• 涂鸦


        

    Main.storyboard

    下面四个颜色设置在右边的view中background

    ViewController.m

    //

    //  ViewController.m

    //  6A06.涂鸦

    //

    //  Created by huan on 16/1/30.

    //  Copyright © 2016 huanxi. All rights reserved.

    //

     

    #import "ViewController.h"

    #import "CZPaintView.h"

    #import "UIImage+CZ.h"

    @interface ViewController ()

     

    @property (weak, nonatomic) IBOutlet CZPaintView *paintView;//画板

     

     

    @end

     

    @implementation ViewController

     

    - (void)viewDidLoad {

        [super viewDidLoad];

        

        

        //1.拖一个view,用于画板

        //2.监听触摸的事件,记录触摸的点

        //3.根据触摸的点进行绘制

        

    }

     

    - (void)didReceiveMemoryWarning {

        [super didReceiveMemoryWarning];

        // Dispose of any resources that can be recreated.

    }

     

    -(IBAction)back:(id)sender

    {

        [self.paintView back];

        

        //1. 数组里 最后一条线删除

        

        //2. 重绘

        

    }

     

    -(IBAction)clean:(id)sender{

        [self.paintView clear];

    }

     

    -(IBAction)save:(id)sender{

        //将画板 保存成一张图片

        UIImage *captureImage = [UIImage captureImage:self.paintView];

        NSData *imgData = UIImagePNGRepresentation(captureImage);

        [imgData writeToFile:@"/Users/huan/Desktop/capture.png" atomically:YES];

    }

     

    -(IBAction)colorBtnClick:(UIButton *)sender{

        //设置paintView当前颜色

        self.paintView.currentColor = sender.backgroundColor;

        NSLog(@"%s",__func__);

    }

    @end

    CZPaintView.h

    #import <UIKit/UIKit.h>

     

    @interface CZPaintView : UIView

     

    @property (nonatomic, strong) UIColor *currentColor;//当前选中的颜色

     

    -(void)back;

    -(void)clear;

     

     

    @end

    CZPaintView.m

    //

    //  CZPaintView.m

    //  6A06.涂鸦

    //

    //  Created by huan on 16/1/30.

    //  Copyright © 2016 huanxi. All rights reserved.

    //

     

    #import "CZPaintView.h"

    @interface CZPaintView()

    /**

     * 存储所有线的点,数组里面存一条线的数组

     */

    @property (nonatomic, strong) NSMutableArray *pointOfAllLine;

    @property (nonatomic, strong) NSMutableArray *pointOfLine;//一条线上的所有点

    /**

     * 存储线的颜色 每一条对应里面一个元素

     */

    @property (nonatomic, strong) NSMutableArray *colorsOfAllLine;

    @end

    @implementation CZPaintView

     

    -(NSMutableArray *)colorsOfAllLine{

        if (!_colorsOfAllLine) {

            _colorsOfAllLine = [NSMutableArray array];

        }

        return _colorsOfAllLine;

    }

     

    -(NSMutableArray *)pointOfAllLine{

        if (!_pointOfAllLine) {

            _pointOfAllLine = [NSMutableArray array];

        }

        return _pointOfAllLine;

    }

    //-(NSMutableArray *)pointOfLine{

    //    if (!_pointOfLine) {

    //        _pointOfLine = [NSMutableArray array];

    //    }

    //    return _pointOfLine;

    //}

    /*

    // Only override drawRect: if you perform custom drawing.

    // An empty implementation adversely affects performance during animation.

     */

    - (void)drawRect:(CGRect)rect {

        // Drawing code

        //上下文

        CGContextRef layerContext = UIGraphicsGetCurrentContext();

        //设置线宽

        CGContextSetLineWidth(layerContext, 3);

        

        //设置首尾和接点的样式

        CGContextSetLineCap(layerContext, kCGLineCapRound);

        CGContextSetLineJoin(layerContext, kCGLineJoinRound);

        //遍历点进行绘制

    //    NSInteger count = self.pointOfLine.count;

    //    for (NSInteger i = 0; i < count; i ++) {

    //        //获取点

    //        CGPoint position = [self.pointOfLine[i] CGPointValue];

    //        

    //        if (i == 0) {

    //            CGContextMoveToPoint(layerContext, position.x, position.y);

    //        }else{

    //                CGContextAddLineToPoint(layerContext, position.x, position.y);

    //            }

    //        }

    //        //渲染

    //        CGContextStrokePath(layerContext);

        

        //遍历多少条线

        NSInteger lineCount = self.pointOfAllLine.count;

        for (NSInteger i = 0; i < lineCount; i ++) {

            //取出当前一条线的数组

            NSArray *pointOfAline = self.pointOfAllLine[i];

            

            //设置颜色

            UIColor *lineColor = self.colorsOfAllLine[i];

            [lineColor set];

            //画线

            //取出"线"的个数进行绘制

            NSInteger pointsCount = pointOfAline.count;

            for (NSInteger j = 0; j < pointsCount; j++) {

                CGPoint point = [pointOfAline[j] CGPointValue];

                if (j == 0) {

                    CGContextMoveToPoint(layerContext, point.x, point.y);

                }else{

                    CGContextAddLineToPoint(layerContext, point.x, point.y);

                }

                }

            //渲染

            CGContextStrokePath(layerContext);

            

        }

        

        

        

    }

     

    -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{

        //创建一个数组,存放当前一条线的点

        NSMutableArray *pointsOfAlline = [NSMutableArray array];

        

        //添加到pointsOfAllLine

        [self.pointOfAllLine addObject:pointsOfAlline];

        

        //保存当前一条线的颜色

        if (!self.currentColor) {//为空,给个默认的黑色

            [self.colorsOfAllLine addObject:[UIColor blackColor]];

        }else{

            [self.colorsOfAllLine addObject:self.currentColor];

        }

        

    }

     

    -(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{

        // 2.监听触摸的事件,记录触摸的点

        //2.0 给一个属性 保存所有线的点

        

        //获取当前的位置

        UITouch *touch = [touches anyObject];

        CGPoint touchPoint = [touch locationInView:touch.view];

        

        //2.1 获取当前一条线数组 添加

        NSMutableArray *pointsOfAline = [self.pointOfAllLine lastObject];

        [pointsOfAline addObject:[NSValue valueWithCGPoint:touchPoint]];

        

    //    [self.pointOfLine addObject:[NSValue valueWithCGPoint:touchPoint]];

        //3.根据触摸的点进行绘制

        [self setNeedsDisplay];

    }

     

    -(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{

        NSLog(@"多少条线 %ld", self.pointOfAllLine.count);

    }

     

    -(void)back{

        //1. 数组里 最后一条线删除

        [self.pointOfAllLine removeLastObject];

        //2. 重绘

        [self setNeedsDisplay];

    }

     

    -(void)clear{

        //1. 数组里 所有的线删除

        [self.pointOfAllLine removeAllObjects];

        //2. 重绘

        [self setNeedsDisplay];

    }

    @end

    UIImage + CZ.h

    //

    //  UIImage+CZ.h

    //  B06.图片水印

    //

    //  Created by Apple on 15/1/2.

    //  Copyright (c) 2015 itcast. All rights reserved.

    //

     

    #import <UIKit/UIKit.h>

     

    @interface UIImage (CZ)

     

    /**

     *

     *  @param bgImageName    背景图片

     *  @param waterImageName 水印图片

     *  @param scale 图片生成的比例

     *  @return 添加了水印的背景图片

     */

    +(UIImage *)waterImageWithBgImageName:(NSString *)bgImageName waterImageName:(NSString *)waterImageName scale:(CGFloat)scale;

     

     

    /**

     *

     *  @param imageName    需要裁剪的图片

     *  @param borderColor 边框的颜色

     *  @param borderWidth 边框的宽度

     *  @return 一个裁剪 带有边框的圆形图片

     */

    +(UIImage *)circleImageWithImageName:(NSString *)imageName borderColor:(UIColor *)borderColor borderWidth:(CGFloat)borderWidth;

     

    /**

     *  @param captureView 需要裁图View

     *  @return 返回view的图片

     */

    +(UIImage *)captureImage:(UIView *)captureView;

     

    @end

    //

    //  UIImage+CZ.m

    //  B06.图片水印

    //

    //  Created by Apple on 15/1/2.

    //  Copyright (c) 2015 itcast. All rights reserved.

    //

     

    #import "UIImage+CZ.h"

     

    @implementation UIImage (CZ)

     

    +(UIImage *)waterImageWithBgImageName:(NSString *)bgImageName waterImageName:(NSString *)waterImageName scale:(CGFloat)scale{

        // 生成一张有水印的图片,一定要获取UIImage对象 然后显示在imageView

        

        //创建一背景图片

        UIImage *bgImage = [UIImage imageNamed:bgImageName];

        //NSLog(@"bgImage Size: %@",NSStringFromCGSize(bgImage.size));

        // 1.创建一个位图【图片】,开启位图上下文

        // size:位图大小

        // opaque: alpha通道 YES:不透明/ NO透明 使用NO,生成的更清析

        // scale 比例 设置0.0为屏幕的比例

        // scale 是用于获取生成图片大小 比如位图大小:20X20 / 生成一张图片:(20 *scale X 20 *scale)

        //NSLog(@"当前屏幕的比例 %f",[UIScreen mainScreen].scale);

        UIGraphicsBeginImageContextWithOptions(bgImage.size, NO, scale);

        

        // 2.画背景图

        [bgImage drawInRect:CGRectMake(0, 0, bgImage.size.width, bgImage.size.height)];

        

        // 3.画水印

        // 算水印的位置和大小

        // 一般会通过一个比例来缩小水印图片

        UIImage *waterImage = [UIImage imageNamed:waterImageName];

    #warning 水印的比例,根据需求而定

        CGFloat waterScale = 0.4;

        CGFloat waterW = waterImage.size.width * waterScale;

        CGFloat waterH = waterImage.size.height * waterScale;

        CGFloat waterX = bgImage.size.width - waterW;

        CGFloat waterY = bgImage.size.height - waterH;

        

        

        [waterImage drawInRect:CGRectMake(waterX, waterY, waterW, waterH)];

        

        // 4.从位图上下文获取 当前编辑的图片

        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();

        

        

        // 5.结束当前位置编辑

        UIGraphicsEndImageContext();

        

        

        return newImage;

    }

     

     

    +(UIImage *)circleImageWithImageName:(NSString *)imageName borderColor:(UIColor *)borderColor borderWidth:(CGFloat)borderWidth{

     

        //需求:从位图上下文,裁剪图片[裁剪成圆形,也添加圆形的边框],生成一张图片

        

        // 获取要裁剪的图片

        UIImage *img = [UIImage imageNamed:imageName];

        CGRect imgRect = CGRectMake(0, 0, img.size.width, img.size.height);

        

        // 1.开启位图上下文

        UIGraphicsBeginImageContextWithOptions(img.size, NO, 0.0);

        

    #warning 在自定义的viewdrawRect方法里,调用UIGraphicsGetCurrentContext获取的上下文,是图层上下文(Layer Graphics Context)

        // 1.1 获取位图上下文

        CGContextRef bitmapContext = UIGraphicsGetCurrentContext();

        

        // 2.往位图上下裁剪图片

        

        // 2.1 指定一个圆形的路径,把圆形之外的剪切掉

        CGContextAddEllipseInRect(bitmapContext, imgRect);

        CGContextClip(bitmapContext);

        

        

        // 2.2 添加图片

        [img drawInRect:imgRect];

        

        // 2.3 添加边框

        // 设置边框的宽度

        CGContextSetLineWidth(bitmapContext, borderWidth);

        // 设置边框的颜色

        [borderColor set];

        CGContextAddEllipseInRect(bitmapContext, imgRect);

        CGContextStrokePath(bitmapContext);

        

        

        // 3.获取当前位图上下文的图片

        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();

        

        // 4.结束位图编辑

        UIGraphicsEndImageContext();

        

        return newImage;

    }

     

    +(UIImage *)captureImage:(UIView *)captureView{

        //创建一个位图上下文

        UIGraphicsBeginImageContext(captureView.bounds.size);

        //view渲染到位图上下文

        [captureView.layer renderInContext:UIGraphicsGetCurrentContext()];

        //获取图片

        UIImage *captureImg = UIGraphicsGetImageFromCurrentImageContext();

        //结束位图的编辑

        UIGraphicsEndImageContext();

        //返回

        return captureImg;

    }

     

    @end

     如果使用 UIBezierPath 

    不需要使用到上下文,内部实现(只有CZPaintView.m与上不同,其他相同)

     // 1.拖一个view,用于画板

     // 2.监听触摸的事件,记录触摸的点

      // 3.根据触摸的点进行绘制

    //

    //  CZPaintView.m

    //  A05.涂鸦

    //

    //  Created by apple on 15-1-2.

    //  Copyright (c) 2015 apple. All rights reserved.

    //

     

    #import "CZPaintView.h"

     

    @interface CZPaintView()

    /**

     * 存放所有线的路径数组

     */

     

    @property (nonatomic, strong) NSMutableArray *linesPath;

     

    @end

     

    @implementation CZPaintView

     

    -(NSMutableArray *)linesPath{

        if (!_linesPath) {

            _linesPath = [NSMutableArray array];

        }

        return _linesPath;

    }

    /**实现方法:使用UIBezierPath

     一条线 就使用一个 UIBezierPath对象

     *0. 需要一个数组 存放UIBerzierPath 对象

     *1. 监听move方法

     *2. move方法里获取当前添加到UIBezierPath对象

     *3. 渲染

     */

     

     

     

    // Only override drawRect: if you perform custom drawing.

    // An empty implementation adversely affects performance during animation.

    - (void)drawRect:(CGRect)rect {

        // Drawing code

    #warning UIBezierPath 不需要使用到上下文,内部实现

        //遍历所有path对象

        NSInteger pathCount = self.linesPath.count;

        for (NSInteger i = 0; i < pathCount; i++) {

            //path对象

            UIBezierPath *path = self.linesPath[i];

            

            //设置线宽、首尾样式、连接样式

            path.lineWidth = 3;

            path.lineCapStyle = kCGLineCapRound;

            path.lineJoinStyle = kCGLineJoinRound;

            //

            [path stroke];

        }

    }

     

    -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{

        

        //1.获取当前的点

        UITouch *touch = [touches anyObject];

        CGPoint touchPoint = [touch locationInView:touch.view];

        //创建一个 UIBezierPath对象,添加到数组

        UIBezierPath *linePath = [UIBezierPath bezierPath];

        [self.linesPath addObject:linePath];

        //设置path 起始点

        [linePath moveToPoint:touchPoint];

        [self.linesPath addObject:linePath];

        

    }

     

    -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{

     

        

        //1.获取当前的点

        UITouch *touch = [touches anyObject];

        CGPoint touchPoint = [touch locationInView:touch.view];

        //2.添加当前的到当前的线的路径

        UIBezierPath *currentLinepath = [self.linesPath lastObject];

        

        [currentLinepath addLineToPoint:touchPoint];

        

        //3.渲染

        [self setNeedsDisplay];

        

    }

     

     

    -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{

        

    }

     

    -(void)back{

        

        

    }

     

    -(void)clear{

        

        // 1. 数组里 "所有线" 删除

       

    }

     

     

    @end

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  • 原文地址:https://www.cnblogs.com/Lu2015-10-03/p/5178381.html
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