Splash.h
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// ===========================================================================
// File Splash.h // Desc The interface of the CSplash class // =========================================================================== #ifndef _ABHI_SPLASH_H_ #define _ABHI_SPLASH_H_ #include "windows.h" // =========================================================================== // Class CSplash // Desc Use it for displaying splash screen for applications // Works only on Win2000 , WinXP and later versions of Windows // =========================================================================== class CSplash { public: // ======================================================================= // Func CSplash // Desc Default constructor // ======================================================================= CSplash(); // ======================================================================= // Func CSplash // Desc Constructor // Arg Path of the Bitmap that will be show on the splash screen // Arg The color on the bitmap that will be made transparent // ======================================================================= CSplash(LPCTSTR lpszFileName, COLORREF colTrans); // ======================================================================= // Func ~CSplash // Desc Desctructor // ======================================================================= virtual ~CSplash(); // ======================================================================= // Func ShowSplash // Desc Launches the non-modal splash screen // Ret void // ======================================================================= void ShowSplash(); // ======================================================================= // Func DoLoop // Desc Launched the splash screen as a modal window. Not completely // implemented. // Ret int // ======================================================================= int DoLoop(); // ======================================================================= // Func CloseSplash // Desc Closes the splash screen started with ShowSplash // Ret int // ======================================================================= int CloseSplash(); // ======================================================================= // Func SetBitmap // Desc Call this with the path of the bitmap. Not required to be used // when the construcutor with the image path has been used. // Ret 1 if succesfull // Arg Either the file path or the handle to an already loaded bitmap // ======================================================================= DWORD SetBitmap(LPCTSTR lpszFileName); DWORD SetBitmap(HBITMAP hBitmap); // ======================================================================= // Func SetTransparentColor // Desc This is used to make one of the color transparent // Ret 1 if succesfull // Arg The colors RGB value. Not required if the color is specified // using the constructor // ======================================================================= bool SetTransparentColor(COLORREF col); LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); HWND m_hwnd; private: void Init(); void OnPaint(HWND hwnd); bool MakeTransparent(); HWND RegAndCreateWindow(); COLORREF m_colTrans; DWORD m_dwWidth; DWORD m_dwHeight; void FreeResources(); HBITMAP m_hBitmap; LPCTSTR m_lpszClassName; }; #endif //_ABHI_SPLASH_H_ |
Splash.cpp
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// ===========================================================================
// File Splash.cpp // Desc The implementation file for the CSplash class. // =========================================================================== #include "splash.h" #include "windowsx.h" // =========================================================================== // The following is used for layering support which is used in the // splash screen for transparency. In VC 6 these are not defined in the headers // for user32.dll and hence we use mechanisms so that it can work in VC 6. // We define the flags here and write code so that we can load the function // from User32.dll explicitely and use it. This code requires Win2k and above // to work. // =========================================================================== typedef BOOL (WINAPI *lpfnSetLayeredWindowAttributes) (HWND hWnd, COLORREF cr, BYTE bAlpha, DWORD dwFlags); lpfnSetLayeredWindowAttributes g_pSetLayeredWindowAttributes; #define WS_EX_LAYERED 0x00080000 #define LWA_COLORKEY 1 // Use color as the transparency color. #define LWA_ALPHA 2 // Use bAlpha to determine the opacity of the layer // =========================================================================== // Func ExtWndProc // Desc The windows procedure that is used to forward messages to the // CSplash class. CSplash sends the "this" pointer through the // CreateWindowEx call and the pointer reaches here in the // WM_CREATE message. We store it here and use it for message // forwarding. // =========================================================================== static LRESULT CALLBACK ExtWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { static CSplash * spl = NULL; if(uMsg == WM_CREATE) { spl = (CSplash*)((LPCREATESTRUCT)lParam)->lpCreateParams; } if(spl) return spl->WindowProc(hwnd, uMsg, wParam, lParam); else return DefWindowProc (hwnd, uMsg, wParam, lParam); } LRESULT CALLBACK CSplash::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { // We need to handle on the WM_PAINT message switch(uMsg) { HANDLE_MSG(hwnd, WM_PAINT, OnPaint); } return DefWindowProc (hwnd, uMsg, wParam, lParam) ; } void CSplash:: OnPaint(HWND hwnd) { if (!m_hBitmap) return; // ======================================================================= // Paint the background by BitBlting the bitmap // ======================================================================= PAINTSTRUCT ps ; HDC hDC = BeginPaint (hwnd, &ps) ; RECT rect; ::GetClientRect(m_hwnd, &rect); HDC hMemDC = ::CreateCompatibleDC(hDC); HBITMAP hOldBmp = (HBITMAP)::SelectObject(hMemDC, m_hBitmap); BitBlt(hDC, 0, 0, m_dwWidth, m_dwHeight, hMemDC, 0, 0, SRCCOPY); ::SelectObject(hMemDC, hOldBmp); ::DeleteDC(hMemDC); EndPaint (hwnd, &ps) ; } void CSplash::Init() { // ======================================================================= // Initialize the variables // ======================================================================= m_hwnd = NULL; m_lpszClassName = TEXT("SPLASH"); m_colTrans = 0; // ======================================================================= // Keep the function pointer for the SetLayeredWindowAttributes function // in User32.dll ready // ======================================================================= HMODULE hUser32 = GetModuleHandle(TEXT("USER32.DLL")); g_pSetLayeredWindowAttributes = (lpfnSetLayeredWindowAttributes) GetProcAddress(hUser32, "SetLayeredWindowAttributes"); } CSplash::CSplash() { Init(); } CSplash::CSplash(LPCTSTR lpszFileName, COLORREF colTrans) { Init(); SetBitmap(lpszFileName); SetTransparentColor(colTrans); } CSplash::~CSplash() { FreeResources(); } HWND CSplash::RegAndCreateWindow() { // ======================================================================= // Register the window with ExtWndProc as the window procedure // ======================================================================= WNDCLASSEX wndclass; wndclass.cbSize = sizeof (wndclass); wndclass.style = CS_BYTEALIGNCLIENT | CS_BYTEALIGNWINDOW; wndclass.lpfnWndProc = ExtWndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = DLGWINDOWEXTRA; wndclass.hInstance = ::GetModuleHandle(NULL); wndclass.hIcon = NULL; wndclass.hCursor = ::LoadCursor( NULL, IDC_WAIT ); wndclass.hbrBackground = (HBRUSH)::GetStockObject(LTGRAY_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = m_lpszClassName; wndclass.hIconSm = NULL; if(!RegisterClassEx (&wndclass)) return NULL; // ======================================================================= // Create the window of the application, passing the this pointer so that // ExtWndProc can use that for message forwarding // ======================================================================= DWORD nScrWidth = ::GetSystemMetrics(SM_CXFULLSCREEN); DWORD nScrHeight = ::GetSystemMetrics(SM_CYFULLSCREEN); int x = (nScrWidth - m_dwWidth) / 2; int y = (nScrHeight - m_dwHeight) / 2; m_hwnd = ::CreateWindowEx(WS_EX_TOPMOST|WS_EX_TOOLWINDOW, m_lpszClassName, TEXT("Banner"), WS_POPUP, x, y, m_dwWidth, m_dwHeight, NULL, NULL, NULL, this); // ======================================================================= // Display the window // ======================================================================= if(m_hwnd) { MakeTransparent(); ShowWindow (m_hwnd, SW_SHOW) ; UpdateWindow (m_hwnd); } return m_hwnd; } int CSplash::DoLoop() { // ======================================================================= // Show the window // ======================================================================= if(!m_hwnd) ShowSplash(); // ======================================================================= // Get into the modal loop // ======================================================================= MSG msg ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } void CSplash::ShowSplash() { CloseSplash(); RegAndCreateWindow(); } DWORD CSplash::SetBitmap(LPCTSTR lpszFileName) { // ======================================================================= // load the bitmap // ======================================================================= HBITMAP hBitmap = NULL; hBitmap = (HBITMAP)::LoadImage(0, lpszFileName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); return SetBitmap(hBitmap); } DWORD CSplash::SetBitmap(HBITMAP hBitmap) { int nRetValue; BITMAP csBitmapSize; // ======================================================================= // Free loaded resource // ======================================================================= FreeResources(); if (hBitmap) { m_hBitmap = hBitmap; // =================================================================== // Get bitmap size // =================================================================== nRetValue = ::GetObject(hBitmap, sizeof(csBitmapSize), &csBitmapSize); if (nRetValue == 0) { FreeResources(); return 0; } m_dwWidth = (DWORD)csBitmapSize.bmWidth; m_dwHeight = (DWORD)csBitmapSize.bmHeight; } return 1; } void CSplash::FreeResources() { if (m_hBitmap) ::DeleteObject (m_hBitmap); m_hBitmap = NULL; } int CSplash::CloseSplash() { if(m_hwnd) { DestroyWindow(m_hwnd); m_hwnd = 0; UnregisterClass(m_lpszClassName, ::GetModuleHandle(NULL)); return 1; } return 0; } bool CSplash::SetTransparentColor(COLORREF col) { m_colTrans = col; return MakeTransparent(); } bool CSplash::MakeTransparent() { // ======================================================================= // Set the layered window style and make the required color transparent // ======================================================================= if(m_hwnd && g_pSetLayeredWindowAttributes && m_colTrans ) { // set layered style for the window SetWindowLong(m_hwnd, GWL_EXSTYLE, GetWindowLong(m_hwnd, GWL_EXSTYLE) | WS_EX_LAYERED); // call it with 0 alpha for the given color g_pSetLayeredWindowAttributes(m_hwnd, m_colTrans, 0, LWA_COLORKEY); } return TRUE; } |
测试调用:
SplashClient.cpp
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// ===========================================================================
// File SplashClient.cpp // Desc Test stub for the CSplash class // =========================================================================== #include "stdafx.h" #include "splash.h" int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // ======================================================================= // Display the splash screen using the overloaded construcutor // ======================================================================= // Launch splash screen CSplash splashObj(TEXT(".\Splash.bmp"), RGB(128, 128, 128)); splashObj.ShowSplash(); // your start up code here Sleep(3000); // simulate using a 5 second delay // Close the splash screen splashObj.CloseSplash(); // ======================================================================= // Display the splash screen using the various CSplash methods // ======================================================================= CSplash splashAbout; splashAbout.SetBitmap(TEXT(".\about.bmp")); splashAbout.SetTransparentColor(RGB(128, 128, 128)); splashAbout.ShowSplash(); Sleep(5000); splashAbout.CloseSplash(); return 0; } |
效果图:
出处:https://www.codeproject.com/Articles/7658/CSplash-A-Splash-Window-Class