• C#socket客户端自己输入消息发送到服务端通信实现通信


    一,服务端代码

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net.Sockets;
    using System.Net;
    
    namespace ServerDemo1
    {
        class Program
        {
            static List<Client> clientList = new List<Client>();
            /// <summary>
            /// 广播消息
            /// </summary>
            /// <param name="message"></param>
            public static void BroadcastMessage(string message)   //找到相对应的客户端发送消息
            {
                var notConnectedList = new List<Client>();     
                foreach (var client in clientList)
                {
                    if (client.Connected)
                        client.SendMessage(message);  //调用服务端发送消息方法
                    else
                    {
                        notConnectedList.Add(client);  
                    }
                }
                foreach (var temp in notConnectedList)
                {
                    clientList.Remove(temp);
                }
            }
    
    
            static void Main(string[] args)
            {
                Socket tcpServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                tcpServer.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8888));
    
                tcpServer.Listen(100);
                Console.WriteLine("server running...");
    
                while (true)
                {
                    Socket clientSocket = tcpServer.Accept();
                    clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello"));
                    Console.WriteLine("a client is connected !");
                    Client client = new Client(clientSocket);      //把与每个客户端通信的逻辑(收发消息)放到client类里面进行处理
                    clientList.Add(client);
                }
            }
        }
    }

    处理数据类

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading;
    using System.Net.Sockets;
    
    namespace ServerDemo1
    {
        /// <summary>
        /// 用来跟客户端做通信 
        /// </summary>
        class Client
        {
            private Socket clientSocket;
            private Thread t;
            private byte[] data = new byte[1024];//这个是一个数据容器
    
            public Client(Socket s)
            {
                clientSocket = s;
                //启动一个线程 处理客户端的数据接收
                t = new Thread(ReceiveMessage);
                t.Start();
            }
    
            private void ReceiveMessage()
            {
                //一直接收客户端的数据
                while (true)
                {
                    //在接收数据之前  判断一下socket连接是否断开
                    if (clientSocket.Poll(10, SelectMode.SelectRead))
                    {
                        clientSocket.Close();
                        break;//跳出循环 终止线程的执行
                    }
    
                    int length = clientSocket.Receive(data);
                    string message = Encoding.UTF8.GetString(data, 0, length);
                    //接收到数据的时候 要把这个数据 分发到客户端
                    //广播这个消息
                    Program.BroadcastMessage(message);
                    Console.WriteLine("收到了消息:" + message);
                }
            }
    
            public void SendMessage(string message)
            {
                byte[] data = Encoding.UTF8.GetBytes(message);
                clientSocket.Send(data);    //将客户端发送过来的消息返回给服务端
            }
    
            public bool Connected
            {
                get { return clientSocket.Connected; }
            }
        }
    }

    客户端代码:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net.Sockets;
    using System.Net;
    using System.Threading;
    
    namespace ClientDemo
    {
        class Program
        {
            private static byte[] result = new byte[1024];
            static void Main(string[] args)
            {
                //设定服务器IP地址
                IPAddress ip = IPAddress.Parse("127.0.0.1");
                Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                try
                {
                    clientSocket.Connect(new IPEndPoint(ip, 8888)); //配置服务器IP与端口
                    Console.WriteLine("连接服务器成功");
                }
                catch
                {
                    Console.WriteLine("连接服务器失败,请按回车键退出!");
                    return;
                }
                //通过clientSocket接收数据
                int receiveLength = clientSocket.Receive(result);
                Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, receiveLength));
                //通过 clientSocket 发送数据
                string str = "";
                while (str != "exit")
                {
                    try
                    {
                        Thread.Sleep(1000); //等待1秒钟
                        Console.WriteLine("向服务器发送消息:");
                        str = Console.ReadLine();
                        clientSocket.Send(Encoding.ASCII.GetBytes(str + "  " + DateTime.Now+"1"));
                        int receiveL = clientSocket.Receive(result);
                        Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, receiveL));
                    }
                    catch
                    {
                        clientSocket.Shutdown(SocketShutdown.Both);
                        clientSocket.Close();
                        break;
                    }
                }
                Console.ReadKey();
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/May-day/p/6369760.html
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