• Unity3D与Android互相调用踩坑总结


    来源:https://blog.csdn.net/kongxingxing/article/details/81119831

    1.引入unity的 classes.jar包
    本人安装unity-5.6.1版本,目录为D:Program Filesunity-561UnityEditorDataPlaybackEnginesAndroidPlayerVariationsmonoReleaseClassesclasses.jar

    若直接将classes.jar导入AndroidStudio项目,编译出aar,Unity编译会报错:

    IOException: Failed to Move File / Directory from 'Temp/StagingAreaandroid-librariesapp-debugclasses.jar' to 'Temp/StagingAreaandroid-librariesapp-debuglibsclasses.jar'.
    UnityEditor.Android.PostProcessor.Tasks.ProcessAAR.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
    UnityEditor.HostView:OnGUI()
    1
    2
    3
    4
    5
    6
    7
    将classes.jar更名unity-classes.jar后又报如下错误:

    CommandInvokationFailure: Unable to convert classes into dex format.
    D:/Program Files/Java/jdk1.8.0_181injava.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="D:/AndroidSDK ools" -Dfile.encoding=UTF8 -jar "D:Program Filesunity-561UnityEditorDataPlaybackEnginesAndroidPlayer/Toolssdktools.jar" -

    stderr[
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lbitter/jnibridge/JNIBridge;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lbitter/jnibridge/JNIBridge$a;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/player/NativeLoader;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/player/ReflectionHelper;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/player/ReflectionHelper$1;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/player/ReflectionHelper$a;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/player/UnityPlayer;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/player/UnityPlayer$1;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/player/UnityPlayer$10;

    UNEXPECTED TOP-LEVEL EXCEPTION:
    java.lang.RuntimeException: Translation has been interrupted
    at com.android.dx.command.dexer.Main.processAllFiles(Main.java:614)
    at com.android.dx.command.dexer.Main.runMonoDex(Main.java:310)
    at com.android.dx.command.dexer.Main.runDx(Main.java:288)
    at com.android.dx.command.dexer.Main.main(Main.java:244)
    at com.android.dx.command.Main.main(Main.java:95)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at SDKMain.main(SDKMain.java:130)
    Caused by: java.lang.InterruptedException: Too many errors
    at com.android.dx.command.dexer.Main.processAllFiles(Main.java:606)
    ... 9 more
    ]
    stdout[
    processing archive D:UnityWorkSpaceNew Unity ProjectTempStagingAreaandroid-librariesapp-debuglibs.classes.jar...
    processing com/example/cyk/myapplication1/BuildConfig.class...
    processing com/example/cyk/myapplication1/UnityActivity.class...
    processing com/example/cyk/myapplication1/UnityActivity$1.class...
    processing archive D:UnityWorkSpaceNew Unity ProjectTempStagingAreaandroid-librariesapp-debuglibs.unity-classes.jar...
    processing bitter/jnibridge/JNIBridge.class...
    processing bitter/jnibridge/JNIBridge$a.class...
    processing com/unity3d/player/NativeLoader.class...
    processing com/unity3d/player/ReflectionHelper.class...
    processing com/unity3d/player/ReflectionHelper$1.class...
    processing com/unity3d/player/ReflectionHelper$a.class...
    processing com/unity3d/player/UnityPlayer.class...
    processing com/unity3d/player/UnityPlayer$1.class...
    processing com/unity3d/player/UnityPlayer$10.class...
    processing com/unity3d/player/UnityPlayer$1$1.class...
    processing com/unity3d/player/UnityPlayer$11.class...
    processing com/unity3d/player/UnityPlayer$12.class...
    processing com/unity3d/player/UnityPlayer$12$1.class...
    processing com/unity3d/player/UnityPlayer$13.class...
    processing com/unity3d/player/UnityPlayer$14.class...
    processing com/unity3d/player/UnityPlayer$15.class...
    processing com/unity3d/player/UnityPlayer$16.class...
    processing com/unity3d/player/UnityPlayer$17.class...
    processing com/unity3d/player/UnityPlayer$18.class...
    processing com/unity3d/player/UnityPlayer$19.class...
    processing com/unity3d/player/UnityPlayer$2.class...
    processing com/unity3d/player/UnityPlayer$20.class...
    processing com/unity3d/player/UnityPlayer$21.class...
    processing com/unity3d/player/UnityPlayer$3.class...
    processing com/unity3d/player/UnityPlayer$4.class...
    processing com/unity3d/player/UnityPlayer$5.class...
    processing com/unity3d/player/UnityPlayer$6.class...
    processing com/unity3d/player/UnityPlayer$7.class...
    processing com/unity3d/player/UnityPlayer$8.class...
    processing com/unity3d/player/UnityPlayer$9.class...
    processing com/unity3d/player/UnityPlayer$a.class...
    processing com/unity3d/player/UnityPlayer$b.class...
    processing com/unity3d/player/UnityPlayer$c.class...
    processing com/unity3d/player/UnityPlayer$c$1.class...
    processing com/unity3d/player/UnityPlayer$d.class...
    processing com/unity3d/player/UnityPlayerActivity.class...
    processing com/unity3d/player/UnityPlayerNativeActivity.class...
    processing com/unity3d/player/UnityPlayerProxyActivity.class...
    processing com/unity3d/player/UnityWebRequest.class...
    processing com/unity3d/player/WWW.class...
    processing com/unity3d/player/a.class...
    processing com/unity3d/player/a$a.class...
    processing com/unity3d/player/b.class...
    processing com/unity3d/player/b$1.class...
    processing com/unity3d/player/b$2.class...
    processing com/unity3d/player/b$3.class...
    processing com/unity3d/player/b$4.class...
    processing com/unity3d/player/c.class...
    processing com/unity3d/player/d.class...
    processing com/unity3d/player/e.class...
    processing com/unity3d/player/f.class...
    processing com/unity3d/player/f$1.class...
    processing com/unity3d/player/g.class...
    processing com/unity3d/player/h.class...
    processing com/unity3d/player/h$1.class...
    processing com/unity3d/player/h$2.class...
    processing com/unity3d/player/h$3.class...
    processing com/unity3d/player/i.class...
    processing com/unity3d/player/i$1.class...
    processing com/unity3d/player/i$a.class...
    processing com/unity3d/player/j.class...
    processing com/unity3d/player/k.class...
    processing com/unity3d/player/l.class...
    processing com/unity3d/player/l$a.class...
    processing com/unity3d/player/m.class...
    processing com/unity3d/player/m$a.class...
    processing com/unity3d/player/m$b.class...
    processing org/fmod/FMODAudioDevice.class...
    processing org/fmod/a.class...
    processing binclasses.comexamplecykmyapplication1R.class...
    processing binclasses.comexamplecykmyapplication1R$attr.class...
    processing binclasses.comexamplecykmyapplication1R$drawable.class...
    processing binclasses.comexamplecykmyapplication1R$id.class...
    processing binclasses.comexamplecykmyapplication1R$layout.class...
    processing binclasses.comexamplecykmyapplication1R$mipmap.class...
    processing binclasses.comexamplecykmyapplication1R$string.class...
    processing binclasses.comexamplecykmyapplication1R$style.class...
    processing archive binclasses.jar...
    processing bitter/jnibridge/JNIBridge.class...
    processing bitter/jnibridge/JNIBridge$a.class...
    processing com/unity3d/player/NativeLoader.class...
    processing com/unity3d/player/ReflectionHelper.class...
    processing com/unity3d/player/ReflectionHelper$1.class...
    processing com/unity3d/player/ReflectionHelper$a.class...
    processing com/unity3d/player/UnityPlayer.class...
    processing com/unity3d/player/UnityPlayer$1.class...
    processing com/unity3d/player/UnityPlayer$10.class...
    processing com/unity3d/player/UnityPlayer$1$1.class...
    processing com/unity3d/player/UnityPlayer$11.class...
    processing com/unity3d/player/UnityPlayer$12.class...
    processing com/unity3d/player/UnityPlayer$12$1.class...
    processing com/unity3d/player/UnityPlayer$13.class...
    processing com/unity3d/player/UnityPlayer$14.class...
    processing com/unity3d/player/UnityPlayer$15.class...
    processing com/unity3d/player/UnityPlayer$16.class...
    processing com/unity3d/player/UnityPlayer$17.class...
    processing com/unity3d/player/UnityPlayer$18.class...
    processing com/unity3d/player/UnityPlayer$19.class...
    processing com/unity3d/player/UnityPlayer$2.class...
    processing com/unity3d/player/UnityPlayer$20.class...
    processing com/unity3d/player/UnityPlayer$21.class...
    processing com/unity3d/player/UnityPlayer$3.class...
    processing com/unity3d/player/UnityPlayer$4.class...
    processing com/unity3d/player/UnityPlayer$5.class...
    processing com/unity3d/player/UnityPlayer$6.class...
    processing com/unity3d/player/UnityPlayer$7.class...
    processing com/unity3d/player/UnityPlayer$8.class...
    processing com/unity3d/player/UnityPlayer$9.class...
    processing com/unity3d/player/UnityPlayer$a.class...
    processing com/unity3d/player/UnityPlayer$b.class...
    processing com/unity3d/player/UnityPlayer$c.class...
    processing com/unity3d/player/UnityPlayer$c$1.class...
    processing com/unity3d/player/UnityPlayer$d.class...
    processing com/unity3d/player/UnityPlayerActivity.class...
    processing com/unity3d/player/UnityPlayerNativeActivity.class...
    processing com/unity3d/player/UnityPlayerProxyActivity.class...
    processing com/unity3d/player/UnityWebRequest.class...
    processing com/unity3d/player/WWW.class...
    processing com/unity3d/player/a.class...
    processing com/unity3d/player/a$a.class...
    processing com/unity3d/player/b.class...
    processing com/unity3d/player/b$1.class...
    processing com/unity3d/player/b$2.class...
    processing com/unity3d/player/b$3.class...
    processing com/unity3d/player/b$4.class...
    processing com/unity3d/player/c.class...
    processing com/unity3d/player/d.class...
    processing com/unity3d/player/e.class...
    processing com/unity3d/player/f.class...
    processing com/unity3d/player/f$1.class...
    processing com/unity3d/player/g.class...
    processing com/unity3d/player/h.class...
    processing com/unity3d/player/h$1.class...
    processing com/unity3d/player/h$2.class...
    processing com/unity3d/player/h$3.class...
    processing com/unity3d/player/i.class...
    processing com/unity3d/player/i$1.class...
    processing com/unity3d/player/i$a.class...
    processing com/unity3d/player/j.class...
    processing com/unity3d/player/k.class...
    processing com/unity3d/player/l.class...
    processing com/unity3d/player/l$a.class...
    processing com/unity3d/player/m.class...
    processing com/unity3d/player/m$a.class...
    processing com/unity3d/player/m$b.class...
    processing org/fmod/FMODAudioDevice.class...
    processing org/fmod/a.class...
    ]
    exit code: 2
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.HostView:OnGUI()
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    21
    22
    23
    24
    25
    26
    27
    28
    29
    30
    31
    32
    33
    34
    35
    36
    37
    38
    39
    40
    41
    42
    43
    44
    45
    46
    47
    48
    49
    50
    51
    52
    53
    54
    55
    56
    57
    58
    59
    60
    61
    62
    63
    64
    65
    66
    67
    68
    69
    70
    71
    72
    73
    74
    75
    76
    77
    78
    79
    80
    81
    82
    83
    84
    85
    86
    87
    88
    89
    90
    91
    92
    93
    94
    95
    96
    97
    98
    99
    100
    101
    102
    103
    104
    105
    106
    107
    108
    109
    110
    111
    112
    113
    114
    115
    116
    117
    118
    119
    120
    121
    122
    123
    124
    125
    126
    127
    128
    129
    130
    131
    132
    133
    134
    135
    136
    137
    138
    139
    140
    141
    142
    143
    144
    145
    146
    147
    148
    149
    150
    151
    152
    153
    154
    155
    156
    157
    158
    159
    160
    161
    162
    163
    164
    165
    166
    167
    168
    169
    170
    171
    172
    173
    174
    175
    176
    177
    178
    179
    180
    181
    182
    183
    184
    185
    186
    187
    188
    189
    190
    解决方法:
    更改libs文件名,如unitylibs,classes.jar不用改名或者取任意名称即可,如图


    2.AndroidManifest.xml配置

    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.cyk.myapplication1">

    <application
    android:allowBackup="true"
    android:icon="@mipmap/ic_launcher"
    android:label="@string/app_name"
    android:supportsRtl="true"
    android:theme="@android:style/Theme.NoTitleBar">
    <activity android:name=".UnityActivity">
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />

    <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
    <!--固定写法-->
    <meta-data android:name="unityplayer.UnityActivity"
    android:value="true"/>
    </activity>
    </application>

    </manifest>
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    21
    22
    23
    3.Android Activity设置

    package com.example.cyk.myapplication1;

    import android.os.Bundle;
    import android.view.View;
    import android.widget.Button;
    import android.widget.LinearLayout;
    import android.widget.Toast;

    import com.unity3d.player.UnityPlayer;
    import com.unity3d.player.UnityPlayerActivity;

    import java.text.SimpleDateFormat;
    import java.util.Date;
    import java.util.Locale;

    public class UnityActivity extends UnityPlayerActivity {

    private LinearLayout mLlUnityContainer;
    private Button mBtnRotate;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_unity);
    initView();
    }

    private void initView() {
    mLlUnityContainer = (LinearLayout) findViewById(R.id.ll_unity_container);
    mBtnRotate = (Button) findViewById(R.id.btn_rotate);

    //将Unity的View添加到布局里
    View scene = mUnityPlayer.getView();
    mLlUnityContainer.addView(scene);

    mBtnRotate.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View view) {
    //向Unity的Cube对象上的脚本里的RotateCube方法发送消息
    //第三个参数是传递的消息
    UnityPlayer.UnitySendMessage("Cube", "RotateCube", "80");
    }
    });
    }

    public void getNowTime(String temp) {
    long time = System.currentTimeMillis();
    String strTime = new SimpleDateFormat("yyyy年MM月dd日 HH:mm:ss", Locale.CHINESE).format(new Date(time));
    Toast.makeText(this,temp+" haha "+strTime,Toast.LENGTH_LONG).show();
    }
    }
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    21
    22
    23
    24
    25
    26
    27
    28
    29
    30
    31
    32
    33
    34
    35
    36
    37
    38
    39
    40
    41
    42
    43
    44
    45
    46
    47
    48
    49
    50
    51
    52
    4.将aar及AndroidManifest.xml文件导入到unity项目中
    打开unity项目文件夹,目录不存在则创建相应文件夹,AssetsPluginsAndroid,导入后效果如下

    5.创建C#Script

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class RotateTest : MonoBehaviour
    {

    // Use this for initialization
    void Start()
    {
    Debug.Log("RotateTest Start");
    }

    // Update is called once per frame
    void Update()
    {
    //Debug.Log("RotateTest Update");
    }

    void RotateCube(string angle)
    {
    Debug.Log("RotateTest RotateCube angle:" + angle);
    this.gameObject.transform.Rotate(Vector3.up, float.Parse(angle));
    }

    public void unityBtnClick()
    {
    Debug.Log("RotateTest unityBtnClick");
    //通过报名获取java class (固定写法,好坑,不要以为是自已的Android包名)
    AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

    //获取当前的activity (固定写法,不要以为是自己定义的Activity名称。。。)
    AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");

    //调用activity里面的方法,传入方法名和参数
    jo.Call("getNowTime", "Get Android Time");
    }

    }
    ————————————————
    版权声明:本文为CSDN博主「德星」的原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接及本声明。
    原文链接:https://blog.csdn.net/kongxingxing/article/details/81119831

  • 相关阅读:
    1023. 组个最小数 (20)
    1048. Find Coins (25)
    1050. String Subtraction (20)
    1041. Be Unique (20)
    1047. 编程团体赛(20)
    1043. 输出PATest(20)
    Java基础学习总结(8)——super关键字
    Java基础学习总结(8)——super关键字
    Java基础学习总结(7)——Object类
    Java基础学习总结(7)——Object类
  • 原文地址:https://www.cnblogs.com/LiTZen/p/11890542.html
Copyright © 2020-2023  润新知