flag : boolean;
    6
    7 function Start(){
    8 path = GameObject.Find("FlyPath");
    9 mainCamera = GameObject.Find("First Person Controller");
    10 if( path!=null )
    11 {
    12 flyPathCamera = path.Find("FlyCamera");
    13 }
    14 flag=true;
    15 }
    16
    17 function Update () {
    18 if( path!=null && path.active )
    19 {
    20 var animation:Animation;
    21 animation = path.GetComponent("Animation");
    22 if( animation!=null )
    23 {
    24 if( !(animation.IsPlaying("Take 001")) )
    25 {
    26 path.active = false;
    27 if( flyPathCamera!=null )
    28 flyPathCamera.active = false;
    29
    30 if( mainCamera!=null )
    31 mainCamera.active = true;
    32 }
    33 else if( mainCamera!=null && mainCamera.active )
    34 {
    35 mainCamera.active = false;
    36 }
    37 }
    38 }
    39 }
    40
    41 function ActiveFlyPath(){
    42 if( path==null || flyPathCamera==null || mainCamera==null )
    43 return;
    44
    45 bActive = !(path.active);
    46 if( path.active!=bActive )
    47 {
    48 path.active = bActive;
    49 flyPathCamera.active = bActive;
    50 var animation:Animation;
    51 animation = path.GetComponent("Animation");
    52 if( animation!=null )
    53 {
    54 animation.active = bActive;
    55 if( bActive && !animation.IsPlaying("Take 001") )
    56 animation.Play("Take 001");
    57 else if( !bActive )
    58 animation.Stop();
    59 }
    60 }
    61
    62 bActive = !bActive;
    63 if( mainCamera!=bActive )
    64 {
    65 mainCamera.active = bActive;
    66 }
    67 }
    68
    69 function OnGUI ()
    70 {
    71 if(flag==true)
    72 {
    73 if(GUI.Button(Rect(0,0,80,20),text2d[0])){
    74 ActiveFlyPath();
    75 }
    76 flag=false;
    77 }
    78 else {
    79 if(GUI.Button(Rect(0,0,80,20),text2d[1])){
    80 ActiveFlyPath();
    81 }
    82 }
    83 }
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  • 原文地址:https://www.cnblogs.com/Mygirl/p/2003129.html
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