• 2D几何


      1 #include<cstdio>  
      2 #include<cstring>  
      3 #include<iostream>  
      4 #include<algorithm>  
      5 #include<cmath>  
      6 #include<vector>  
      7 #include<queue>  
      8 #include<map>  
      9 #include<set>  
     10 using namespace std;  
     11 #define INF 1 << 30  
     12 #define eps 1e-10  
     13 #define  Vector Point  
     14 #define MAXD 310  
     15 /*=============================================*/  
     16 int dcmp(double x){  
     17     if(fabs(x) < eps)  
     18         return 0;  
     19     else  
     20         return x < 0 ? -1 : 1;  
     21 }  
     22 struct Point{  
     23     double x;  
     24     double y;  
     25     Point(double a = 0,double b = 0): x(a),y(b) {};  
     26     friend bool operator < (Point p,Point q){  
     27         if(p.x == q.x)  
     28             return p.y < q.y;  
     29         else  
     30             return p.x < q.x;  
     31     }  
     32 friend Vector operator + (Point p,Point q){  
     33         return Vector(p.x + q.x , p.y + q.y);  
     34 }  
     35 friend Vector operator - (Point p,Point q){  
     36         return Vector(p.x - q.x ,  p.y - q.y);  
     37 }  
     38 friend Vector operator * (Point p,double t){  
     39         return Vector(p.x * t , p.y * t);  
     40 }  
     41 friend Vector operator / (Point p,double t){  
     42         return Vector(p.x / t , p.y / t);  
     43 }  
     44 friend bool operator == (Point p,Point q){  
     45         return dcmp(p.x - q.x) == 0 && dcmp(p.y - q.y) == 0;  
     46 }  
     47 };  
     48 double Dot(Vector p, Vector q){  //向量点积  
     49     return p.x * q.x + p.y * q.y;  
     50 }  
     51 double Length(Vector p){        //向量长度  
     52     return sqrt(p.x * p.x + p.y * p.y);  
     53 }  
     54 double Angle(Vector p ,Vector q){  
     55     return acos( Dot(p, q) /( Length(p) * Length(q) ) );  
     56 }  
     57 double Cross(Vector p,Vector q){  
     58     return p.x * q.y - p.y * q.x;  
     59 }  
     60 double Area2(Point a,Point b,Point c){  
     61     return Cross(a - b , c - b);  
     62 }  
     63 Vector Rotate(Vector p,double angle){  
     64     return Vector(p.x * cos(angle) - p.y * sin(angle), p.x * sin(angle) + p.y * cos(angle));  
     65 }  
     66 Vector Normal(Vector p){  //求法向量  
     67     double L = Length(p);  
     68     return Vector( - p.y / L , p.x / L);  
     69 }  
     70 Point GetLineCross(Point p,Vector v,Point q,Vector w){ //交点  
     71     Vector u = p - q;  
     72     double t = Cross(w,u) / Cross(v,w);  
     73     return p + v * t;  
     74 }  
     75 double Distance(Point p,Point a,Point b){  //点到射线的距离  
     76     Vector v1 = b - a;  
     77     Vector v2 = p - a;  
     78     return fabs(Cross(v1,v2)) / Length(v1);  
     79 }  
     80 double Distance2(Point p,Point a,Point b){  
     81     if(a == b)  
     82         return Length(p - a);  
     83     Vector v1 = b - a , v2 = p - a, v3 = p - b;  
     84     if(dcmp(Dot(v1,v2)) < 0)  
     85         return Length(v2);  
     86     else if(dcmp(Dot(v1,v3)) > 0)  
     87         return Length(v3);  
     88     else  
     89         return fabs(Cross(v1,v2))/ Length(v1);  
     90 }  
     91 Point GetLinePoint(Point p,Point a,Point b){ //点在线上的投影  
     92     Vector v = b - a;  
     93     return a + v *  (Dot(v, p -a ) / Dot(v,v));  
     94 }  
     95 bool If_Cross(Point a1,Point a2,Point b1,Point b2){  //是否相交  
     96     double c1 = Cross(a2 - a1 , b1 - a1) , c2 = Cross(a2 - a1 , b2 - a1),  
     97            c3 = Cross(b2 - b1,  a1 - b1),  c4  = Cross(b2 - b1, a2 - b1);  
     98     return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;  
     99 }  
    100 bool If_InLine(Point p,Point a1,Point a2){  
    101     return dcmp(Cross(a1 - p , a2 - p)) == 0 && dcmp(Dot(a1 - p , a2 - p)) < 0;  
    102 }  
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  • 原文地址:https://www.cnblogs.com/LLGemini/p/3949940.html
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