libgdx对中文支持不是太好,主要通过Hireo和ttf字库两种方式实现。本文简单介绍最基本的bitmapfont的用法。
代码如下:
1 package com.fxb.newtest; 2 3 import com.badlogic.gdx.ApplicationAdapter; 4 import com.badlogic.gdx.Gdx; 5 import com.badlogic.gdx.graphics.GL10; 6 import com.badlogic.gdx.graphics.g2d.BitmapFont; 7 import com.badlogic.gdx.graphics.g2d.SpriteBatch; 8 9 public class Lib001_Font extends ApplicationAdapter{ 10 11 BitmapFont font; 12 SpriteBatch batch; 13 14 @Override 15 public void create() { 16 // TODO Auto-generated method stub 17 batch = new SpriteBatch(); 18 font = new BitmapFont( Gdx.files.internal( "font/test.fnt" ), Gdx.files.internal( "font/test.png" ), false ); 19 } 20 21 @Override 22 public void render() { 23 // TODO Auto-generated method stub 24 Gdx.gl.glClearColor( 1, 1, 1, 1 ); 25 Gdx.gl.glClear( GL10.GL_COLOR_BUFFER_BIT ); 26 27 batch.begin(); 28 font.draw( batch, "5月20号,天空晴朗,蓝天里飘着白云", 10, 100 ); 29 font.drawMultiLine( batch, "5月20号 天空晴朗 蓝天里飘着白云", 10, 250 ); 30 batch.end(); 31 } 32 33 @Override 34 public void dispose() { 35 // TODO Auto-generated method stub 36 font.dispose(); 37 batch.dispose(); 38 super.dispose(); 39 } 40 41 }
运行效果如下: