• 网页HTML调用摄像头功能


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    <!DOCTYPE html>
    <html lang="en">
    	<head>
    		<meta charset="UTF-8" />
    		<title>Title</title>
    	</head>
    	<body>
    		<div>
    			<video id="video"></video>
    			<canvas id="canvas"></canvas>
    			<!--  <canvas id="canvas" style="display: none"></canvas>-->
    			<script>
    				const width = 480;
    				const height = 320;
    				const video = document.getElementById('video');
    
    				//访问摄像头
    				if (
    					navigator.mediaDevices.getUserMedia ||
    					navigator.getUserMedia ||
    					navigator.webkitGetUserMedia ||
    					navigator.mozGetUserMedia
    				) {
    					//调用用户媒体设备, 访问摄像头
    					getUserMedia({ video: {  width, height: height } }, success, error);
    				} else {
    					alert('不支持访问用户媒体');
    				}
    
    				//访问用户媒体设备的兼容方法
    				function getUserMedia(constraints, success, error) {
    					if (navigator.mediaDevices.getUserMedia) {
    						//最新的标准API
    						navigator.mediaDevices.getUserMedia(constraints).then(success).catch(error);
    					} else if (navigator.webkitGetUserMedia) {
    						//webkit核心浏览器
    						navigator.webkitGetUserMedia(constraints, success, error);
    					} else if (navigator.mozGetUserMedia) {
    						//firfox浏览器
    						navigator.mozGetUserMedia(constraints, success, error);
    					} else if (navigator.getUserMedia) {
    						//旧版API
    						navigator.getUserMedia(constraints, success, error);
    					}
    				}
    
    				//成功回调
    				function success(stream) {
    					console.log('成功');
    					//兼容webkit核心浏览器
    					// const CompatibleURL = window.URL || window.webkitURL;
    					//将视频流设置为video元素的源
    					// video.src = CompatibleURL.createObjectURL(stream);
    					video.srcObject = stream;
    					video.play();
    					setInterval(drawCanvasImage, 10);
    				}
    
    				//失败回调
    				function error(error) {
    					console.log('失败');
    					console.log('访问用户媒体设备失败', error);
    				}
    
    				function drawCanvasImage() {
    					const canvas = document.getElementById('canvas');
    					canvas.width = width;
    					canvas.height = height;
    					const context = canvas.getContext('2d');
    					context.drawImage(video, 0, 0, width, height, 0, 0, width, height);
    					//获取图片,数据格式为base64
    					const imageData = canvas.toDataURL('image/png');
    					console.log(imageData);
    				}
    			</script>
    		</div>
    	</body>
    </html>
    
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  • 原文地址:https://www.cnblogs.com/Lewiskycc/p/14743868.html
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