实现简单的结构体传输: 两端传输结构体。
服务端
#include <QCoreApplication>
#include <QTcpServer>
#include <QTcpSocket>
#include <iostream>
struct MyStruct
{
char uname[7];
qint32 id;
};
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
MyStruct ptr;
QTcpServer server;
server.listen(QHostAddress::Any,9000);
server.waitForNewConnection(100000);
QTcpSocket *socket;
socket = server.nextPendingConnection();
while(socket->state() && QAbstractSocket::ConnectedState)
{
socket->waitForReadyRead(1000);
socket->read((char*)&ptr,sizeof(MyStruct));
std::cout << ptr.uname << std::endl;
socket->write((char *)"sz",sizeof("sz"));
}
socket->close();
server.close();
return a.exec();
}
客户端
#include <QCoreApplication>
#include <QTcpServer>
#include <QTcpSocket>
#include <iostream>
struct MyStruct
{
char uname[7];
qint32 id;
};
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QTcpSocket socket;
MyStruct ptr = {"abc",1001};
socket.connectToHost(QHostAddress::LocalHost,9000);
while(socket.state() && QAbstractSocket::ConnectedState)
{
socket.waitForConnected();
socket.write((char *)&ptr,sizeof(MyStruct));
socket.waitForBytesWritten();
socket.waitForReadyRead(10000);
char sz_ref[1024]={0};
QByteArray qb = socket.readAll();
QString str;
str.prepend(qb);
std::cout << str.toStdString() << std::endl;
}
socket.close();
return a.exec();
}
实现简单传递字符串:
client
#include <QCoreApplication>
#include <QTcpServer>
#include <QTcpSocket>
#include <iostream>
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QTcpSocket socket;
socket.connectToHost(QHostAddress::LocalHost,9000);
if(socket.state() && QAbstractSocket::ConnectedState)
{
socket.waitForReadyRead(10000);
QByteArray ref = socket.readAll();
QString ref_string;
ref_string.prepend(ref);
std::cout << ref_string.toStdString() << std::endl;
}
socket.close();
return a.exec();
}
server
#include <QCoreApplication>
#include <QTcpServer>
#include <QTcpSocket>
#include <iostream>
struct MyStruct
{
char uname[7];
qint32 id;
};
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
MyStruct ptr;
QTcpServer server;
server.listen(QHostAddress::Any,9000);
server.waitForNewConnection(100000);
QTcpSocket *socket;
socket = server.nextPendingConnection();
if(socket->state() && QAbstractSocket::ConnectedState)
{
QString str = "abcde";
QByteArray bytes = str.toUtf8();
socket->write(bytes.data(),bytes.length());
}
socket->close();
server.close();
return a.exec();
}
简单通信框架
server
#include <QCoreApplication>
#include <QTcpServer>
#include <QTcpSocket>
#include <iostream>
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QTcpServer server;
server.listen(QHostAddress::Any,9000);
server.waitForNewConnection(100000);
QTcpSocket *socket;
socket = server.nextPendingConnection();
if(socket->state() && QAbstractSocket::ConnectedState)
{
// 获取CPU数据
QString str = "GetCPU";
QByteArray bytes = str.toUtf8();
socket->write(bytes.data(),bytes.length());
// 接收返回结果
socket->waitForReadyRead(10000);
QByteArray ref = socket->readAll();
QString ref_buffer(ref);
std::cout << "返回结果: " << ref_buffer.toStdString() << std::endl;
}
socket->close();
server.close();
return a.exec();
}
client
#include <QCoreApplication>
#include <QTcpServer>
#include <QTcpSocket>
#include <iostream>
#include <QString>
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QTcpSocket socket;
while(1)
{
// 循环链接服务器
socket.connectToHost(QHostAddress::LocalHost,9000);
// 循环接收数据包,并处理请求
while(socket.state() && QAbstractSocket::ConnectedState)
{
socket.waitForReadyRead(10000);
// 将字节序转为字符串
QByteArray ref = socket.readAll();
QString ref_string(ref);
if( (QString::compare(ref_string,"GetCPU")) == 0)
{
std::cout << "获取CPU数据" << std::endl;
QString str = "94%";
QByteArray bytes = str.toUtf8();
socket.write(bytes.data(),bytes.length());
}
else if( QString::compare(ref_string,"GetMemory") == 0)
{
std::cout << "ref memory" << std::endl;
}
else if( QString::compare(ref_string,"GetLoadAvg") == 0)
{
std::cout << "ref load avg" << std::endl;
}
}
}
socket.close();
return a.exec();
}