• openGL 选择和反馈(csGL)


    • 画图形,定义模式为GL_SELECT,并为图形创建名字堆栈:
     1 /// <summary>
     2         /// Draws the rectangles.
     3         /// </summary>
     4         /// <param name="mode">The selection mode.</param>
     5         private static void DrawRects(uint mode)
     6         {
     7             // The three rectangles are drawn.  In selection mode, each rectangle is given
     8             // the same name.  Note that each rectangle is drawn with a different z value.
     9             if (mode == GL_SELECT)
    10             {
    11                 glLoadName(1);
    12             }
    13             glBegin(GL_QUADS);
    14             glColor3f(1.0f, 1.0f, 0.0f);
    15             glVertex3i(2, 0, 0);
    16             glVertex3i(2, 6, 0);
    17             glVertex3i(6, 6, 0);
    18             glVertex3i(6, 0, 0);
    19             glEnd();
    20 
    21             if (mode == GL_SELECT)
    22             {
    23                 glLoadName(2);
    24             }
    25             glBegin(GL_QUADS);
    26             glColor3f(0.0f, 1.0f, 1.0f);
    27             glVertex3i(3, 2, -1);
    28             glVertex3i(3, 8, -1);
    29             glVertex3i(8, 8, -1);
    30             glVertex3i(8, 2, -1);
    31             glEnd();
    32 
    33             if (mode == GL_SELECT)
    34             {
    35                 glLoadName(3);
    36             }
    37             glBegin(GL_QUADS);
    38             glColor3f(1.0f, 0.0f, 1.0f);
    39             glVertex3i(0, 2, -2);
    40             glVertex3i(0, 7, -2);
    41             glVertex3i(5, 7, -2);
    42             glVertex3i(5, 2, -2);
    43             glEnd();
    44         }
    • 鼠标左键点击选中目标hit select:
     1         /// <summary>
     2         /// Updates pick selection.
     3         /// </summary>
     4         private static void PickRects()
     5         {
     6            private const int BUFSIZE = 512; // sets up selection mode, name stack,  and projection matrix for picking.  Then the objects are drawn
     7             uint[] selectBuf = new uint[BUFSIZE];
     8             int hits;
     9             int[] viewport = new int[4];
    10 
    11             glGetIntegerv(GL_VIEWPORT, viewport);
    12 
    13             glSelectBuffer(BUFSIZE, selectBuf);
    14             glRenderMode(GL_SELECT);
    15 
    16             glInitNames();
    17             glPushName(0);
    18 
    19             glMatrixMode(GL_PROJECTION);
    20             glPushMatrix();
    21             glLoadIdentity();
    22             // create 5x5 pixel picking region near cursor location
    23             gluPickMatrix((double)Model.Mouse.X, (double)(viewport[3] - Model.Mouse.Y), 5.0, 5.0, viewport);
    24             glOrtho(0.0f, 8.0f, 0.0f, 8.0f, -0.5f, 2.5f);
    25             DrawRects(GL_SELECT);
    26             glPopMatrix();
    27             glFlush();
    28 
    29             hits = glRenderMode(GL_RENDER);
    30             ProcessHits(hits, selectBuf);
    31         }
    32 /// <summary>
    33         /// Displays hit data.
    34         /// </summary>
    35         /// <param name="hits">Number of hits.</param>
    36         /// <param name="buffer">The selection buffer.</param>
    37         private static void ProcessHits(int hits, uint[] buffer)
    38         {
    39             uint i, j;
    40             uint names;
    41             uint[] ptr;
    42 
    43             Console.WriteLine("hits = {0}", hits);
    44             ptr = buffer;
    45             for (i = 0; i < hits; i++)
    46             {                                                    // For Each Hit
    47                 names = ptr[i];
    48                 Console.WriteLine(" number of names for hit = {0}", names);
    49                 i++;
    50                 Console.WriteLine(" z1 is {0}", (float)ptr[i] / 0x7fffffff);
    51                 i++;
    52                 Console.WriteLine(" z2 is {0}", (float)ptr[i] / 0x7fffffff);
    53                 i++;
    54                 Console.Write(" the name is ");
    55                 for (j = 0; j < names; j++)
    56                 {                                            // For Each Name
    57                     Console.Write("{0} ", ptr[i]);
    58                     i++;
    59                 }
    60                 Console.Write("
    ");
    61             }
    62             Console.Write("
    ");
    63         }
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  • 原文地址:https://www.cnblogs.com/Lemon-Li/p/3253328.html
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