• Unity using Sqlite


    I see online blogs talking about referencing sqlite3.dll,Mono.Data.Sqlite.dll,System.Data.dll,for example Setup Database (SQLite) for Unity
    or using some of the third-party import methods unity-3rdparty-sqlite-net
    or importing via third-party package management tools Unity3D 入门:如何管理 Unity 项目中的 NuGet 包?使用第三方 NuGet 包管理器——NuGetForUnity.
    But I found out that Unity has libraries for Sqlite. It is Unity.VisualScripting.Dependencies.Sqlite.SQLiteConnection,The information is here:Unity.VisualScripting.Dependencies.Sqlite.SQLiteConnection
    So I simply made a demo of inserting, deleting, and querying.
    Unity.VisualScripting.Dependencies.Sqlite.SQLiteConnection can use directly without any references, so you can complete the operation of Sqlite.
    Here is part of the key code.
    Create Table

    using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite))
    {
        var count = db.CreateTable<UserInfo>();
        count = db.CreateTable<RandomEvent>();
    }
    

    Insert Data

    using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite))
    {
        var count = db.Insert(new UserInfo()
        {
            Name = "test1Name",
            Sex = SexEnum.Woman,
            Birthday = new DateTime(1990, 10, 2)
        }, typeof(UserInfo));
        List<UserInfo> users = new List<UserInfo>();
        users.Add(new UserInfo()
        {
            Name = "test2Name",
            Sex = SexEnum.Man,
            Birthday = new DateTime(2000, 10, 2)
        });
        users.Add(new UserInfo()
        {
            Name = "test3Name",
            Sex = SexEnum.Woman,
            Birthday = new DateTime(2004, 10, 2)
        });
        count = db.InsertAll(users, typeof(UserInfo));
    }
    

    Modify Data

    using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite))
    {
        var count = db.Update(new UserInfo()
        {
            Id = 3,
            Name = "test1Name-Update",
            Sex = SexEnum.Woman,
            Birthday = new DateTime(1990, 10, 2)
        }, typeof(UserInfo));
    }
    

    Delete Data

    using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite))
    {
        string sql = "select Id,Name,Sex,Birthday from UserInfo where Id =3";
        var data = new object[] { "Id", "Name", "Sex", "Birthday" };
        var deleteData = db.Query(new TableMapping(typeof(UserInfo)), sql, data).FirstOrDefault();
        if (deleteData != null)
        {
            var count = db.Delete(deleteData);
        }
    
        var count2 = db.Delete<UserInfo>(4);
    }
    

    Query Data

    using (var db = new SQLiteConnection(databasePath, SQLiteOpenFlags.ReadWrite))
    {
        string sql = "select Id,Question,[Order] from RandomEvent";
        var data = new object[] { "Id", "Question", "[Order]" };
        var datas = db.Query(new TableMapping(typeof(RandomEvent)), sql, data);
    
        //enum not work :(
        //var datas2 = db.Find<UserInfo>(user => user.Name.Contains("test"));
        var datas2 = db.Find<RandomEvent>(randomEvent => randomEvent.Question.Contains("q"));
    
        var data3 = db.Get<UserInfo>(1);
    }
    

    The data table needs to be declared.

    [Table(name: nameof(RandomEvent))]
    public class RandomEvent
    {
        [PrimaryKey, AutoIncrement]
        public int Id { get; set; }
        public string Question { get; set; }
        public int Order { get; set; }
    }
    
    [Table(name: nameof(UserInfo))]
    public class UserInfo
    {
        [PrimaryKey, AutoIncrement]
        public int Id { get; set; }
        public string Name { get; set; }
        public SexEnum Sex { get; set; }
        public DateTime Birthday { get; set; }
    }
    

    Sample Code

    TestSqliteScript
    After opening the project, you can execute it in the scene TestSqliteCanvas.

    If you don't feel comfortable using it, you can wrap another layer yourself~

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  • 原文地址:https://www.cnblogs.com/Lulus/p/16459845.html
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